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Thread: Helping a friend get started... tips?

  1. #1

    Helping a friend get started... tips?

    Hi folks,

    I have convinced a pal to give the game a try, and now wondering - what's the best/simplest way to help them get some credits together, experience some bits and bobs along with me?

    What's best? wings? multi-crew?

    They are trying to avoid combat for now, whilst they work on getting better ship control/used to keybinds etc. The goal isn't to short circuit the learning experience, but rather to put enough credits in the bank to avoid early stage grind a bit.

    I'm mainly an explorer, but am okay in combat and have dabbled in trading, but I play solo - never used multi-crew or wings at all, so it's a learning experience for me as well.

    I had a wee look on the forum, but nothing obvious jumped out; so, any tips?

    tj.

  2. #2
    Show them a few of obsidian ant's getting started/tutorial vids he made when the PS4 version launched, let your friend get an idea what they actually want to do in the game (explore/fight/trade), then you can go from there and work towards a goal (if he wants to explore, work toward getting the cash for an asp and outfitting for example)

  3. #3
    Tell them NOT to play in open mode.....not until they are used to the game

    Form your own group & invite your friend to join, then you can play in the same instance

  4. #4
    How on earth did you convince someone to play ED? Lol

    Every time I try, I somehow make the game sound really really dull, and make myself sound like the ultimate nerd.

    Although, I need spike someone's interest when I showed them my epic fail Vs a Thargoid video.

    CMDR Cosmic Spacehead

  5. #5

  6. #6
    Originally Posted by dognosh View Post (Source)
    QUINCE
    Starting them off by directing them to a semi-sanctioned exploit is not the way to do it.

    Data missions to begin with. Gets cash fairly quickly, has no cargo requirement, gets a lot of rep. Very soon you can be in a Hauler which is an oddly fun little ship. Cargo at that point. After that your friend should be able to choose their own route.

  7. #7
    Fine tips (apart from Quince ) but I wasn't clear - there are some great guides that I have pointed my mate to, but I was looking specifically for options where we could play together in a mentor/sidekick fashion.

  8. #8
    In terms of combat it is relatively simple - get yourself a ship comparable to his (do not bring your fully engineered corvette - it is not fun) and go into HazRES. Should be fun for both of you, and he can learn how to fight and earn some money too...
    With other professions it is harder (impossible?) as there are no relevant interactions possible ingame in many cases...

  9. #9
    Originally Posted by TheoJones View Post (Source)
    I was looking specifically for options where we could play together in a mentor/sidekick fashion.
    Wing up in a private group.

  10. #10
    As others have noted, Make a private group and play in that mode. You can Multicrew and show him some combat in a haz res, you can wing up and escort him around, do some BHing, Mining, ect. But first and foremost, have him play through ALL of the training missions

  11. #11
    • Do the training missions
    • Take lots of time & enjoy the game
    • Don't grind
    • Don't use exploits (e.g. Quince)

  12. #12
    Don't know if this would still work the same but when I was starting a helpful commander gifted me a couple tons of Eranin Pearl Whisky to get me started. Back then they were tagged "stolen" but still, I found it quite helpful.

  13. #13
    Grab a few bits of tasty cargo and transfer them over. It's good practice for scooping and you can then go onto limpet transfers after.

    If you really want to speed it up, try it with Meta alloys (safe) or Unknown Artefacts (not so safe). UA's may short cut the learning experience in one way, but to get them scooped and then sold before the cargo hatch decays is definitely a learning experience!

    Once your friend has a cobra or similar, they're at a point where they can join you in a wing for either exploration or rare goods trading. You may even want to get in on this weeks' rare trade CG. CG's made my beginning game that bit easier, I can certainly say!

    Multi crew is good for learning combat, but the profits involved for trading are minimal (same as a wing trade bonus) and exploration data doesn't get shared so it's not ideal for your situation.

  14. #14
    What kind of ship and money are we talking about right now?

    Basically, my first steps the second time around were:
    - get some money to A-rate the Sidey by doing missions
    - jump out to Maia to get some Meta-Alloys. The scans on the way will give some more money and lift your Exploration rank high enough so you can unlock Felicity (errr.... I hope you got him to get Horizons?). In this case, I'd suggest you try to get the MAs from Barnacles.
    - once you got Felicity, you can really start

  15. #15
    Stay in the same system, pick an early home and stick with it.


    I wish someone told me that 3 years ago

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