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Thread: Guardians Discussions

  1. #1

    Guardians Discussions

    Welcome to the Guardians discussion. Anything relating to discoveries or theories about the Guardians can take place here. Please keep on topic.


    Canonn's information on the Guardians can be found here: https://canonn.science/codex/the-guardians/

    Canonn's interactive map for the ruins can be found here: https://ruins.canonn.technology/

    Canonn's Ruins spreadsheet can be found here: https://docs.google.com/spreadsheets...3es/edit#gid=0

    Cmdr. Dreamstate's theories can be found here: https://forums.frontier.co.uk/showth...earch-Division



    A brief history of what has happened so far (essential reading for background and context):


    1) Guardians content came as part of release 2.2

    2) The first site was found via triangulation from a trailer video – there are two key point from this:
    a) It was a great piece of work.
    b) Consequently FD’s plan for how we would find the ruins was completely skipped and we never found out how we were supposed to find them in game.

    3) Lots of work and investigation was done into the first site. Most of these areas of investigation are still open.

    4) A CG ran with players scanning the obelisks to collect ancient data types (Alpha, Beta, Gamma, Delta and Epsilon)

    5) With release 2.2.03, the first site was changed to a revised model and the Ram Tah mission was released.

    6) It was found that the Ram Tah mission couldn’t be completed at the first site and the focus went to finding more sites.

    7) Several Galnet articles provided locations for other sites.

    8) A further site was discovered via triangulation from a trailer and enabled the mission to be completed in Open – this was as a result of a bug in open mode which gave extra scan data then should have been accessible at the sites.

    9) With the first completion of the Ram Tah mission the sites become visible on scanners when within 1,000ly, and more sites were discovered.

    10) With release 2.3 changes were made to the active obelisks and available data at the sites and the cannon have been working to map these out as they are in 2.3.



    Open areas of investigation

    There is a huge amount of Guardians content in game, much of which is still unsolved. There are things which are definitely there, which have been worked on and are unsolved, and there are other things which have been hinted at and/or are open questions.

    Things that are there and unsolved include:
    • Words & phrases which could be found hidden in audio from around the original site
    • 'Barcodes' in the spectrograms of the audio from the obelisks
    • The glyphs (The triangular displays/patterns on the obelisks, the ancient relic, and the base of the relic towers).
    • An object that is inside the ancient relics
    • Binary or Trinary coding in the alignment of obelisks in rows

    The more open questions or areas of investigation include:

    • Finding the other Guardian bubble
    • What forced the Exodus from the original Guardian bubble?
    • Finding the Guardian homeworld
    • Mapping the extent of the known Guardian bubble
    • Would the Guardian bubble have extended into Col 70?
    • What were the purposes of the different types of site?
    • What happened to the Exiles?
    • Who/what were the foes/adversaries? and what became of them? (Thargoids..?)


    See posts 3 and 4 for more updated details.

  2. #2
    Was a new Guardian site layout discovered post-2.4? I thought I saw something to that effect on Tuesday but can't seem to find it now....

  3. #3
    Latest news:

    Guardian Beacons discovered so far:



    System Discoverer Linked system Message
    Synuefe KU-F B44-4 Vincent Valamore Synueve EU-Q C21-15 A 1, Long:37.80, Lat:-111.61
    **

    Guardian Beacon Synuefe KU-F B44-4 located

    ...Encrypted Guardian signal detected...

    Approximate Signal Range: 46.79 LY Matches signal detected in: Synuefe EU-Q C21-15 ...Decoding with Ram Tah encrymption algorithm...

    ...Decoding sequence complete...

    Guardian structure detected in Synuefe EU-Q C21-15, Synueve EU-Q C21-15 A 1, Long:37.80, Lat:-111.61

    Location transmitted to Ram Tah database.

    Investigation of site requested.

    ...Signal Ends...
    (Courtesy of Kzak)
    NGC 2451a sector lx-u d2-25 PALOCHK1N NGC 2451a Sector VJ-R c4-22 A 1, -1.18, 25.38 (Courtesy of aguettinger)
    Synuefe IL-N c23-15 joulupinikki Synuefe IL-N c23-19 B 2 (12.18, 44.31) (courtesy of aguettinger)
    Synuefe HP-E b45-4 4 Edelgard Von Rhein Synuefe HE-G b44-5 B 2
    Synuefe OF-E B45-4 KiroHoshino Synuefe AJ-H D10-103 B1
    IC 2391 Sector MX-T B3-6 cleonymus IC 2391 Sector FL-X B1-7 A3
    Synuefe QA-E B45-4 Crimsahdow Synuefe PF-E b45-5 B 2, Long: 3.35, Lat: 9.58
    Unkown Synuefe NU-F B44-5 B 1 (59.50, -23.35) (reported by aguettinger

    The Guardian Key

    Store description of the Guardian Key (with thanks to Commdor for the text):

    A crystal found by scanning the data core of a Guardian beacon. It appears to contain a similar ethereal type of energy as the ancient relics found at the ruin sites of the Guardian civilisation. Like the relic this item is used in guardian technologies, unlocking new data and functions. Hence it has been given the designation of "Key".

    Images, courtesy of Jmanis:

    https://forums.frontier.co.uk/showth...=1#post6960667


    Massive Guardian Beacons found by Cmdr Vincent Valamore:

    https://forums.frontier.co.uk/showth...ian-Ship-found!

    New object found at Guardian Beacons - Guardian Key

    Guardian Key used at new Guardian Structures revealing Guardian Vessel Blueprints.

    Ram Tah announces discovery of new Guardian energy signatures:

    https://forums.frontier.co.uk/showth...ian-Ship-found!

    3.2 Released



    Decrypting The Guardians Log completed!

    https://forums.frontier.co.uk/showth...st-to-Complete!

    Canonn Mission Guide:

    https://canonn.science/codex/ram-tah...guardian-logs/

    (Not currently completable in solo)


    Sequence of events from the the new logs:

    https://forums.frontier.co.uk/showth...-Guardian-logs



    New Codex data! Including details on Thargoid / Guardian interactions!

    Canonn Codex:

    https://canonn.science/codex/guardians-codex/

    Forum entries:


    1/28 - Thargoid Log - Barnacle Seeding

    Image:


    C/o Exoforce (for reporting to this thread) and PanPiper for posting it: https://forums.frontier.co.uk/showth...=1#post6465953. Original source is unknown.

    Text

    2/28
    3/28 - Thargoid Log - Unsuccessful Truce

    4/28
    5/28
    6/28 Civil War Log - Dawn of the Constructs

    7/28
    8/28
    9/28 Civil War Log - Ancestor Worship

    10/28 Civil War Log - Annihilation

    11/28 Weapon Development
    This log describes the Guardian's weapon technology. It seems they developed electromagnetic projectiles weapons early in their modern period, utilising the same technology they used to launch their first spacecraft. These weapons ionized the path their target (took) before firing focused bolts of energy along the ionized track. They were crude and unpredictable at first, sometimes resulting in the death of the wielder, but once the Guardians learned to regulate the ionisation process they became more stable

    C/o Cmdr Edard: https://forums.frontier.co.uk/showth...=1#post6470523

    12/28 Defences
    This data relates to Guardian shield technology. Of course, I already knew they had developed extremely effective shields, capable of protecting entire cities and even of withstanding orbital bombardment. And I was aware that their shields were effective against both laser weapons and kinetic projectiles. But it is remarkable to consider that this technology was developed millions of years ago, relatively early in the Guardians' timeline

    C/o Cmdr Edard: https://forums.frontier.co.uk/showth...=1#post6470523

    13/28 Starships
    This data provides further insights into the Guardians' ship technology. We already know how ecologically conscientious the guardians were, and of their assiduous avoidance of rockets and fossil fuels, so it isn't surprising their first spacecraft were fired into space with electromagnetic launchers. Of course, this was an imperfect system that did not allow pilots to adjust their course after launch.

    Over time the Guardians' starships became more sophisticated, but their approach to space travel remained rooted in a respect for the natural world, and their interplanetary expansion was fuelled by clean nuclear fission and fusion. Their ships could travel at speeds approximating those of our own present-day craft. Unfortunately, the data includes no schematic information, so it seems likely that the details have been lost. It's a shame - I'm sure the Pilots Federation would have liked to know more about the Guardians' spacecraft.

    C/o Cmdr Edard: https://forums.frontier.co.uk/showth...=1#post6470523

    14/28 Sentinels
    This data concerns the automated defence systems found at the Guardian sites. You may have already encountered them. The data indicates that these Sentinels date from some time prior to the second Guardian civil war. They are designed to respond aggressively to any unauthorised activity around the ruins. If you are forced to defend yourself, kinetic weaponry would be your best form of attack, since the Sentinels have no shields. Destroying them is of course regrettable, but Sentinel weapon parts are of considerable value, so the loss is not significant.

    C/o Cmdr Edard: https://forums.frontier.co.uk/showth...=1#post6470523

    15/28
    16/28 Technology Log - Material Panels

    17/28 Technology Log - Relics

    18/28
    19/28
    20/28 Technology Log - Glyphs

    21/28 Power Plant and Distributor Technology
    This log details the Guardians' power plant and distributor technology. The efficiency of this technology far exceeded anything the human race has yet developed, and the yield was huge in relation to the input required. Unfortunately, the specifics of how this was achieved are not described in the log. But who knows? Perhaps the secrets of the Guardians' energy technology will someday be discovered.

    C/o Cmdr Edard: https://forums.frontier.co.uk/showth...=1#post6470523

    22/28
    23/28 Technology Log - Starship Technology (Only partial image at present)

    24/28 Language Log - Gestural

    25/28 Body Protectorate Log - Neural Implants


    26/28 Body Protectorate Log - Hidden Ruins

    27/28 Body Protectorate Log - Discord

    28/28 Body Protectorate Log - Domestic Constructs






    New unidentified codex symbol found

    Location - Synuefe CE-R C21-6 c1

    https://youtu.be/TEPEArAvku0

    C/o Butch 8412: https://forums.frontier.co.uk/showth...=1#post6463500


    3.0 has dropped!

    Discussions start here:

    https://forums.frontier.co.uk/showth...=1#post6448029

    The trailer: https://youtu.be/E5XRWy7Cq9U


    Ram Tah confirms the existence of new types of Guardian sites on Col 173 Sector QU-O d6-25, HD 63154 and Synuefe EU-Q c21-10

    https://community.elitedangerous.com...583468e803a015

    The new type of sites show as 'Guardian Site' rather than 'Ancient Ruin'.


    Systems with Guardian sites can now be found in the Galmap

    Only systems where a site has been discovered and the exploration data then handed in to Universal Cartographics will appear.* - Systems where sites have not yet been found by a cmdr will not show up in the Galmap.

    *Note - it is not yet completely confirmed whether the trigger is handing in data to UC or just discovering a site.


    There's a puzzle to be solved at the new sites.

    (Details of how to solve the puzzle are not being added to this post for the moment to allow players to complete it for themselves.)


    Other new sites are being found. Not all involve the puzzle.

    (Remember to report new sites to the Canonn data sheet as well as on the thread. See: https://forums.frontier.co.uk/showth...=1#post6452677 )

    The new sites generally seem to have one type of artefact missing which would be needed for at least one of the obelisks at the site. (This is under review following reports that the missing artefact for HD 63154 is there but has fallen off the plateau that the site is on.)


    Details of new sites:

    System Body Distance Puzzle? Artefact Combos Missing Artefact Forum link
    HD 63154 B 3 a 140,000ls Yes Full set TBC Orb
    SYNUEFE EU-Q C21-10 A 3 Yes https://forums.frontier.co.uk/showth...=1#post6449926
    Col 173 Sector QU-O d6-25 5 B Yes
    COL 173 SECTOR BH-K B25-8 B 3 No (TBC) https://forums.frontier.co.uk/showth...=1#post6451803
    SYNUEFE ZR-I B43-10 D 2 ? https://forums.frontier.co.uk/showth...=1#post6451871
    Col 173 Sector HU-D C13-2 A 1 No 3 * Relic & Urn Urn https://forums.frontier.co.uk/showth...=1#post6452279


    New materials and data can be found at the sites - these can be used to create new Guardian weapons and modules via the Guardian Tech broker. See the following for more detailed info:

    https://forums.frontier.co.uk/showth...ker-gear-stats


    Which obelisks are active and which Ram Tah Mission data they give has changed

    Obelisks now show the required Artefacts:




    New sites have been found with Obelisks which ask for Thargoid tech!

    https://forums.frontier.co.uk/showth...=1#post6451545


    Other things:

    - There is nothing new at the Cete
    - Regor sector remain locked
    - Col 70 remains locked

    Other things of note from elsewhere:
    - There is nothing new at the GCS Sarasvarti
    - Threat 8 USS reported via EDMC Plugin - no forum reports from within the USS yet.




    Pre 3.0 News

    Trailer analysis indicates Relic composition includes an Unknown Element (30%)

    Relevant posts start here:

    https://forums.frontier.co.uk/showth...=1#post6264001


    Many new (small) Guardian bubbles have been found!

    The discoveries have been found by locating Braintree sites. Braintrees sites are usually found within a 70 - 80 ly radius sphere around ruin sites.

    See Baton's guide for how to discover Braintree sites: https://forums.frontier.co.uk/showth...s-How-To-Guide


    Braintree sites discovered on the border of Col 70, just over 100ly from Col 70 Sector FY-N C21-3!

    https://forums.frontier.co.uk/showth...=1#post6076777

    (None found to date on the other side of the Col 70 wall.)


    The minimum hyperdrive jump range needed to reach most of the main Guardian bubble and the Regor Sector appears to have been available for more than 1,000 years.

    https://forums.frontier.co.uk/showth...=1#post6159264


    New analyses of the Obelisk spectrograms!

    https://forums.frontier.co.uk/showth...=1#post6076094

    https://canonn.science/codex/analysi...ackets-part-2/


    The curse of the Guardians continues to claim victims!



    Reference posts (under compilation):


    Language

    Relic Tower bases have patterns on their panels. Some of these are worn or have been overwritten by triangular patterns (glyphs). However the unclear patterns can be matched to the patterns on other panels. This is covered here:

    https://forums.frontier.co.uk/showth...=1#post5133623


    Barcodes (Signals in the spectrograms of the obelisk audio)

    The original post:

    https://forums.frontier.co.uk/showth...=1#post4751754

    Clanga's summary of their previous posts on this subject:

    https://forums.frontier.co.uk/showth...=1#post6281380

    Reports from Hart start here:

    https://forums.frontier.co.uk/showth...=1#post6288316

    And the images:




    Possible words in the background audio from the ruins

    https://forums.frontier.co.uk/showth...=1#post4949784

    https://forums.frontier.co.uk/showth...=1#post4952412

    https://forums.frontier.co.uk/showth...=1#post5924501

  4. #4
    Ancient Ruins FAQ

    Canonn is collecting new site layouts - check their post. If you want to work out which scans you can get from a ruin then the Canonn Maps are ... canonical. dognosh has another guide which looks easier to follow if you want the CR Canonn now have a route on their site

    How do I start the mission?

    1. You need Horizons (you're going to need to land on planets).
    2. Go to Meene system, land at Felice Dock.
    3. Check your Mission view - you should have received a mission from Ram Tah (He's an engineer, you don't need to unlock him).



    I handed in the mission - can I get it again?

    Yes, just take off and re-land, you should get the mission again (it just appears in the missions tab, you don't have get find it on the mission board). You can collect the reward multiple times. The timer resets when you restart, so you can have more time, and you can claim rewards multiple times. You must claim the reward at the station where you picked it up - which can be anywhere in Meene - if you don't have the option to claim the reward you probably picked it up elsewhere.


    What ship specifications?

    • You ideally want 12t of cargo space free for items
    • A discovery scanner (to find the planet)
    • A landing suite and an SRV (more if you have room).
    • Materials for SRV fuel (definitely)
    • Materials SRV repair (optional as your ship can repair the SRV, but useful)



    Where do I go?

    There are multiple layouts of ruin, and also variations on those ruins. The layouts are called alpha, beta, gamma. You will need to visit many to complete the mission. At the ruin sites there are
    obelisks that light up, and you need to select and scan them to retrieve data messages. The goal is to retrieve 101 messages and get the 111 Million CR reward.

    You have two choices, scanning the known ruins (to finish the mission and for CR) or trying to find new ruins (there are many) for kudos



    Where do I scan ruins

    There is a route optimiser to help work out which sites you need to visit - pick one to visit : http://edshipyard.com/gsopt.html (choose how far you want to travel and hit optimize, then 'detailed' if you want an exact route to follow or 'export' just for a list of sites)

    Or here is one I prepared earlier:

    The format is <obelisk-group><obelisk-number>(<item+<item>:<codex>)

    So C1(To+Ur:C4) means Group C Obelisk 1, scan with Totem and Casket, returns Culture 4

    11 sites on 10 bodies in 10 systems; ~2738 LY, ~138454 LS
    Begin: Meene / Felice Dock
    GS11: SYNUEFE TP-F B44-0 / CD 1 @ 31.88, -100.05 (Alpha); 734 LY, 1186 LS, 17/101
    C1(To+Ur:C4) C6(To+Ta:C5)
    D1(To+Or:C6)
    G2(Ca+Ur:H3) G3(Ca+Or:H5)
    J1(Ca:H1) J5(Ca+Ta:H4)
    M5(Ta+Or:L5) M10(Ta+Ta:L2) M19(Ta+Ca:L3) M20(Ta+Ur:L4)
    N5(Ca+To:H6)
    O7(Or:T1) O15(Or+Or:T2) O19(Or+Ta:T5)
    P7(Or+Ca:T3) P9(Or+Ur:T4)
    GS25: HIP 39768 / A 14 F @ -0.01, -149.47 (Beta); 84 LY, 6861 LS, 29/101
    C10(Ta+Ca:L10) C20(Ta+Ta:L9)
    E3(Or+Ca:T9?)
    H5(Or+Ta:T11)
    I5(To+Ca:C9)
    M2(Or:T7)
    N8(Ta+Or:L12)
    P2(To+Re:C13) P23(To+Ur:C10)
    U12(Ur+Ur:B8) U15(Ur+Re:B7) U46(Ur+Ca:B9)
    GS89: SYNUEFE ZL-J D10-109 / E 3 @ -26.65, -148.43 (Beta); 71 LY, 92424 LS, 40/101
    A9(Ca+Ur:H10)
    G13(Ca+Or:H12) G18(Ca:H8)
    K21(To+Or:C12) K26(To:C7)
    O3(Or+Re:T12)
    T13(Ca+Re:H16) T18(Ca+Ta:H11)
    U4(Ur+Or:B11) U21(Ur+To:B12) U36(Or+Ur:T10)
    GS67: COL 173 SECTOR OE-P D6-11 / B 3 @ 2.00, -10.67 (Beta); 170 LY, 34463 LS, 48/101
    D6(Ca+Ca:H9)
    E22(Ta+Ur:L11)
    G4(Ca+Re:H14)
    L6(Or+Re:T13)
    N2(Ta+Re:L14) N24(Ta+To:L13)
    T4(Ca+To:H13?) T14(Ca+To:H15)
    GS35: COL 173 SECTOR LY-Q D5-59 / 8 B @ -6.34, 130.67 (Alpha); 101 LY, 1169 LS, 56/101
    C3(To+Ca:C3) C8(To+To:C2)
    I6(Ur+Ca:B3) I10(Ur+Ta:B4)
    M1(Ta:L1) M14(Ta+Ta:L6) M24(Ta+Re:L7)
    O12(Or+To:T6)
    GS28: COL 173 SECTOR XG-J C10-17 / A 2 @ -17.00, 44.24 (Beta); 46 LY, 290 LS, 59/101
    C17(Ta:L8)
    H9(Or+Or:T8)
    K4(To+Ta:C11)
    GS159: COL 173 SECTOR UU-O D6-20 / 6 D @ -17.39, -104.85 (Alpha); 138 LY, 796 LS, 66/101
    A6(Ur+Ur:B2) A14(Ca+Ca:H2)
    B6(To+Re:C1)
    F19(Ur+Or:B5) F21(Ur+To:B6)
    I1(Ur+Re:B1)
    L4(Ca+Re:H7)
    GS123: COL 173 SECTOR UU-O D6-30 / 4 D @ 24.73, -133.21 (Gamma); 29 LY, 920 LS, 84/101
    B16(Ur+Ca:B15?) B24(Ur+Ta:B16)
    C4(To+Ur:C17?) C5(To:C14?)
    D12(Ta+To:L20)
    E4(Ca+Ur:H19)
    F7(Or+Ur:T17?) F9(Or+Or:T15)
    G4(Or+To:T19?)
    H4(Ta+Ca:L17) H5(Ta+Ur:L18?) H32(Ta+Re:L21?)
    I14(Ur+Re:B19?)
    K7(Or+Ca:T16?) K9(Or:T14?)
    L5(Or+Re:T20)
    O3(Ca+To:H17?)
    R16(To+Re:C20?)
    GS131: COL 173 SECTOR YG-A C15-20 / A 1 @ 69.19, -63.96 (Gamma); 160 LY, 249 LS, 94/101
    A9(Ur:B13?)
    C2(To+Or:C19) C15(To+Ca:C16)
    D1(Ca+Or:H21)
    F6(Or+Ta:T18)
    H22(Ta+Ta:L16) H43(Ta+Or:L19?)
    I7(Ur+Ur:B14) I16(Ur+Or:B17)
    R11(To+To:C15?)
    GS132: COL 173 SECTOR YG-A C15-20 / A 1 @ -71.00, 169.85 (Beta); 0 LY, 249 LS, 96/101
    R14(Ur+Ta:B10) R18(To+To:C8)
    GS119: COL 173 SECTOR OC-C B29-1 / A 4 @ 21.11, 54.58 (Gamma); 111 LY, 96 LS, 101/101
    C7(To+Ta:C18)
    H2(Ta:L15?)
    I11(Ur+To:B18?)
    J4(Ca+Ca:H18)
    O2(Ca+Ta:H20)
    Return: Meene / Felice Dock; 1096 LY


    To get to the ruin fly to the stated system, then to the planet. Once you get within 1000ls you will see Ancient Ruins appear in the system panel, and you can use these to get to the sites. You probably won't see the sites until you are with 5km. Note that many planets have several ruins, so check you are at the right one (matching lat/long on HUD).

    You will need some items on board. There are five different ancient artefacts spread around the site, and an ancient relic. Ideally you want two of each (there are multiple of each lying around). You can use the same items at all sites. Items spawn at different locations on different sites - there is no definitive list. It's usually easiest to find objects at a 'Beta' type site (as it is the smallest and flattest. Don't forget to check just outside the perimeter as several usually are found there.

    Collect artefacts and relics in solo (people will have probably moved/taken them in open).

    Use the cargo scoop to pick up artefacts (you can shoot the rocks around them to make this easier, or try boosting over the rocks). Relics are initially underground, when you get close they will raise up on pillars and you can shoot them down (scan one first if you like!). Take artefacts back to the ship as you find them as you only can hold two in the SRV

    You should now have:
    • 2 Urn
    • 2 Totem
    • 2 Casket
    • 2 Orb
    • 2 Tablet
    • 2 Relics


    Now what?

    The goal is to collect decoded messages from Ram Tah - they are numbered and in five sets themed around Biology, Language, Culture, History and Technology. You need to collect them all.

    There are up to 15 obelisks on the site that are active (they glow blue as you approach). Targeting and scanning the obelisk (with SRV secondary fire) with the correct item(s) in your SRV hold will give you a message from Ram Tah. Note that these messages can be delayed and are unreliable - look at the mission reward if you want to know that you got a valid combination, it will go up by 1 million per combination found (you can also re-scan after 30 seconds, which usually gets you the delayed message).
    In open/private group the active obelisks will change, especially if you exit and rejoin ('relog'), so if you don't see an obelisk you need then relog and it might be active. You can get more results this way, though Frontier only believe that 13 should be available. Now we know where all the combinations are this is no longer the best solution!


    Keep a record of which scans you have found, as it is frustrating if you only need one scan and don't know which one. You can go back through the messages you received and narrow down which could be missing - the route optimiser allows you to select a subset of items to look for - click the items on the top row.

    There is a 'classic' method to get scans, not sure it it still works:

    Really, don't bother now we can solve in solo
    Simply hover over the site with the artefacts in your hold - you will get other people's messages (this works in open and in a private group (e.g. Mobius PVE). This could be seen as cheating:) Watch out for griefers in open. Note that you need a group with as many people as possible, as someone needs to be scanning. Also be aware that people see different active obelisks at the same time - this is ... normal. You can get results this way that you cannot normally get from a site. It is unlikely you will complete the mission using this technique, so eventually you will need to scan on the ground.



    But what about the other messages we haven't found?
    We've now found all the data messages and can complete in solo.



    How do I activate other obelisks in solo?
    Go to a different site.
    Sometimes relogging changes the active obelisks. Some sites have been found to have a different state until the first relog (though if that does not work then further relogs are unlikely to work either - but one is worth a try). But basically find a site which has the obelisk active by default is easier.




    Can I hand in the mission now?
    Yes - you can hand in the mission (whichever base you got it from in Meene - needs to be the same one!) whenever you like and get the CR. You can even get the mission again from the same location - just go and re-land.

    If you get the mission again the delete the messages you got from scanning the obelisks, or you won't get them again (this makes it harder to keep track of what you have done).



    Where do we search for more ruins/clues?

    Locations of interest are on the first page. It appears there is a 'bubble' in Synuefe / Vela Dark Region where we found the initial site, another cluster on the way to Colonia (near Skaudai), and a cluster in four systems near the Eta Carina nebula.

    Submit new sites to Canonn: https://goo.gl/KMqO1K
    List of verified sites: https://goo.gl/cSkDW2
    Canonn sites in website: https://ruins.canonn.technology/#

    Here's a way of looking for ruins in systems. It's worth practising on known systems as if you don't see the ruins when they are there you are unlikely to spot new ones. The routine is:

    1. Navigate galaxy area using 'Not Visited' filter and 'Economic' routing to visit the most systems
    2. On entering system check Navigation panel as it shows ruins within 1000ls
    3. 'Honk' the system to see if there are more remote objects
    4. Look at System Map
      • Ruins are on landable planets with a radius between 1000 and 2500km
      • Often in systems with multiple stars (only 4 ruin planets in single-star systems)
      • Often tidally locked (46 out of 53 planets), which you can see on System Map
      • Planets are beige , so no ice planets (there are 35 High Metal Content, 18 Rocky)

    5. If there are remote suns that look promising then point ship at them (without targeting, as this can obscure the ruins). Ruins will show this way from across a system (way more than 1000ls). Same with planets that look likely but are > 1000ls away


    Video that might explain better:


    There are other things that are common for ruin locations (temp between 180 & 305, gravity 0.12-0.4), but you need to scan the planet to find that, and by then you've had to visit them, so they've shown in the Nav panel anyway.

    Some things that come up, if you could avoid raising them in the thread (unless you have new ideas) that would be cool:
    • There may be clues / locations off-planet (none known) Doesn't seem to be
    • No beacons found in these systems (report any persistent ones - ones that appear after a relog). The Cetes (a Megaship) was found in one system
    • No persistent POI found in these systems on or off world. If you find a POI please relog before reporting
    • Relog means exit to the main game and then go back in (ideally to solo) - you will (probably) get a new game instance so will see if something is persistent across all instances
    • Different shaded squares on planets are usually graphics artefacts, not interesting
    • Background noise on planets is varied and can sound important. If you hear the sound found near the original ruins then you are probably close. If you hear Enya you are probably not!
    • People have considered the various ways to determine which planets to search: similar temperature / reversed rotation / similar moons See above
    • Dropping artifacts in space does not seem to make them point anywhere (unlike UP)
    • We are aware there is a pattern inside the relic - no-one has worked out what it is, though it seems the same layout as the pattern on the obelisks.
    • Fumeroles and lifeforms have been found. Feel free to report (along with planet / coordinates please). You should also add them to the 'official' thread. 'Braintrees' are especially frequent near ruins. This post (and a couple above) by CMDR Baton are handy in finding likely locations.
    • Sometimes obelisks may appear floating above (or below) ground. This is one of many reported bugs.
    • Melville went looking for ruins and apparently found unique ruins (still to be found by us). We found his ship.



    I've come across a bug in the ruins - is it known?
    This area has seen lots of bugs in the game (game crashes, levitation, missing messages etc) - see this post for a good summary.

    And finally my thanks to all the CMDRs finding this stuff out, too many to mention

    Ephemera


  5. #5
    Originally Posted by Ozric View Post (Source)
    Welcome to the Guardians discussion. Anything relating to discoveries or theories about the Guardians can take place here. Please keep on topic.


    Canonn's information on the Guardians can be found here: https://canonn.science/codex/the-guardians/

    Canonn's interactive map for the ruins can be found here: https://ruins.canonn.technology/

    Canonn's Ruins spreadsheet can be found here: https://docs.google.com/spreadsheets...3es/edit#gid=0

    Cmdr. Dreamstate's theories can be found here: https://forums.frontier.co.uk/showth...-The-Guardians
    Woohoo!

    I'll get around to updating it very soon... it is in need of a bit of love

    However, it's Thargoid Open Season, so it'll happen once I've bagged a few Guardian hatin' bugs!

    P.S. Thank you to the mods and Brett for considering to link it I don't feel like quite a raving mad outcast now! (still open for debate)

  6. #6
    Originally Posted by CMDR Dreamstate View Post (Source)
    Woohoo!

    I'll get around to updating it very soon... it is in need of a bit of love

    However, it's Thargoid Open Season, so it'll happen once I've bagged a few Guardian hatin' bugs!

    P.S. Thank you to the mods and Brett for considering to link it I don't feel like quite a raving mad outcast now! (still open for debate)
    Nice one xx

  7. #7
    The Ram Tah Conspiracy...

    I just had a thought regarding the new Guardian "inspired" weaponry and utilities we have been creating or are in the process of making...





    Isn't it suspicious that we have developed weapons that can hurt Thargoids and scan them by discovering this ancient technology?

    What got me thinking is this: Salome and other characters went on about a shadowy organization pulling the strings etc. Also, the Engineers (some or all?) are also working for them or with them.

    Now, this is the thing... Ram Tah is an Engineer that asked us to go and scan the Obelisks at the ruins. We had no idea what we were scanning and we still don't know if we can decipher any of it. Ram Tah, on the other hand, knows of some technological "wizardry" that can decode the Guardians language.

    We get huge pay for scanning the Obelisks... we are really rewarded handsomly for it. However, could there be something darker behind all of this?

    Out of all 101 entries, Ram Tah is the one (the middle man) that suposedly decodes it and then tells us the "information" on what we just scanned - we don't actually see this process ourselves, though...

    Which makes me wonder... since we are now creating anti-thargoid weaponry, somewhat quickly (too quickly?), then what if everything Ram Tah has told us out of all of those 101 entries was just pure fantasy and a complete lie?

    In many of the entries, he makes out as if he struggles in some places with the information and, well, basically makes up short excuses in some.

    Could the real reason scanning the Obelisks at the Ancient Ruins for weaponry technology be the real reason, with everything else being secondary?

    Could he really have sold us a complete lie about the Guardians - they weren't humanoid at all; never developed religion; never had red skin; never had extra joints, etc...

    See where I coming from here? What if all the entries were just an elaborate way to entice us to scan and collect more information for him in order to develop weaponry and utility technology (and perhaps FTL technology, too - remember the stuff to do with that Meta Drive tech?).

    With how quickly weaponry and utilities are being developed, then maybe we were all duped and it was purely for arms-race purposes?

    Interesting to wonder about this, and it is indeed lots of tinfoil (to think that all 101 entries were just lies would be a complete shocker!).

  8. #8
    It's cynical, but I like it. It's absolutely in line with the way people responded to the Barnacles etc.

    Along those lines, the name 'Guardians' always struck me as a little odd - naming a long-dead race by a single characteristic/action. Very different from how we came up with 'Thargoid'. And now the Guardian technology is at the heart of our defense against the Thargoids? It seems like quite the coincidence.

  9. #9
    Has there been any thought at all regarding the site out at SKAUDAI ?

    It just seems odd having one lonely little site way out there.
    Has there been any survey work in that direction? (In other words, I'm thinking of cruising out that way. But do not want to reinvent the wheel...)


    (Assuming the Guardians had a wheel )

  10. #10
    I certainly recall thinking: "Wait, so you haven't begun to figure out their language, yet? -Then how have you extracted all this other information?".


  11. #11
    A bit out of RP thinking, but FDev updates each storyline in rotating phases. We've got the alien structures, now we have now the barnacles evolved, and I believe those will remain unchanged for a while. So it is reasonable to think FDev will drop something to the Guardian storyline as well, it has been quite a while seince we got something new. Once we've got that, something will happen with the structures...

  12. #12
    Originally Posted by fieval View Post (Source)
    Has there been any thought at all regarding the site out at SKAUDAI ?

    It just seems odd having one lonely little site way out there.
    Has there been any survey work in that direction? (In other words, I'm thinking of cruising out that way. But do not want to reinvent the wheel...)


    (Assuming the Guardians had a wheel )
    I'm also interested in that. I'm on my way back to the Bubble from Colonia, so I swung past the SKAUDAI site. I didn't come across any other sites, but admittedly at 45 LY per jump that's a LOT of area left uncovered.

    I would be interested in participating in more organized searches out that direction. But for now the Thargoids are the talk of the town, so I want to go check them out.

  13. #13
    Originally Posted by Ozric View Post (Source)
    Open areas of investigation

    There is a huge amount of Guardians content in game, much of which is still unsolved. There are things which are definitely there, which have been worked on and are unsolved, and there are other things which have been hinted at and/or are open questions.

    Things that are there and unsolved include:
    • Words & phrases which could be found hidden in audio from around the original site
    • 'Barcodes' in the spectrograms of the audio from the obelisks
    • The glyphs (The triangular displays/patterns on the obelisks, the ancient relic, and the base of the relic towers).
    • An object that is inside the ancient relics
    • Binary or Trinary coding in the alignment of obelisks in rows

    The more open questions or areas of investigation include:

    • Finding the other Guardian bubble
    • What forced the Exodus from the original Guardian bubble?
    • Finding the Guardian homeworld
    • Mapping the extent of the known Guardian bubble
    • Would the Guardian bubble have extended into Col 70?
    • What were the purposes of the different types of site?
    • What happened to the Exiles?
    • Who/what were the foes/adversaries? and what became of them? (Thargoids..?)
    Thanks to Ozric for the heads up on this. In response to the "Barcodes" bullet point, I went googling and this thread is the only thing I could find. https://forums.frontier.co.uk/showth...ply-randomness

    Here's the image Clanga posted there


  14. #14
    Well, i'm personally more on the road that thargoids are the descendants of the guardian AIs, so to speak.

    Look at it in this perspective:
    We know the guardians could alter DNA, create living beeings for special purposes.
    They were realy advanced in biology and it was no shame to use it.
    In their future, they created AIs, used them with no concerns. The technology group linked itself with them, used global networks etc. (It's said that Thargoids have some sort of colective mind > maybe a development step from the network. It was their way to communicate, the best way. Why not use it in another form, more advanced and independant.)
    But after some time the guardians split in two groups, fighting each other. The AIs were teached from this war that the hosts, the guardians, are to vulnerbale and they created their own bodies to exist without a need of a vulnerable host/implant.

    So my personal thought about the thargoids:
    They ARE the AIs, or what they are now.
    They destroyed the guardians entirely, maybe. Because ALL of them could be a potential threat to them. Or the old story: Live is imperfect, makes mistakes, emotional (religious), to slow in developement and a threat because fear and so on.
    It would explain why they act so passively, when you don't harm them. They doing their job. We are not of interest, for now and in this moment. Effectiveness all in all. Like an AI would act, like an AI "learned" to act.
    They search something, they need to destroy a ship for that? They do it. They see guardian technology? They want to destroy it.

    That would be very terriying.

  15. #15
    Originally Posted by Dedhed View Post (Source)
    Thanks to Ozric for the heads up on this. In response to the "Barcodes" bullet point, I went googling and this thread is the only thing I could find. https://forums.frontier.co.uk/showth...ply-randomness

    Here's the image Clanga posted there

    http://i.imgur.com/1Tp4lJg.png
    For now it can't be read because it don't have repeated messages.
    I called it "a post code" ("a barcode" is fine too).




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