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Thread: 2.4 / Thargoid FAQ

  1. #1

    2.4 / Thargoid FAQ

    This is an attempt to summarise where we are:

    INRA Bases

    See the Reddit thread. More are being found.

    Where can I find Thargoids?

    Non-Human Signal Sources (NHSS) in area of Maia / Asterope / HR1185 (not Merope itself). There seem to be many. You will encounter 1 or more thargoids (normally 1 in an NHSS). Deploying weapons / approaching is not advised, be prepared to run. Normally the Thargoid will come over and scan you at around 350m, once this is done it is best to reverse away to 500m, or the Thargoid will get annoyed. Scan the Thargoid with your Xeno Scanner while it is scanning you. Don't get too close to any cannisters that are around as the Thargoid will probably want to collect them, and being too close can causeit to go aggressive.

    Guide to fighting (from GluttonyFang): https://forums.frontier.co.uk/showth...=1#post5963833

    NHSS Threat Types

    Type 5 and 7 - not sure if content are different - info about encounters. Threat 2 appears to be a source of UP (Unknown Probe) / TP (Thargoid Probe). Type 2/7 are rare(r).

    NHSS Locations

    Mainly around Maia, Merope, Asterope. Possibly within the usual UP range (up to 150 Ly from Merope). None found in Merope itself.

    Hyperdictions

    Being pulled out of witchspace and confronted with one or more Thargoids is rarer, but happens more then previously. Same area as NHSS. They often take turns to scan you. Follow the same rules about not getting too close, though some seem more aggressive than others.

    Classifying Thargoids





    Modules

    ** Remember modules can go out of stock **


    There is a Research Limpet to collect samples from Thargoids - available from Founders World in Shinrarta Dezhra, also Brestla 'at the surface port', Schlegel Keep in LHS 3980, Noctrach-Ihazevich Research Facility in Pleiades Sector AB-W b2-4 (closest to Maia). These collect tissue samples which can be sold. They are corrosive. Try Military Bases with Outfitting - change the Reference System to where you are.

    (Example usage with video)


    AX Missiles used for fighting thargoids - needed to take down armour and allow access to the thargoid hearts. Note that you can only fit up to 4 AX Weapons (of any type) to a ship. These are available from

    You can fit up to 4 and they use Hardpoints.


    AX Multi-canonn - effective against Thargoid hearts, not against the armour. Available from Military, High Tech, Industrial and Refinery Planetary bases. Note that you can only fit up to 4 AX Weapons (of any type) to a ship.



    Remote Release Flak cannons
    Useful against Thargons (unconfirmed), hold trigger to delay flak. Note these are not AX weapons, so do not count towards the limit of 4 AX weapons. Available from Military, High Tech, Industrial and Refinery Planetary bases



    Xeno Scanner for scanning Thargoids - attaches to Utility Points. These are available from



    Thargoid Types

    It appears there are different marking on the Thargoid Ships (ref)

    Message on Thargoid Ships


    The Thargoid ships display sets of numbers that change. These are octal numbers which map to ASCII codes. These are sets of three letters that can be rearranged to say 'HULL STRESS FACTOR UNCERTAIN'. This is a reference back to the origibal Elite description of Thargoid Ships: https://archive.org/stream/Elite_198...tware_djvu.txt (ref)

    What are they interested in?

    They ignore most foodstuffs, Soontil Relics etc but will scoop Slaves and Imperial Slaves, Escape Pods. They attack Ancient Relics (and possibly you, if you carry them). Also attack if you carry thargoid stuff (TS, Meta-alloys, UP)

    Systems Unlocked

    None - HIP 22460 permit is unchanged. Regor / Col 70 etc : no changes in permits seen

    New Missions

    People are seeing missions with large payouts to ship Thargoid stuff around Maia region (Darnielle's is mentioned). The goods are corrosive, be fast, and expect your canopy to be blown!

    Changes of Names

    Unknown Artefects / Unknown Probes (and probably others) have been renamed - UA are now Thargoid Sensors, UP are now TP (Thargoid Probe)

    Changes in Thargoid Surface Bases

    None reported. Thargoid devices working same as before. Only difference is that when you scan the Uplink point in the base (which you can do from outside) it reveals barnacle sites in the system in the Nav panel. Which is how ....

    Barnacle forest found: Hyades Sector AQ-Y D81 , planet C 2, coords 9, -153 How the first barnacle forest was found

    Note that after you scan the Uplink you will be able to see Barnacles across the whole system by just pointing your ship at them:



    This does not work if you target the planet! This means you can 'sweep' your ship over the orbital path to check for barnacles, similar to the way you can find Ancient Ruins.

    New USS Content

    Now with Empire / Thargoid encounters (link)

    Thargoid Megaship encounters

    Several attacked Megaships have been found. Sometimes Thargoids are seen at the attack site

    • Pleiades Sector IR-W D1-55 in orbit of 5 A close to The Oracle (appears as a blank entry in Nav panel).
    • Thomas Class Bulk Cargo Ship at Pleiades Sector IH-V C2-5 at 1 A
    • Aquarius Class ships in HIP 17962 3 A and then moved to HIP 17225
    • Alcatraz Class Prison Ship JJF-048 around HIP 17692 A 3
    • Lowell Class science vessel attacked at Pleiades sector OI-T c3-7. Planet B-8
    • Demeter Class Agricultural Vessel KSL-878 attacked by and drifting around Pleiades Sector HR-W D1-57 A5


    A ship with historical info about the first thargoid encounters found at IC 4604 Sector FB-X C1-16 A 1A - see https://forums.frontier.co.uk/showth...okout-megaship

    A Thargoid Scout (seeminly an old design) has been found: https://canonn.science/codex/crashed-thargoid-scout/

    Ram Tah Mission

    Payout back to 100 Million. Probably a bug. In fact probably not even back to 100 Million

    I'll try and fill in more details as they appear!

  2. #2

  3. #3
    So the numbers did have a meaning. Was just starting to look into em but seems Ive been beaten to it.

  4. #4
    Pro tip: If you have one of the scientific limpet controllers and wish to spend ages letting a thargoid wail on you trying to collect a tissue sample, remember to open your cargo hatch to let the limpet in once it finally gets the job done.

    These limpets aren't very bright and rather than waiting outside the hatch politely reminding you to open up, they slam into you and explode. 37% hull and a cracked windscreen in my cutter for no result

  5. #5
    Thanks and rep for this great summary. I will keep looking since i can't get into game before friday or saturday

  6. #6
    My first Thargoid encounter in a NHSS in Pleiades sector ir-w d1-55 (30.44ly from Maia).

    Thargoid turns red if you approach too close, but calms down if you back off (provided combat hasn't been initiated)

    I tried flashing my lights in a Morse attempt to no avail.

    Deployed shock mines which seemed to have no affect.

    Got my A grade python dropped to 32% hull within a few minutes, but I was not evading. Going back out to try other stuff.

    Fly safe, Commanders

  7. #7
    Originally Posted by Factabulous View Post (Source)
    What are they interested in?

    They ignore most foodstuffs, Soontil Relics etc but will scoop Slaves and Imperial Slaves. They attack Ancient Relics (and possibly you, if you carry them).
    Good work. Thank you!

    It seems that they like occupied escape pods too:
    https://forums.frontier.co.uk/showth...ed-escape-pods

    They want humans... What for?
    Elite - Elite - Elite
    Explorador, Caza-recompensas, Contrabandista y Mercenario (con principios)

  8. #8
    Originally Posted by Gin RideIntoTheSun View Post (Source)
    Good work. Thank you!

    It seems that they like occupied escape pods too:
    https://forums.frontier.co.uk/showth...ed-escape-pods

    They want humans... What for?
    probing?

  9. #9
    Hallo.
    3e Hullreinforcement has a 50% caustic defence.
    And it dosnt take any food.
    Reacts hostile if you have any guardian stuff or thargoid stuff (including MA) in your cargo, if you dont dropp it, it will attack you.
    It will destroy the guardian stuff and scoop the thargoid stuff.
    It dose not attack, if you have escape pods, but it will scoop it if you droop it, also slaves and imp. slaves.
    Also it seems to have a hostile reaction if you have Gold, Silver or Palladium in your cargo...

  10. #10
    Nice stuff, a couple of other things for you.

    1) research limpets are also available from Schlegel Keep planetary base in LHS 3980

    2) some more good info over here: https://forums.frontier.co.uk/showth...-thargoid-info

    (new Buckyball race from 21 - 29 October : click banner for full race details)

  11. #11
    A couple of additions for you:

    1) Thargoid Probes (formerly UP) can still be found around ammonia worlds, but now in "Non-Human Signal Source [Threat 2]"
    2) The Thargoid Surface Base on HIP 17694 B 7 F is now completely blocked off. I was there the day before the patch and there was a working gate that you could enter the structure from. All gates are now either blocked with rubble or actually broken.
    Yes I do need that many peppers and yes, pain is a flavour!

  12. #12
    Also ... this here is a FANTASTIC summary ...

    http://remlok-industries.fr/4207/sci...etour/?lang=en

    P.S. I like the idea of keeping all the good stuff in one thread and this seems as good a thread as any.

    (new Buckyball race from 21 - 29 October : click banner for full race details)

  13. #13
    so... there are no missions concerning thargoids, and stuff right?

  14. #14
    Originally Posted by Charlie Hustle View Post (Source)
    so... there are no missions concerning thargoids, and stuff right?
    Yes ... there ARE some missions, although I gather they're pretty tricky to complete!

    https://forums.frontier.co.uk/showth...y-bankrupt-you

    (new Buckyball race from 21 - 29 October : click banner for full race details)

  15. #15
    Thanks for the extra info all - I've merged general stuff into the FP.


    Also spotted that the Ram Tah mission is now back to it's old payout - offering a 100 Million completion bonus. Though I guess against the bajillions on offer for easier missions it's not that good

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