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Thread: Who would be willing to PAY for ships?

  1. #181
    Originally Posted by Stigbob View Post (Source)
    Yes, but there's nothing twisted about it. I recognize that there's never been a time when the latest credit exploit wasn't on the front page of dangerous discussion or reddit or both. Some people want rapid easy progress and they have always had access to it.

    If it's happening anyway why not let FDEV monetize it for those of us who would be cheating anyway. It makes no difference to the game at all because there are already lots of people flying ships they didn't "earn".



    Why would it ?, it just means the players who want to circumvent playing the game to make money can do it more conveniently which is exactly what they want in the first place. Their credit card would be easier than exploiting, and they want easy.

    It might actually reduce cheating as FDEV would have a financial motive to shut down the exploits, and those of us who don't decide to pay extra or exploit reap the benefits of more funds for FDEV.

    Everyone wins, in real terms nothing changes.
    I think you are naiive thinking that people who exploit now would spend real money to get credits instead of jumping onto any new exploit as soon as it pops up...

  2. #182
    Originally Posted by Colonel Kenney View Post (Source)
    Grinding is good... wow. A game should be a GAME not a grind. It should be challenging, fun and rewarding. "An activity providing entertainment or amusement; a pastime: party games; word games. "

    If grinding is amusement or a pastime... I'm flabbergasted
    Therein lies the reason for the OP's request - he wants everything and wants it NOW. Stuff the actual gameplay, stuff the BGS, stuff putting any effort into the game. he wants those bright shiny ships now just so he can feel better than everyone else.

    Originally Posted by Colonel Kenney View Post (Source)
    Big difference in features and gameplay between SC and ED. What they are trying to pull off FD wouldn't have pulled off in 5 years either with the same money. But building ships does not take that long when you simply plug them into your engine. Nowhere near as complex as a full game. It takes time yes but it would recoop costs and possible even increase their monthly revenue significantly enough to focus artists on ships to sell.
    Originally Posted by Gully_Foyle View Post (Source)
    They are doing just fine without resorting to turning our game into WalMart is the Stars.
    OP, yes I am addressing you directly - you have NO beeping IDEA. Do you realise how detailed the ship models are in this game. The level of detail that 95% of the players will never see? There was a post a day or so ago about the announced changes to the Occulus Rift VR system. In the thread there was a link to a video clip of some British TV talking head showing the cockpit of a Vulture in VR. The level of detail of even what is located behind the Commander's chair is incredible but it is something you will only see and experience in VR. So no you goose, a ship isn't something that some graphics design intern can whip up in a afternoon between coffee runs.

    As to your proposal - nope, no, nadda never, for the following two reasons:

    (1) Every day there are new posts from Commanders saying they don't have anything to spend their Billions of Credits on, they already own what they want. Players are continuously telling the community that making credits is far easier than it was before. see, they put some effort in and got the rewards!

    (2) Sense of accomplishment. This is one of the few things I relish in the game. If someone wants a particular ship, they have to decided to work towards a goal for it. Once they reach that goal, there will be a sense of 'yes I did it', however minor, but it will be there. Under your proposal, someone could just grab their CC (or more likely their parents CC) and reach the same level for no effort, no consequences, and probably no damn ability.

    Look, here is an example of what I am talking about (hey it's early morning here and I am waiting for the coffee to kick in). I have decided to get an Imperial Clipper. Done my sums, won't even consider it until I have 150m CR in the bank and I know I have to do a fair about of work to bump my rank in Empire to Baron. I am fine with that, it gives me something to aim at, something to plan and execute. And when I get that Clipper, even it if turns out to be a load of junk I will still be happy I put in the effort. I would get the same experience if I whipped out the piece of plastic and bought it on day 1 of playing.

  3. #183
    i have already paid for my ships with a lot of long nights, ignoring the family and having no life.

  4. #184
    Originally Posted by Mephane View Post (Source)
    I think you are naiive thinking that people who exploit now would spend real money to get credits instead of jumping onto any new exploit as soon as it pops up...
    It might actually reduce cheating as FDEV would have a financial motive to shut down the exploits, and those of us who don't decide to pay extra or exploit reap the benefits of more funds for FDEV.

    Everyone wins, in real terms nothing changes.

  5. #185
    Originally Posted by Pumabear8 View Post (Source)
    Because this kind of attitude is the reason this industry is now heavily exploiting it''s customers?
    Zing. See that's the trouble, it starts like this. If you want to see where it ends, find Jim Sterling or Angry Joe's videos about Star Wars BF2 loot boxes. I don't mean specifically that this game would ever go down that route, I don't see Frontier Developments being a company who are interested in pursuing that model, but every time a game is published that requires you to do anything other than buy it and play it to advance within it, it becomes closer to being the norm and every time that happens, the entire frame of reference shifts slightly.

    That's how moves you thought looked like games companies rinsing players a few years ago start to look reasonable within that new frame of reference. That's how you end up with an industry in which AAA games are being sold at full price whilst including the same kind of gambling-based cash shop approach to improvement that you would expect to see in a Korean free-to-play game. And that's how in 5 years time it's not even worthy of comment any more because everybody is doing it.

  6. #186
    Originally Posted by Stigbob View Post (Source)
    Only nutters claim to think they are struggling, what's wrong with them making more by providing a service people obviously want and currently access via cheating.
    Precisely because it would normalize cheating. The solution to cheating is punishing cheaters.

  7. #187
    NO .... I fully admit that somewhere we'll have to end up paying for new content. But to go the route that IL-2 Battle of Stalingrad did, well I don't like it.

    Chief

  8. #188
    Havent read the thread because I don't need to.

    I've already said several times now (and it was ignored - now someone says the same and it's 11 pages already... go figure) I think adding paid for specialist NON COMBAT variant ships, who's modules cannot be removed or altered is a good idea, it'll will help people who have less time to play and who are looking for a particular game experience like Exploring or Mining - or a combination of the two - Mineral Survey Exploration.

    Explorers could have a specific module that keeps the data intact in case of death - a jump drive that somehow syncs with neutron stars to get a greater range and hopefully a fuel tank that doesn't react to ship weight - I mean really, just HOW MUCH FUEL ARE YOU CARRYING???

    Miners - more efficient mining with higher chances of rarer minerals, enhanced storage for minerals rather than "stuffz" (yes I got that idea from Eve Online where mining specific ships have separate mineral holds). Possibly even a module than refines 1t of "ore containing X mineral" into 500g of that mineral thus making long distance mining out in the black (see below) more worthwhile.

    MSE a short range scanner that pinpoints minable areas and stores those co-ordinate rather than just the planetary wide "this planet has XYZ minerals." - it would also be very cool if those data's could be sold not JUST to the game market, but to other players. FDev might even decide to link it with the new galnet system to make it interactive - they said they want a "gold rush" feel according to Obsidian Ant so an announcement of "X found in large quantity in Y system" might trigger that, BUT ONLY AFTER a player has found it via the MSE scan.

    Adding cosmetic ship variants - well why not just add that as a wider variety of the ship bolt ons? - maybe break up the "packs" as they are now and make them single item only for greater variety.

    Iskariot - I understand your point, but there are people for whom the time grind is a serious issue, especially to get good rolls for modules for exploration - just how long would that take? (if anyone can say please let me know - newbro to fully engineered exploration ship) - I advocate very limited role ships, designed for one purpose and almost nothing else, available as an ingame buyable variant BUT also available in the store for RL money - is that REALLY so game breaking for you? Stuff like that won't ever effect you in reality, except in a extremely diluted way for people maybe selling MSE data and the like affecting the economy (if that ever becomes thing).

  9. #189
    Originally Posted by Red Anders View Post (Source)
    Zing. See that's the trouble, it starts like this. If you want to see where it ends, find Jim Sterling or Angry Joe's videos about Star Wars BF2 loot boxes. I don't mean specifically that this game would ever go down that route, I don't see Frontier Developments being a company who are interested in pursuing that model, but every time a game is published that requires you to do anything other than buy it and play it to advance within it, it becomes closer to being the norm and every time that happens, the entire frame of reference shifts slightly.

    That's how moves you thought looked like games companies rinsing players a few years ago start to look reasonable within that new frame of reference. That's how you end up with an industry in which AAA games are being sold at full price whilst including the same kind of gambling-based cash shop approach to improvement that you would expect to see in a Korean free-to-play game. And that's how in 5 years time it's not even worthy of comment any more because everybody is doing it.
    Bad idea's like the BF loot box's are self limiting, dev's jump on the bandwagon until suddenly it becomes a game killing mistake to include it and it dies out. It doesn't really compare with selling credits/ships though, it would be closer to selling engineer roll tokens.

  10. #190
    Just rolling straight to the end of this thread to say... OP.... don't be so deluded in your ideas, eh? ...

    * soz for all the previous replies i didn't even bother reading.

  11. #191
    Originally Posted by Jukelo View Post (Source)
    Precisely because it would normalize cheating. The solution to cheating is punishing cheaters.
    Cheating in ED is already normalized, and they never get punished. Might as well make it legit and grab cash at the same time.

    I have less of a problem with the idea of playing alongside people who paid cash for credits than I do with the exploiters/cheats we already have in the game.

  12. #192
    Originally Posted by Stigbob View Post (Source)
    Cheating in ED is already normalized, and they never get punished. Might as well make it legit and grab cash at the same time.

    I have less of a problem with the idea of playing alongside people who paid cash for credits than I do with the exploiters/cheats we already have in the game.

  13. #193
    Originally Posted by Stigbob View Post (Source)
    It might actually reduce cheating as FDEV would have a financial motive to shut down the exploits, and those of us who don't decide to pay extra or exploit reap the benefits of more funds for FDEV.

    Everyone wins, in real terms nothing changes.
    They would also have a financial incentive to make the money grind as long and tedious as possible so that more people would feel inclined to just buy their way to their ships.

    In the best case, the positives and negatives might cancel each other out. Might.

  14. #194
    No. Just no. Cosmetics, yes. But as many have said before, that's the thin end of the P2Win wedge.

  15. #195
    Originally Posted by Stigbob View Post (Source)
    Only nutters claim to think they are struggling, what's wrong with them making more by providing a service people obviously want and currently access via cheating.
    I respect your viewpoint but I really think it would cheapen the game.

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