Anti Xeno Combat Initiative group is now available for all players who want to engage in Thargoid combat, it's meant to be a teaching platform and a coordination platform, see here.
[ATTENTION] Guardian Shard Cannon is live, it packs a punch against the panic shield![ATTENTION]
Inra bases audio files (Credit to Ricardo's Gaming)
Useful information from Frontier Expo 2017 on combating Thargoid (Video/Screenshots).
Table of Content:
[Special Section reserved for Marauder]
[Special Section reserved for Medusa]
[Special Section reserved for Basilisk]
I. Narrative of my experience and overview.
II. Video demonstrations of soloing the encounter.
III. Overview of mechanics.
IV. Tips and tricks.
V. Thargoid salvage after destruction.
VI. How to farm Thargoid material effectively (Solo)
[Special Section reserved for Marauder]
- Nimble, small profile.
- Does not regenerate.
- All weapons are effective [Except seeker missiles of any kind], but hitscan weapons are advantageous.
- Weak offensive capabilities.
- Can launch caustic missiles.
[Special Section reserved for Medusa]
1. What do we know?
- The Medusa variant has six hearts, its regenerative powers are enormous.
- Medusa swarm size is a hefty 96.
- Medusa interceptor damage is even higher than that of the Basilisk.
- Medusa variant has a different visual shape than the Basilisk and the Cyclops, resembling that of the Thargoid bases, which are suspected to be the sleeping hive ships.
- Medusa's hearts when exposed will rotate slowly, making it difficult to target.
[Special Section reserved for Basilisk]
1. What do we know?
- The Basilisk variant has five hearts, and we can conclusively say that the more heart a Thargoid interceptor variant has, the more potent its regeneration capabilities are.The Basilisk launch swarms sized at 64 instead of 32.
- The Basilisk and its swarm have much more potent damage.
- Shields will protect you from the interceptor's fire and the swarm's missiles, but not the swarm's regular fire.
- The Basilisk's cannon fires at double the rate of the Cyclops'.
- The Basilisk's hull takes 1% damage per missile.
- The Basilisk's heart is as vulnerable to damage as the Cyclops'.
- The Basilisk spawns in Threat Level 6.
- The Basilisk's short range scramble laser is extremely potent against shields.
- The Basilisk's cannon fire are as potent as rail guns modded with super penetrator, and will target your power plant and canopy first.
2. Proposed Strategy.
Keep maneuvering to minimal since the more drastic you maneuver, the more drastic the Thargoid maneuvers.
Use both multi cannon and missiles even if the heart isn't exerted yet, despite the multi does not do as much damage as the missile, it aids in slowing down the Interceptor's regeneration.
After the first heart, always take down the swarm before engaging the Interceptor.
Rinse and repeat four times after the first heart.
I. Narrative of my experience and overview.
Well, after my embarrassing encounter with our lovely alien neighbor who took my meta alloy, shot at me, refuse to give it back and shot at me some more...
I went out for revenge... and I got it, and it's sweet...
II. Video demonstrations of soloing the encounter.
Update 4 (2.4.08):
Update 5 (3.0):
Update 3 (Ax Fighter):
Archived:
Update 2 (2.4.03):
To use the Remote Flak Launcher, you need to hold down the fire button and release it when you want the flak to explode. The Flak will travel like a dumb fire missile, and it will have a HUD indicator as to how close they are to their optimal deployment time. Once all three indicators on the triangle has been filled, release the button immediately.
The shutdown field neutralizer:
The only effective time of the neutralizer is when you are holding down the charge (not as in charging up, not as in releasing the charge). [Energy Surge Neutralized at 2:34]
Update 1 (2.4.02):
Destruction:
Thargoid Carcass:
Subtitled Destruction (Sassy):
Update 1 (2.4.01):
First Destruction - (subtitled with tutorial guidance on mechanics)
Second Destruction - (showcasing Thargoid Interceptor's disable pulse, caustic missile (11:12 she comboed the two, it hurts...) and caustic cloud (toward the end)) [Apologies about the background music, I forgot I had it on when I was recording so I can't get rid of it]
Repair limpet can counter Caustic Damage, to a point (12:21)!
Third Destruction - (looting in caustic cloud, in a Cutter... the tears...)
III. Overview of mechanics.
1. Our arsenal -
Guardian Gauss Cannon - Rail gun for hearts.
Guardian Plasma Charger - Anti-thargoid hull that can be burst fired or charged.
AX Missiles (size 2/3) - to exert the hearts by damage the hull of the interceptor.
AX Multi-cannons (size 2/3) - to destroy a exerted heart after sub-targeting.
Remote Detonate Flak Launcher (size 2) - to destroy Thargon Swarm.
Xeno Scanner - to obtain sub-targeting information from the interceptor and retrieve data.
Shutdown Field Neutralizer - to neutralize the Interceptor's shutdown field (when it turns Cyan).
2. Thargoid Interceptor Arsenal -
Think of the four hearts as Shield Cell Banks, except, for hull regeneration. Each heart covers 20% of the interceptor's health.
It can launch Thargons (fighter swarm), which can launch themselves as seeker missiles at you.
It can launch Caustic Missiles (slow as a torpedo but will apply permanent hull degeneration if it hits, can only be removed by docking at station or overheating your ship to 210%).
It can launch a disable pulse around itself (it turns cyan and you hear "surge detected").
It can shoot a short range yellow laser that scrambles your ship if you get close (it turns yellow, and right after the first heart destruction it will remain in this stage for roughly 15 seconds, stay away).
3. The Mechanics -
Core mechanics:
First, exert a heart by launching missiles or plasma charger or gauss cannon at the interceptor's hull.
Second, target the exerted heart (the petal that flashes red) with multi-cannons or gauss cannon.
Third, rinse and repeat until it dies.
Secondary mechanics:
The Thargon Swarm only spawns when...
-You first begin combat with the interceptor.
-You destroyed a heart.
-You fail to destroy a heart in a timely manner (estimated at 7 minutes).
Heart destruction...
After the destruction of the first heart, the interceptor will begin to use its scramble lasers at close range (750 meter-ish).
After the second heart, the interceptor will use caustic missiles, which are basically torpedo that applies a permanent DoT (damage over time) on your hull integrity unless you dock at a station or overheat your ship to 210%.
After the third heart, the interceptor will use EMP (shutdown field), which will render your ship inoperable for 30 seconds or so (your wing beacon will also turn off because of this).
After the fourth heart, the interceptor will throw just about everything at you.
IV. Tips and tricks.
You can remove CAUSTIC DAMAGE by OVERHEATING your ship to 210% via SCB or SILENT RUNNING.
You need a very sturdy hull and good module protection (with a AFMU [Automatic Field Maintenance Unit), shield is less important but still relevant. If you aren't in the big three ships (Conda/Vette/Cutter), I recommend using bi-weave.
You need to know how to aim with fixed weapons.
Don't leave your multi-cannon magazine sitting low if you are turning to face the interceptor, it wastes a lot of precious time reloading.
The main source of damage comes from the swarm, not the interceptor, do not ignore the swarm.
The Cyclops travel at roughly 400 m/s and the Basilisk goes even faster, know your ship and know if you can outrun the interceptor or not and adapt accordingly.
The repair limpet will not work if you are under fire, it can alleviate the effect of caustic damage, but cannot remove it. It can be removed via overheating your ship to 210% heat.
Solo-
You're on your own, use fighters to distract the swarm if you're not very good with the flak launcher. If you are good with the flak, destroy the swarm first, always.
Only carry repair limpets if you know you can stay out of the interceptor's range with ease.
Bring SCB if you are in larger ships that tank with shields.
Wing-
Bring regeneration sequence/concordant sequence, your wingmate will appreciate you.
Sometimes instancing will bug out, jump out and back in to fix this (make sure someone stays in the instance).
If you want to get the interceptor off your tail, fly toward your wingmates and let them know, otherwise you're probably leaving your wingmates behind.
You can use conventional weapons to gain the attention of the swarm, then drift in reverse and eliminate it.
V. Thargoid salvage after destruction.
Now, for the loot and salvage they leave behind, here is a video on the Thargoid Heart (corrosive cargo), and various engineering materials:
To clarify, you can wait for the caustic cloud to dissipate, the materials in it will still have roughly 40-50 % integrity after the wait. The Thargoid Heart will remain at 100 % permanently.
Missed one material, in spoiler. (Wrecked Components)
VI. How to farm Thargoid material effectively (Solo)
You will need to have a collector limpet controller, preferably 3A, gotta thank my pira--piloting days on this one to remember the quirks of it.
Update 1 (2.4.02):
Click here for a playlist of all videos.
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