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Thread: 2.4 - The Return Beta Information

  1. #46
    Originally Posted by Dale Emasiri View Post (Source)
    In case you haven't seen in Newsletter #186 which was sent out today, or if you don't subscribe to the Elite Dangerous Newsletter (you should!) we've announced details for the Beta for 2.4 The Return!

    Here's what was posted in the Newsletter:

    I must say, Dale, that whilst I am super excited about 2.4 beta, I do find the decision not to do any livestreams for it a little bit odd. From just the little teases you gave us at Lavecon, I feel quite certain that you could fill at least one 1 hour Livestream......especially if you made it a Q&A......without ruining any of the Narrative stuff . I hope you can get Sandro, or any of the other Devs, to reconsider.

  2. #47

  3. #48
    Originally Posted by Tikigod View Post (Source)
    Can see things going very iffy with the amount of 'live content' presumably not being included at all for testing considering the past history with Frontier and mission & behaviour bugs that made it into live even after extensive 5+ weeks of beta feedback reports.

    I don't think we should at all be surprised if Thargoid encounters don't fling us into the middle of stars whilst they do the moonwalk and "What's up" by 4 non blonds pipes through our speakers.
    Yeah that does worry me. FDev really should have a group of trusted players, under NDA, that they get to test this stuff out on before they make it widely available.

  4. #49
    Based on previous betas (and some of the bugs which have popped up) : It'd be great to put have a fairly comprehensive list of the functionality in the beta (new and old) so beta players/testers can ensure they get full test coverage. It'd help avoid obvious bugs like the lifeless skimmers and hyperactive capital ships in the current release.

    I know most players in the betas just make a bee-line for anything new and improved, but if there was a full list of things to try I'm sure many of us would see it almost as an achievement list to get through.

  5. #50
    Originally Posted by Faybs View Post (Source)
    Yeah that does worry me. FDev really should have a group of trusted players, under NDA, that they get to test this stuff out on before they make it widely available.

    Hmm, given they'd all be under NDA's how do we know certain "trusted players" aren't already testing out the narrative parts of the game?

  6. #51
    Originally Posted by Marc_Hicks View Post (Source)
    Hmm, given they'd all be under NDA's how do we know certain "trusted players" aren't already testing out the narrative parts of the game?
    Nothing would make me happier than to hear Ed thanking the community closed beta team when they release 2.4.

  7. #52
    Have 2 weeks off from the 19th.

    Thanks Frontier, perfect timing...

  8. This is the last staff post in this thread. #53
    Originally Posted by Whitmann View Post (Source)
    Need a fix for the skimmer rain.
    You shall have that.
    Mistress of Minions.

  9. #54
    Originally Posted by Sarah Jane Avory View Post (Source)
    You shall have that.
    So what's replacing it this time?
    Deadly Psychopathic Cutters?

    Half the fun is to survive a landing now a days. Hehe.
    Sincerely, Cmdr John Stoutbeard.
    Member of the Canonn Interstellar Resource Group
    Youtube :: UA-Wiki
    Twitch :: http://www.twitch.tv/panzertard | Youtube Gaming :: Live

  10. #55
    Originally Posted by Sarah Jane Avory View Post (Source)
    You shall have that.
    No Skimmer Rain? Will Slash play a solo on top of the piano to herald the fix?

  11. #56
    Originally Posted by Mephane View Post (Source)
    I understand that Thargoid content etc. won't be part of the beta, but what does the term "content" mean in this specific context?

    Story events, new discoveries, of course. GalNet news, related CGs, of course. But what about the "new weapons to fight the Thargoids", for example? Will they be in the beta? Will we be able to test them for bugs, balance etc? Will we be able to check out the means to acquire them, and how they interact with the current gear system (buy gear with credits -> go to engineer and play the enchantment lottery)?

    And to be absolutely frank, I mean this not just in a "we should test this so it does not get released with major bugs, showstoppers, or crass balance issues", but I totally also mean that I want to know what kind of grind and how much thereof will have to be done to just get back to the status quo after 2.4 goes live, how much of our current gear (if any) gets obsolete and thus whether it is worth even doing anything any more until 2.4 (which is why I am already sitting on some materials for some planned upgrades but have not used them and stopped playing a few weeks ago, no point wasting all those materials on modding some lasers if in 2.4 I may need to get and then mod a new set of lasers anyway...). And, ultimately also, how much preparation we can do beforehand to deal with the grind-back-to-status-quo as efficiently as possible (i.e. fulfill preconditions for unlocking new engineers, collect materials needed for new blueprints). Like, for example, if there is a new engineer required to unlock for Thargoid-related gear (new items and/or upgrades) and that engineer requires a certain reputation with a specific faction to unlock, I and many others sure as heck would want to grind that faction reputation before 2.4 goes live, just as we did before 2.1.
    It's VERY unlikely that there will be any anti Thargoid weapon in 2.4. This first introduction will show us how they have superior technology. I think there will also be no full scale war just yet, there will be some skirmishes and it will be possible to destroy or force them to retreat with huge effort. These encounters will make it possible to develop anti thargoid weapons for a later update with the joint efforts of CMDRs and super powers.
    Introducing some special anti thargoid weapon at the same time they arrive doesn't make any sense from a story telling point of view.

  12. #57
    Originally Posted by babelfisch View Post (Source)
    It's VERY unlikely that there will be any anti Thargoid weapon in 2.4. This first introduction will show us how they have superior technology. I think there will also be no full scale war just yet, there will be some skirmishes and it will be possible to destroy or force them to retreat with huge effort. These encounters will make it possible to develop anti thargoid weapons for a later update with the joint efforts of CMDRs and super powers.
    Introducing some special anti thargoid weapon at the same time they arrive doesn't make any sense from a story telling point of view.
    Exactly this +1

  13. #58

  14. #59
    Originally Posted by Sarah Jane Avory View Post (Source)
    You shall have that.
    Am I the only one who is slightly afraid because of the source of that announcement?
    If I'm bigger than you, then I'm in charge.
    If you are bigger than me, then you're in charge.
    If anything goes wrong, then he's in charge.
    -- credo of the orc marines

  15. #60
    Originally Posted by Agony_Aunt View Post (Source)
    You've put my mother-in-law in game?

    That's evil! She has a mass lock factor of 100!


    Damn, I guess I'll have to get my 1st Acc back to the bubble from Colonia...

    Originally Posted by Sarah Jane Avory View Post (Source)
    You shall have that.
    No more Skimmer fall... Hmm... Yeah, that would be a really good one...

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