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Thread: 2.4 Open Beta Patch Notes

  1. #61
    Been looking forward to this - have a number of things I've been waiting to test.
    Just 4 more hours of work to go...

  2. #62
    Originally Posted by andrak View Post (Source)
    As we should be painfully aware of by now, FD's internal testing isn't good enough.
    No QA team will make such complex game bug free.

  3. #63
    Originally Posted by That90skid View Post (Source)
    Other wise why does anyone play in open?]
    Because I enjoy meeting other Cmdrs, because it's funny boosting out of a station and just missing someone wondering what they're thinking right now :p There's nothing quite like racing to Sag A* and jumping in within 5 minutes of two other random Cmdrs, each on their own journey, exchanging stories and then heading on our separate ways [up]

    Originally Posted by Barking_Mad View Post (Source)
    +50. Enjoy, they're amazing.
    :D I intend to. I'm seeing them play in a small old church, 400 max capacity.

  4. #64
    Originally Posted by Dale Emasiri View Post (Source)

    • Fixed some over-inflated mission rewards


    And that we got now:

    Just 2 Examples:
    * Big Reward for 22`000LY Delivery: http://i.imgur.com/Q8gqBHo.jpg
    * A Real Elite Rank Reward: http://i.imgur.com/ufLaVvR.jpg

    And many more such "over-inflated" Missions...

  5. #65
    Mines going to be over 2 hour download can anyone answer this how is pilot fed bounty worked out?

  6. #66
    Originally Posted by zz9pa View Post (Source)
    • Renamed Eol Procul Centauri 1 to Hutton Moon


    We've been to hutton moon, we've followed mr spoon, hutton moon, hutton moon..

    Just me ?
    I'll get my coat.
    I'd rep you for that comment, but now I can't get that damn song out of my head and my wife gave me the evil eye when she heard me sing the first line. Cheers! pootles off humming Button Moon theme> :D :D

  7. #67
    Originally Posted by Wyldwiisel View Post (Source)
    Mines going to be over 2 hour download can anyone answer this how is pilot fed bounty worked out?
    It is still there, still active.

    There was several bugs with suicidewinder fix so I expect work to continue there.

    Sandro has offered and even included other fixes related to PvP - most famous 'Report crimes against me' turning on during dogfight.

  8. #68
    [QUOTE=Ozric;5855543]Because I enjoy meeting other Cmdrs, because it's funny boosting out of a station and just missing someone wondering what they're thinking right now :p There's nothing quite like racing to Sag A* and jumping in within 5 minutes of two other random Cmdrs, each on their own journey, exchanging stories and then heading on our separate ways [up]

    You can do the same thing in Mobius groups. Im talking about Risk Vs Reward. We all know NPCs will never outsmart a Human Player. These players such as myself. Are running around in g5 ships. Everyone should be rewarded for their effots because of the dynamics of open.

    There is no risk anywhere else.

    You can do everything in this game and never go into Open mode. And still get the same rewards.

    Its like sending two people to school. One ends up being a head chef at mcdonalds, and the other becomes a doctor. But they both get paid the same.

    "There is no reward for Open Play. Being around the PVP environment is the most expensive thing you can do in this game with no reward for doing so."-Crimson Kaim

    Its obviously a part of this game. Everyone that complain about open says there is no Incentive. "I didnt have cargo or anything and he just blew me up!!!"

    Reward everyone across the board for their efforts.

    And the people that just enjoy PVE wont be punished nothing will change for them. It would stay the same as it is now.

    But Influences around the BGS, and Credits would pay out A lot more due to the risks. Like a Bonus.

    Open mode is certainly harder to play in. Or we wouldnt have the 30,000 mobius strong? There is more than one reason people are there besides the guys that just enjoy PVE.

    I mean this is what everyone is asking for right? Give people a reason to play in open. Im sure there are some other suggestions out there. But why get involved in it. When you can play the game with no risk in other games modes.

    o7

  9. #69
    Originally Posted by SwissSkynet View Post (Source)
    And that we got now:

    Just 2 Examples:
    * Big Reward for 22`000LY Delivery: http://i.imgur.com/Q8gqBHo.jpg
    * A Real Elite Rank Reward: http://i.imgur.com/ufLaVvR.jpg

    And many more such "over-inflated" Missions...
    I know I'm in the minority here, but I consider the over-inflated mission rewards for the past year or so more of a bug. IMHO Both of those are courier missions - taking no space, and allowing you to make a bit of extra cash on the side, if you happen to be going that way, to supplement your trading in a space trading game.

    That said, this is probably 'bracketing the target' - the rewards were occasionally way too high last beta, might be too low this beta, in the next iteration they'll be back up to 'normal' (i.e. just too high again). :)

    *Edit* And all of that said - I can't actually get the beta to download after a system hang (thanks STALKER Lost Alpha!) The primary download method gives a file validation error, the other, alternate method, just hangs on 'Sync Files'. Deleted the partial download and Public Test Server directories, rebooted, and no joy - what else needs scrubbing?

  10. #70
    Originally Posted by Dale Emasiri View Post (Source)
    The 2.4 Open Beta is live NOW!

    Below you will find a list of changes we've made since the 2.4 Closed Beta. The previous patch notes for the Closed Beta are within the spoiler section below for your reference:


    New Content & Features (Horizons)


    • Holo-Me Save Slots - We have added save slots for different Commander appearances in the Holo-Me system
    • Holo-Me: Added 12 new hairstyles
    • Holo-Me: Added slots for Eyewear and Outfits
    • Synthesis can now create heat sinks, chaff, limpets and top up life support
    • Additional planetary bases added to the Colonia region for migration winners


    New Content & Features (Non-Horizons)


    • Ship Rebuy Penalty – When a player commits the crime of murder (PvP only), an additional cost is added if they swap to a less expensive ship before paying legal costs during the rebuy flow
    • Pilot’s Federation Bounty – When a player commits the crime of murder (PvP only), they receive an additional Pilot's Federation Bounty. This bounty is valid in every jurisdiction except anarchies
    • Inbox Revamp - Various quality of life improvements and a new look
    • New Chained Missions - Which can be longer than two steps
    • Hull/Canopy Repair Limpet controllers are now available
    • Preview game extras in outfitting - You will now be able to preview paint jobs and other game extras available for purchase
    • Stored ships can now be sold from the rebuy screen to cover the rebuy cost
    • Updated route plotting system:



    • maximum route plotting range is now 20Kly
    • route plotting is much faster
    • there is now an option to make use of neutron star boost when plotting routes
    • an icon is displayed on the route to show the last scoopable star before running out of fuel


    • Additional NPC stations added to support infrastructure and trade routes in Colonia region
    • Star systems renamed based on Colonia based on migration winners and new NPC locations
    • Additional space stations added to Pleiades region to support civilian expansion narrative
    • Mysterious locations added that we’re not going to tell you about
    • Added search and rescue contacts to stations across the galaxy
    • New and improved salvage scenarios added to support search and rescue gameplay
    • Made salvage commodities legal to pick up from wreck sites (will still appear illegal if dropped by ships as that is not salvage)


    Fixes and Improvements


    Audio System Updates


    • Audio Collision Re-factor – the way we trigger audio on collisions is different now. Should sound the same as before
    • Music system – is completely replaced! Existing music should behave exactly as before. It is now much more maintainable and enjoyable to use
    • Radio chatter – The radio chatter system works differently under the hood now, enabling us to do cool magic chatter based things in the future. Existing chatter lines should function the same as before (around star ports and planet ports)
    • Flight controllers – This system also works differently now to be far more flexible and pave the way for future awesomes. Again the player experience should be the same as before for now


    Controls


    • Fixed a responsiveness issue that could occur when using the D-Pad of a controller on the galaxy map
    • Fixed an issue where the driving mode switches were not bound in the Classic Context controls preset


    Factions


    • Encourage factions to not expand into starsystems that require permits


    Fighters/Crew


    • Restored the missing descriptions for the GU-97 and Taipan Fighter when viewing their details via the Roles panel


    Galaxy/System Map


    • Updated some textures in the System Map to reduce memory usage (without reducing the quality)
    • Fixed an issue whereby you would not get a failed message when plotting an economical route
    • Fixed an issue with how the Gemini Constellation was being drawn on the Galaxy Map
    • Corrected an issue whereby the completed mission indicators were not updating correctly on the System Map
    • Fixed an issue where ships that have been transferred were not displayed at the correct location on the Galaxy Map after logging out


    General Fixes & Tweaks


    • Fixed datestamps on inbox messages
    • Various text fixes
    • Various localisation fixes


    Holo-Me Creator


    • The Escape key will no longer exit the Holo-Me system
    • Fixed a rendering issue that could occur when a Commander's hair overlaid certain environmental fog effects


    Missions


    • Add distance from starsystem entry to mission destinations
    • Ship kills, and actions to complete planetary hack and disable missions will now only contribute to a single mission, this will be the earliest mission accepted
    • Refactored mission selection to promote a wider selection of missions on a single board.
    • Refactored mission selection to promote a better spread of missions across factions
    • Refactored mission selection to heavily promote selection of conflict missions for both sides involved
    • Refactored mission selection to more reliably generate permit, engineer, and rank missions at eligible stations.
    • Slightly rebalanced micro resource reward selection probabilities
    • Added an inbox message when passengers alight from the ship
    • Follow-on missions can include more data about previous missions in the chain
    • Added support for missions allocating additional rewards based on station distance from the jump-in point
    • Optimisations to how system data caching for secondary sites is stored and requested
    • Significantly improve mission board loading, especially for those on high-latency networks
    • Fixed message text when trying to accept missions past the mission limit (No longer says "... of this type" when it means total missions)
    • Fixed passengers on tourism missions not realising the player hadn't gone to the right beacon when on multiple-site trips
    • Fixed localisation text for certain parts of Ram Tah's ruins mission in languages other than english


    NPCs


    • Fixed an issue whereby forgetful Military NPCs could sometimes have left their weapons at home
    • Shooting a capital ship in a scenario where they are the bad guys no longer lands you with a bounty on your head
    • Trigger-happy NPCs will now only shoot missiles once the target's shields have dropped
    • Fixed the falling skimmer issue that could occur on planet surfaces
    • Fix for capital ship movement issues


    Outfitting


    • Fixed an issue that sometimes prevented players from selecting stored modules in Outfitting
    • Fixed an issue where livery items would not appear the first time they are clicked upon
    • Various outfitting items have had their descriptions fixed


    Player Journal


    • Added "Luminosity" property to "Scan" event for a Star
    • Added "MissionRedirected" event
    • Added "SearchAndRescue" event
    • Added "SellShipOnRebuy" event
    • Include Latitude and Longitude info in Screenshot event if appropriate
    • Include transfer time to FetchRemoteModule
    • Include info about online friends at startup
    • The 'Scan" event is generated for all bodies in a system, when scanning a navigation Beacon
    • Added "RepairDrone" event
    • Added "Music" event


    Render


    • Fixed an OSX specific issue with asteroid decals having bright textures when mining
    • Fixed an OSX specific issue that saw station lights rendering through your ship's geometry
    • Made some tweaks to prevent certain landing pads from being visible when using the vanity camera when docked in a hangar on a planet
    • Fixed an issue that could lead to other Commanders mysteriously floating around the screen when inspecting a fighter or SRV
    • We have made some improvements to the planetary surface textures to prevent it from 'jumping' when driving an SRV
    • Improvements made to station LOD (level of detail) when in a Wing


    Server


    • Fix a cause of stored ships shown on the galaxy map, but were inaccessible from the shipyard
    • Fix a transaction server error when transferring stolen cargo between SRVs and Ships
    • Fix displaying the wrong language labels for Community Goal reward tiers
    • Fix displaying the wrong language in multi-crew session reports
    • Fix some incorrect faction superpower allegiance and government types used for the galaxy map, system map, commodities and outfitting services
    • Stop displaying 'main menu' as a last location in top bounty local news reports
    • Fix some occurrences of Cmdr Validating when displaying xbox commander names
    • Fix a transaction server error when passengers leave ship cabins
    • Fix a transaction server error in outfitting
    • Various reliability and performance improvements


    Ships


    Anaconda



    • Fixed error that could occur when attempting to change the Anaconda's livery when an Engineer's modified shield generator is equipped
    • Fixed a LOD issue with Anaconda Paintjobs
    • Tidied up some textures




    Diamondback



    • Fixed some LOD issues




    Diamondback Explorer



    • Fixed some lighting issues




    Dolphin



    • Fixed some texture issues with the Excursion Paint Job
    • Flipped some text on the cockpit fire extinguisher
    • The Dolphin now casts a shadow correctly when in the hanger




    Eagle



    • Fixed some texture issues




    F63 Condor



    • Adjusted lighting in the livery screen




    Federal Corvette



    • Made adjustments so that the bumper Ship Kit works better with Paintjobs
    • Fixed some clipping that could occur with a Class 1 Cannon in the small size 1 hardpoint




    Federal Dropship



    • Patched a hole in the geometry




    Imperial Courier



    • Made adjustments to the decals to prevent clipping
    • Adjusted decal 1's camera angle to prevent clipping when using VR




    Imperial Eagle



    • Removed some stray geometry that was in the cargobay area
    • Fixed some stretched textures that could be seen when your canopy ices up
    • Minor texture and geometry fixes




    Lakon Type 6



    • Added new hanger cameras for the Lakon Type 6 for the rear Ship Kits and the wings




    Lakon Type 7



    • Fixed a LOD shadowing issue on the top of the Lakon Type 7
    • Fixed some missing cockpit textures when viewed using the Vanity Camera




    Lakon Type 9



    • Added lights to the wings of the Lakon Type 9 so that nameplates can be seen




    Python



    • Corrected several vanity camera orientations




    Viper MkIII



    • Fixed some clipping that could occur when equipping a spoiler Ship Kit




    Viper MkIV



    • Changed the hanger cameras with rear facing cameras for the spoiler and tail Ship Kits




    SRV


    • Fixed a text overlay issue with the Surface and System map buttons in the Navigation Panel when driving an SRV
    • Fixed an issue that caused the mouse direction cursor to not appear when driving an SRV


    Stability Fixes


    • Fixed a crash that could occur when a nearby NPC ship was docking in a station
    • Fixed a crash that could occur when saving and exiting back to the main menu
    • Fixed a crash that could occur when reviewing Multicannon hardpoints in Outfitting
    • Fixed a memory crash that could occur in various situations while playing
    • Fixed a memory leak
    • Fixed a crash that could occur when entering an Unidentified Signal Source
    • Fixed a crash that could occur when dropping in to a Civilian Installation
    • Fixed a crash that could occur when entering Supercruise


    Stations and Outposts


    • Outpost weapons platform has been completely updated with new art
    • All Outposts have had an art pass to fix minor issues and improve visuals
    • Outpost schematic rendering is now fixed to show all the extra modules, not just the core outpost
    • Modular Stations have had an art pass to fix minor issues and improve visuals in some areas
    • Various station schematic models have been updated to improve quality and fix orientation issues
    • Physics mesh optimisation in the newer station interiors to improve framerate
    • Various updates to station interiors to fix minor art issues and improve LODs


    UI


    • Fixed an issue where the fuel scooping UI element would overlap with the jump charging element
    • Fixed an issue that could cause your inbox to become garbled when deleting messages
    • Fixed an issue where gunsights were not rendering correctly
    • Fixed some icons that were missing in the Multi-crew role switch panel
    • Fixed an issue where the Multi-crew session report could overlay incorrectly and not be closed when opened in the Gunner Cam mode
    • The Insurance screen will now show the last ship you were flying by default
    • Livery items you own will now be indicated with a tick
    • Removed a mysterious invisible button to nowhere from the Station Services menu
    • Corrected the Commander portraits appearing at a lower resolution in the Station menu
    • We have made some cosmetic improvements to the layout of the Insurance screen
    • Fixed an issue where a Wingman's target marker could disappear when they target a subsystem


    VR


    • We have made some adjustments to mouse behaviour when viewing the Holo-Me menu in VR so that it matches other UI screens
    • We have disabled the bloom effect when using the VR graphical presets by default, as it could be a bit hard on the eyes


    Weapons


    • We have made some improvements to the animations on railgun


    Fixes and Improvements
    Audio
    • Fixed the loud ambient audio in Empire Stations
    • Fixed some missing landing pad audio
    • Fixed other player's ships being nearly silent when close to planet's surface
    • Fixed ship engines sounding strange when loading into another player's ship in Supercruise in Multi-crew


    Controls

    • Added default bindings for the vanity camera switch views for keyboard and mouse control scheme


    CQC

    • Fixed the 'Waiting for Players' and 'Starting Game' text that was obscured on the Elevate map
    • Fixed a UI issue whereby many weapons were incorrectly displaying the 'gimballed' icon on the HUD


    Factions

    • Engineers should no longer distort influence % displayed for the other factions in that starsystem


    Galaxy Map/System Map

    • Corrected the colour of the Metals trade routes shown on the map to match the colour shown in the legend bar
    • Fixed an issue whereby the System Map popup auto minimised when using a control pad
    • Tweaked the route progress bar to show when updating route options


    General Fixes & Tweaks

    • Various localisation updates
    • Various text fixes


    Holo-Me Creator

    • Fixed the 'Grime' facepaint not being very visible when applied in the white colour option
    • Corrected the order for some of the female skin tones for the smooth complexion head type
    • Fixed an issue whereby the 'Full 02' mouth shape was also incorrectly adjusting the jaw size
    • Fixed issue whereby players could apply rank decals to their flight suits for ranks they have not yet obtained


    Missions

    • Fixed an issue whereby missions could still be locked even if you met the minimum reputation requirements
    • Fixed some over-inflated mission rewards
    • Increased the chance of in-space chain missions spawning
    • For ship kill missions, the mission giver is considered when deciding if a kill should count. This allows for some mission stacking, but only when missions are from different factions


    Multi-Crew

    • Fixed an issue where if a crew member joined a helm docked in the hangar, the crew would appear docked on the surface while the helm stayed in the hangar
    • Fixed the Multi-crew power distribution pips being reset during Hyperspace and Supercruise transitions
    • Fixed holograms on a Fighter's HUD disappearing during Multi-crew
    • Fixed missile lock audio not working correctly in Multi-crew


    Network

    • Re-enabled UPnP by default in the AppConfig
    • Improvements made to prevent network disconnections in poor network traffic conditions


    Outfitting

    • Fixed an issue where Bobbleheads were not appearing in the Livery section
    • Fixed an issue where clicking "remove" on a decal slot when no decal was fitted caused the menu to stop responding


    Player Journal

    • Population statistic now included in the system info on 'FSDJump'
    • included info about StationServices available when docking at a station
    • Info about all bodies in the system added when scanning a Nav Beacon. If you have a Detailed Surface Scanner installed, this will include detailed info (such as materials available on landable bodies)
    • Included 'TransferTime' property in 'ShipyardTransfer' event
    • Added mission name to player journal for mission redirect message journal entries


    Render

    • OSX: Fixed an issue with gas giants not rendering correctly
    • Fixed an issue whereby ship shadows were missing when first arriving at a planet's surface
    • Fixed hologram scaling issue when targeting a torpedo


    Server


    • Fix a transaction server error when marking an inbox message as read
    • Fix for ships in transit automatically completing their transfer when logging into the game


    Companion API

    • Some modifications for modules are now displayed in /profile, some modifications are not yet included
    • Market & Starsystem controlling Factions & Superpowers displayed in /profile are now correct
    • Added current ship's Fighters and / or SRVs to /profile


    Ships
    Asp Explorer

    • Fixed the wing cameras when in Outfitting and using VR


    Federal Corvette

    • The 3rd chair in the Federal Corvette is no longer manufactured by DeLacy and has been replaced with the appropriate Core Dynamics model


    Federal Dropship

    • Adjusted the nameplate camera for the Federal Dropship when using VR


    Imperial Clipper

    • Fixed the missing icon in the Livery screen


    Keelback


    • Fixed the missing icon in the Livery screen


    Viper MkIV

    • Fixed the missing icon in the Livery screen


    Vulture


    • Patched up a small hole in the Vulture cockpit
    • Fixed an issue with the Vulture's co-pilot console


    Stability Fixes

    • Fixed a crash that could occur when attempting to delete an inbox message
    • Fixed a crash that could occur when loading in to an SRV
    • Fixed a crash that could occur when visiting Jacques Station in Colonia
    • Fixed a crash that could occur when entering the Planetary Map view
    • Fixed a crash that could occur when scanning another Commander's ship while in your SRV
    • Fixed a crash that could occur when firing weapons that apply the camera shake effect at targets that cannot be shaken


    StellarForge

    • Renamed Eol Procul Centauri 1 to Hutton Moon


    UI

    • Fixed an issue whereby the 'Buy Game Extras' button would not work correctly when using a mouse
    • Made some changes to better accommodate text and prevent it from being cut off when playing the game in Russian
    • Fixed an issue where faction text was overlapping Engineer details while docked at an Engineer base
    • Scanning indicator now appears correctly in the Contacts panel when scanning a Commander
    • Powerplay inbox messages will now show the name of the power that you are aligned with as the sender
    • Fixed an i$$ue where Commander name$ that contained '$' were not di$playing correctly
    • Fixed an issue whereby other players were not displayed as hollow squares on the scanner
    • Players that have you on their sensors are now informed when you enable or disable "Report Crimes Against Me". Additionally, enabling crime reports now has a 15 second delay before actually becoming active (there is currently no delay when disabling crime reports)
    • Made some changed to ensure the Navigation Panel UI stays in sync with the backend code
    • Fixed some ship names that were incorrect on the 'Sell Ships on Rebuy' screen
    • Fixed an issue that caused various elements of the UI displaying the currently selected destination to be out of sync, and allow surface destinations to be selected from the SRV
    • Fixed a small dot that appeared next to the throttle pin on several ships
    • Re-aligned the cargo scoop UI


    VR

    • Fixed a tiling issue that occurred when taking high resolution screenshots when using VR
    Splendid. Thank you. Duly +1'd

  11. #71
    Magnificent ! Frontier always on the front row

  12. #72

  13. #73
    Originally Posted by That90skid View Post (Source)
    So what your saying is everything gets better by giving people reason to play in open. Thats fair but something you may not have considered:
    Just watch how soon everyone complains about combat logging when everyone and their cat is playing open for the rewards and combat logging to avoid the danger. A ton of people play PG and Solo because they don't want to be other peoples content and you know this is all that will really happen.

    What we really needs is a PvE mode so that the poor and tireless group admins managing the insane number of players across probably about 7 groups on the 3 platforms can have a breather and actually play the game instead of managing the groups.

  14. #74
    This is my first time in a beta and knowing prices are low when in beta I was hoping I could try some ships I wasn't able to try yet. But when I went to Jameson Memorial the prices are normal :( Is Open Beta different?

  15. #75
    Entitlement is strong in this thread.

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