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Thread: Atmospheric Worlds. A Start?

  1. #106
    I just found this and wanted to share:
    Procedurally generated clouds (to fly through) & weather effects ...

    Beautiful!



    It is apparently possible on current computers.

    And if it is possible, it can (and will) be done by FDev ...

    Do I have to stress, how much I am looking forward to it?
    ◄ Furthermore, I consider that 1st class cabins should be limited to dedicated passenger ships and Carthage must be destroyed. ►



  2. #107
    Originally Posted by Deggial View Post (Source)
    I just found this and want to share this:
    Procedurally generated clouds (to fly through) & weather effects ...
    Beautiful!

    https://www.youtube.com/watch?v=YApVrVPiWv4

    It is apparently possible on current computers.

    And if it is possible, it can (and will) be done by FDev ...


    Wow..

  3. #108


    Another case of how it can be done. This engine is also use for dual universe.

    Hegh Daq maj jaghpu

  4. #109
    Originally Posted by Lysander lysan View Post (Source)
    https://www.youtube.com/watch?v=lQOOQ-KB0Ec

    Another case of how it can be done. This engine is also use for dual universe.

    Hot damn! A Lakon Helicopter!

    Now seriously, loved that video. I just love helicopters.

  5. #110
    Originally Posted by Lysander lysan View Post (Source)
    https://www.youtube.com/watch?v=lQOOQ-KB0Ec

    Another case of how it can be done. This engine is also use for dual universe.
    Another great video. It is blatantly obvious that our current machines can handle it. Its making a good PG version that is realistic which is the issue and need. It will take time, but I have faith that they can be do it.

  6. #111
    Now add the need for networking, highly detailed ships and CMDR's, various kinds of weapons and their effects (particles).
    Smoke.
    Fire (because oxygen and what not).
    And the need to design it for a multitude of different PC setups, not to mention the consoles.

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