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Thread: What is on your TRADING wish list?

  1. #16
    Originally Posted by Stealthie View Post (Source)
    I must say, I DO like the idea of ED deliberately, randomly, creating proper "gold rush" scenarios for short periods.

    Perhaps it'd require a bit of "sim city" style mechanic operating within the BGS to create short-term events?
    Random planet suffers catastrophic hurricane damage. Profits from selling Emergency Shelters escalate wildly for a few days.
    Random planet has major technological problems as a result of computer virus. Profits from selling technology escalate wildly for a few days.
    Random planet discovers foods supplies are contaminated. Profits from selling foodstuffs escalate wildly for a few days.

    Put these events onto the Galnet "tickertape" and leave it up to people to notice and take advantage of the situation.

    All it'd take would be to have a bit of a "brainstorming" session to think of a couple of dozen situations which could apply to every type of planet, and provide potential profits of one sort or another and then write a bit of code that creates, say, a 0.1% chance (or whatever level of chance would be appropriate to create 4 or 5 of these things in the bubble at a time) of these things happening at any planet at any time.
    In reality people will keep good runs secret as long as they can - however once word gets out it spreads like fire. The california gold rush for example. So you WOULD hear about it in the news.

    This is where I think in the "Contacts" section there should be some form of "information broker" or bartender where you pay them for such tidbits of information.

  2. #17
    Originally Posted by 777Driver View Post (Source)
    I think there is some beta software, best to check the VR forum. Fairly certain Vive will come up with something to rival Oculus Dash.
    That dash looks cool. I'm just wondering how well it will work with an actual game loaded in the background that is already commanding quite a bit of processing power. Going to need some serious rigging to get that to work. I've had a good system for a long time but the vid card can run ED full 1080 max settings but if i go with a vive I'm positive I'm going to need to get a $500+ video card to run ED and other apps at the same time with a Vive etc.

  3. #18
    1. Getting out of the ABA trucking business. I'm a multibillionaire. I want to buy/build my own consortium. Where I'm at with trade is like if Mark Zuckerberg were personally still building databases. Let me be the magnate my bank account says I should be!

    2. Balancing goods transport with trade missions. Ever since missions got bumped, bulk trading is not as good as trade missions. I make much more stacking 20 missions and filling my cargo hold with miscellaneous goods than I do trading from the commodity market. Spec trading goods should be high risk-high reward. Trade missions should be low risk-low pay.

    3. Implement Trade Contracts: You know how CZ massacre missions require you to knock out X number of enemies for a juicy payout? What about a trade contract that requires you to haul X tons of goods to a station over multiple trips for a big payout? ("Suchnsuch Station needs to offload a surplus of crop harvesters. Transport 10,000 tons, and we'll pay you 15 million.") Tie these into the BAGS, so they're more likely to appear in certain states or at stations that get ignored so long that their supply is too high. Even better, include tech from long range passenger missions: faction hires you to complete a circuit among these four stations for a big payout.

    4. Create constrained situations where players can exchange goods and credits directly. If I can make my own trade consortium and hire a couple new pilots (PC or NPC) to help me with trade missions, I'd be thrilled with this game and play for years to come.

    5. Implement Tycoons. Just like Engineers, there could be trillionaire magnates across the galaxy. Unlock them, and you can get access to special modules (overstuffed cargo racks, special smuggling gear) or special trade opportunities. For example, Abe Froman is the Sausage King of Achenar, and he'll give you special trade contracts for hauling food commodities, special combat missions for disrupting competitors, and a special decal branding you as one of his.

    5. At a smaller scale, you could unlock a trade buff at a certain station who gives you a bonus while trading there for a certain period of time (maybe +10% bulk trade income) but occasionally makes demands of you to maintain the relationship (we have a a VIP that needs to get into and out of Sol discreetly). Failing to uphold the deal means jeopardizing a lucrative arrangement.

    In short, I want to see a more personal trading culture in the game, not just more tools to parse data in game.

  4. #19
    How about this:

    Trade Database Terminal. computer granting access to the Universal Cargo Solutions trade database and paying a small premium (say 5,000 credits) for updated trade data for every station with a Commodities market that you visit and access the commodities terminal. That doesn't sound like a ton but if you're trading fulltime it would add up quickly, especially for the kind of new player who needs help getting out of their sidewinder and REALLY getting into trade. This would mean that for the most-visited stations, trade data would be up to the minute.

    Slap on a premium that adds a sliding scale reward for trade data from less visited stations, up to a maximum of 10,000 credits for a station that hasn't had an upload of their commodities prices within the last month, and you have a diaspora mechanic that makes it much easier to get newbies to leave the newbie area.

    That information is then updated into the Trade Database, which functions like UC and guides traders in game by providing them with data on the best prices for their good within their jump range, or within the range of a selectable number of your jumps (in other words, if you want the best price within 3 jumps, and your jump range is 30LY, it will calculate that based on available price within 90 LY).

    The more traders upload price data to the Trade Database the more accurate it is, and traders with a Trade Database Terminal can spend a 1000cr fee for the Database to crunch the best available place to sell their cargo and display it and a link to the Galaxy Map. This would be accessed from the Inventory screen on the righthand terminal.

    For big players that's a pittance, 1000cr for the best local price is easily worth spending, but for little guys, it's an incentive to go off the beaten track and find markets for yourself so that you're selling to ECS rather than having to buy.

    Basically take the EDDB concept and put it in the game with reinforcing game mechanics and make it gameplay instead of metagaming. That way you can pick up a small trade income in a Sidey just from flying from point to point and selling the commodities data to UCS, and much heavier trade concerns will pay Universal Cargo Solutions.

  5. #20
    Originally Posted by Colonel Kenney View Post (Source)
    In reality people will keep good runs secret as long as they can - however once word gets out it spreads like fire. The california gold rush for example. So you WOULD hear about it in the news.

    This is where I think in the "Contacts" section there should be some form of "information broker" or bartender where you pay them for such tidbits of information.
    If it worked properly, it wouldn't really matter.

    If half a dozen CMDRs noticed a "gold rush" event starting they might be able to milk it for several days.
    If hundreds of CMDRs noticed then it'd be over in a few hours.

    That'd create an element of uncertainty and risk.
    If you see one happen, do you drop everything and try to take advantage, even if it might only last for hours, or do you ignore it?
    Conversely, if you decide to ignore it, maybe most other people will too, in which case it might be very profitable for a couple of days.
    And, will it attract the PvP sharks?

    It could certainly be "tweaked", though, so that things like, perhaps, naval rank, status with local factions or superpowers might provide specialised information.
    Perhaps the "tip-off" system could be modified to provide players with this information, aside from just offering hokey random missions?

  6. #21
    Originally Posted by Colonel Kenney View Post (Source)
    That dash looks cool. I'm just wondering how well it will work with an actual game loaded in the background that is already commanding quite a bit of processing power. Going to need some serious rigging to get that to work. I've had a good system for a long time but the vid card can run ED full 1080 max settings but if i go with a vive I'm positive I'm going to need to get a $500+ video card to run ED and other apps at the same time with a Vive etc.
    I went with a 1080TI & I7 7700K, ED runs smooth as silk in VR with multiple apps running in the background and streaming. Since you are waiting a year you'll be fine, prices will have dropped quite a bit.

    You can get away with a lower CPU, I wouldn't recommend going cheap with the Graphics card.
    Turn off your mind, relax and float downstream...

  7. #22
    Originally Posted by Colonel Kenney View Post (Source)
    4) Galactic or regional "emergency supplies needed" alerts. AKA Trading "hot spots" similar to community goals. These would pay much higher, require specific amounts of goods that will pop up throughout dozens of stations around the galaxy. These hot spots would be listed in the Trading Computer by distance and requirement.
    I'd like to see this implemented in conjunction with the improved Galnet system. Vocal "newsflash" alerts if you're within x LY of a sudden emergency. Having it as a newsflash item would be more immersive.

    Anaconda : Mjolnir / iClipper : Lord of the Isles / Cobra MkIII : Spirit of Ryder / Asp Explorer : Abeona's Vision / Dolphin : Neptune's Pride / Assorted others : unnamed

  8. #23
    Originally Posted by 777Driver View Post (Source)
    I went with a 1080TI & I7 7700K, ED runs smooth as silk in VR with multiple apps running in the background and streaming. Since you are waiting a year you'll be fine, prices will have dropped quite a bit.

    You can get away with a lower CPU, I wouldn't recommend going cheap with the Graphics card.
    I've been looking at the 1080's actually. I've had an I7 since they came out on a military grade board that supports SLI. So I just need a vid card. Thing is they are like $500 and in Canada the vive is another $1000!

  9. #24
    I only have one wish for Trading in game.

    The Panther Clipper.


  10. #25

  11. #26
    Originally Posted by Genus View Post (Source)
    I only have one wish for Trading in game.

    The Panther Clipper.

    https://images.duckduckgo.com/iu/?u=...0427061220&f=1
    The Panther Clipper is meant to be massive. A ship that can fly into a moon, and it'll be the moon that bounces!
    If that dark area at the front is the cockpit, then that is a tiddler - smaller than a T9 even?
    And it's meant to have TWO rotating engines either side.
    No. That's not a Panther Clipper, more like a Kitten Tickler.
    But after they ignored the iconic Imperial Courier design from the previous games and turned it into an Imperial Canoe, well I won't really be surprised if that finds its way into the game.

    (And the Krait to be... seriously. The cockpit is meant to be mid-section & triangular - a defining aspect of the original ships that you could see at a distance, MEH! Sure redesign things, but keep the cues and scales of the originals otherwise what's the point giving them the same names?)


    What I'd like to have - The ability to plot and save routes between trading systems that are easily accessed to set the nav computer for outward and return journeys.

  12. #27
    More commodities.

    That's it.

  13. #28
    The ability to locate sources of trade goods, and places to sell them, that isn't akin to playing chicken with a door, and one's privates. For the game to actually provide some sort of in-game function that's half as competent as eddb, and for people to stop confusing "information sources" with "cheating".

    I probably won't get that, to be fair, but it is on my trading wish-list.
    cmdr kofeyh | http://twitch.tv/kofeyh | "The universe is run by the complex interweaving of three elements: Energy, matter, and enlightened self-interest." – Citizen G'Kar

  14. #29
    Better mechanics for rare goods, such as purchasing illegal rare goods from blackmarkets.
    Missions to fetch or deliver rare goods.

  15. #30
    I'd love to be able to manipulate both the supply and demand side.

    I can already manipulate primary ore/mineral production. By mining.
    What imho is missing here, is the ability to influence zwo factors
    - production amount (and i mean this in a constant way, not through states)
    - demand of primary / secondary

    So what i'd like is ... basically a faction / station "crafting" system or economy model.

    So that you can improve stations to become economical powerhouses.

    Edit: Example:
    You deliver an mineral extractors to an extraction station that is running on 100% production. Production does not rise, but you see the demand for HE suits rising and missions appear to bring in colonists.
    You bring in colonists and HE suits.Maximum Production level rises to a higher amount, percentage falls, population rises.

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