Page 5 of 40 FirstFirst 12345678915 ... LastLast
Results 61 to 75 of 592

Click here to go to the first staff post in this thread.
Thread: Elite Dangerous 2.4 Closed Beta available to download now (changelog)

  1. #61
    I just did a little jig!
    Some good QOL changes there.

  2. #62
    Wow there really are a lot of good QoL improvements in there and setting things up for future content. Loving it (for the most part).

    Originally Posted by Marc_Hicks View Post (Source)
    -I really feel the rebuy penalty needs to apply for *all* crime waves.....not merely PvP. Time to kill off the Suicidewinder exploit forever.
    Yes I completely agree with this.

    Originally Posted by Dommarraa View Post (Source)
    Nice list of items, most very welcome and appropriate.
    I know I am going to be the only person that thinks the exploration changes are just dumbing it down. Why bother with experience, education, skill or even care now its all done for you, and you can fix all those netflix crashes
    Nope you are certainly not the only one. Hull repair limpets I wasn't keen on from the start. Synthing Heat Sinks I can just about handle but synthing extra Life Support time is, in my opinion, a terrible idea.

    I'd really ask FD to reconsider this because, as Dommarraa says, there is no virtually no danger to exploration what so ever any more. In fact other than flying into a planet's surface at full speed, it's going to be impossible to die while exploring :(

  3. #63
    Originally Posted by AarkTheDragon View Post (Source)
    Queue the mewling carebears complaining that people can still massacre them consequence free just by having lots of credits B)
    But while also making themselves wanted in pretty much every system in the galaxy?

  4. #64
    Originally Posted by SuBSynk View Post (Source)
    It's almost like they don't understand the basics of PvP or how to balance it :P
    It's almost as though you think PvP is the centre of the game :P

  5. #65
    Originally Posted by Red Anders View Post (Source)
    • Updated route plotting system:
    • maximum route plotting range is now 20Kly
    • route plotting is much faster
    • there is now an option to make use of neutron star boost when plotting routes

    I was about to leave for work and now I need to change my pants.

    All we need now is the ability to set waypoints along a route because I would only very rarely want to do 20k (or even 10k) in a straight line but I'm still hoping for that to come in 3.0. This is still a great improvement - for most of my long trips I could just sketch out the basic route with three or four bookmarks and just plot between them even if they're 5-6k apart. Nice change. I don't have the clsoed beta access so I'll have to wait to check it out, I hope the neutron boost just automatically replots your route when you boost.
    It is pretty fast at long distances too, way faster than I was expecting!

  6. #66
    Looks interesting. Sad that there's still no second seat for the Keelback, as discussed at Lavecon.

  7. #67
    • Updated route plotting system:
    • maximum route plotting range is now 20Kly
    • route plotting is much faster
    • there is now an option to make use of neutron star boost when plotting routes
    • an icon is displayed on the route to show the last scoopable star before running out of fuel

    WOW, WOW, WOW and WOW. Now looking very forward to see if and how that works! :D
    I also wonder whether the boost of plotted routes also works for material boosted jump range...

  8. #68
    I'm hoping FD rework the synthesis so PvP/Combat items take longer to complete, where as non combat stuff can be instant.

    So ammo for weapons, and counter measures would take a while, more for even more powerful weapons and defences (Torpedoes and SCBs).
    But an FSD boost is instant.

  9. #69
    Cannot wait, sounds great guys!

  10. #70
    Originally Posted by Micha View Post (Source)
    THIS.

    While I'm all for being able to synth anything and everything consumable, synthing should NOT be instantaneous and/or have other significant detriments (eg, use loads of power, generate loads of heat, etc). Basically synthing should only be possible when you have plenty of time and/or ability to power down/recover.
    Yes, I'm okay with heat sink synthesis but it should NOT be able to be used during combat!

  11. #71
    Originally Posted by Edward Lewis View Post (Source)
    • Updated route plotting system:

    THIS!

    So much win! I love you guys!

  12. #72
    Originally Posted by Ozric View Post (Source)
    It's almost as though you think PvP is the centre of the game :P
    It's also as if people don't understand what a Beta is.

  13. #73
    Originally Posted by Angrymog View Post (Source)
    Looks interesting. Sad that there's still no second seat for the Keelback, as discussed at Lavecon.
    OMG I hope this happens. You wont see me flying anything else if this is true.

  14. #74
    Originally Posted by CMDR Mayhem View Post (Source)
    P.s. Gold paint jobs are at the store BTW
    Bah! the Anaconda one isn't the original patterned one :( Oh well, maybe they wil put that and the FDL one back in the shop for Christmas.

    inb4 gold Python, Cutter and Corvette sales crash the server :D

  15. #75
    "• Ship kills, and actions to complete planetary hack and disable missions will now only contribute to a single mission, this will be the earliest mission accepted"

    Oh God.... Now what?

Page 5 of 40 FirstFirst 12345678915 ... LastLast