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Thread: I Want Gimbals! G1t Gud Be Darned.

  1. #16
    Originally Posted by M. Volgrand View Post (Source)
    You mean you cannot hit a target the size of 2 anacondas with the dumbfires? Dude....
    First of all, I'd never used dumbfires at all prior to this, and secondly, they dodge better now and I have a finite ammo supply. Since I still haven't found anyone to wing with while I'm out there I have to land a hit with every single shot.

  2. #17
    Despite the limitations feeling a bit artificial, I'm having a lot of fun learning how to use fixed weapons effectively.

    The one weapon a week is also providing plenty of time to get familiar with each one.

    I need to git much gudder though.

  3. #18
    Originally Posted by N3rd Murd3r3r View Post (Source)
    As title, gimballed Thargoid stuff. I have a game pad you know (if you have gotten gud with a game pad, good for you).
    I can see your point here. Though do please see what the NPC's use when they are in the higher ranks... FD wants us to be more proficient in our use of our weapons as we familiarize ourselves with our choice of combat ship.

    Fixed and Gimballed have essentially the same purpose, to kill what is in your line of sight; Fixed is usually better at this, while Gimballed cuts your damage in exchange for auto-tracking. It is true that some ships may benefit from Gimballs however, those slots are usually better used for our next topic...

    Turrets, the other choice in weaponry! They serve a different purpose all together, to kill what is not in your line of sight. In the right hands, turrets can be what makes or breaks an engagement. These are usually put in those 'odd' hardpoint placements (I.E. the tips of large wings, the rear of the ship, etc.) if it doesn't contribute to your 'forward' firegroup, turrets are the way to go.

    Hope this helps explain why FD's targeting choices seem odd.

    I also use a gamepad on Xbox and use fixed/turrets on most of my ships. Though mine has some really odd stick drift...

  4. #19
    Bunch of old men in here refusing to adapt to change...

    Back in my day we had to walk up hill in 6 feet of snow BOTH WAYS!

    like other said this is the future HELL in 2017 we already have seeking bullets ... i guess in the future we build star ships but forget how to make other things?

    I WANT GIMBALS

    about people saying this is end game or its made to be hard... are you serious?! so like in other RPGS when you go to END game content they just stop you from using your best skills?! NOPE they just make the NPC HARDER!!!! Thargoids should be harder to kill and if we would get gimbals FINE make the DPS smaller....

    people are so clueless about how game mechanics in general work and then post about how their logic is sound....

    if you dont know math don't try to teach it.

  5. #20
    End game content...lol

    Just wait until the AX shields and hull comes. You know it will. The Thargoids will be more of a non-buggy 2.1 NPC with mechanics at that point. Thats not a bad thing. I know those who seek a challenge hate to gimp themselves to find a challenge, but when those things come, you'll have to refuse to use them to keep the difficulty as high. Its called Project: Parity for a reason. We will get tools to make it easier in the future.

  6. #21
    Originally Posted by Ralron View Post (Source)
    Bunch of old men in here refusing to adapt to change...

    Back in my day we had to walk up hill in 6 feet of snow BOTH WAYS!

    like other said this is the future HELL in 2017 we already have seeking bullets ... i guess in the future we build star ships but forget how to make other things?

    I WANT GIMBALS

    about people saying this is end game or its made to be hard... are you serious?! so like in other RPGS when you go to END game content they just stop you from using your best skills?! NOPE they just make the NPC HARDER!!!! Thargoids should be harder to kill and if we would get gimbals FINE make the DPS smaller....

    people are so clueless about how game mechanics in general work and then post about how their logic is sound....

    if you dont know math don't try to teach it.
    ...

    Let's be honest here, if you want to talk about skill, let's talk about skill.

    Most of us here can agree that using fixed weapons take more skill than using gimballed weapons because obvious reasons.

    If you are telling me your ability to use gimballed weapons is your "best skill", then your skill level simply isn't up to par with the challenge the Thargoid is posing, at least at the current time.

    Does that sound logical enough to you, yet?

  7. #22
    Originally Posted by TGC Brony TO View Post (Source)
    End game content...lol

    Just wait until the AX shields and hull comes. You know it will. The Thargoids will be more of a non-buggy 2.1 NPC with mechanics at that point. Thats not a bad thing. I know those who seek a challenge hate to gimp themselves to find a challenge, but when those things come, you'll have to refuse to use them to keep the difficulty as high. Its called Project: Parity for a reason. We will get tools to make it easier in the future.
    Let's pretend those do come, think about it. Ax shields will prevent damage bleed through, Ax hull will have caustic resistance. Right now as long as you keep your shield up and the Thargon at bay, the bleed through damage is negligible. Caustic damage doesn't even happen until you get hit by those slow as torpedo organic missiles, which right now can be countered by repair limpets anyway.

    So yes, the upcoming tools will make the Thargoids easier to deal with, but we haven't seen what they can offer completely yet. The recent AI upgrade pass on them was brilliant, can't wait to see what more the Thargoid can throw at us.

    Those that want a challenge wants to use all advantage available to everyone and still struggle against it. Wanting a challenge from the game and handicapping oneself to create a challenge are two different things.

  8. #23
    Originally Posted by Bryan K View Post (Source)
    First of all, I'd never used dumbfires at all prior to this, and secondly, they dodge better now and I have a finite ammo supply. Since I still haven't found anyone to wing with while I'm out there I have to land a hit with every single shot.
    Ok, first, if you go to Merope and ask in open if anyone would join a bug hunt, you'll find plenty of volunteers (me if I'm nearby, for instance).
    Second, they dodge, you are right. This means that you need to...

    1) Shoot on shorter distances
    2) Learn to dodge yourself (thargoid fire is quite easy to avoid in fact).
    3) Learn to deal with the Thargons.

    And well, now you have your chance to learn to use the dumbfire missiles . Learning is fun!

  9. #24
    Originally Posted by M. Volgrand View Post (Source)
    Ok, first, if you go to Merope and ask in open if anyone would join a bug hunt, you'll find plenty of volunteers (me if I'm nearby, for instance).
    Second, they dodge, you are right. This means that you need to...

    1) Shoot on shorter distances
    2) Learn to dodge yourself (thargoid fire is quite easy to avoid in fact).
    3) Learn to deal with the Thargons.

    And well, now you have your chance to learn to use the dumbfire missiles . Learning is fun!
    Merope? I've never found any non-human USSs there. I stick to IRW-whatever (where the Oracle is) since I'm practically tripping over Thargoids there.

    The Thargons never bother me because they're too busy chasing my Deadly NPC Taipan around. I can dodge just fine in my Anaconda, but it can't always stay nose-to-nose with the Cyclops, even with G5 Dirty Drives.

    I've never really been in danger of dying at the hands of a Cyclops, I just always run out of ammo. The lowest they've ever gotten my hull is 61%, and only after going through 3 of their hearts and all of my SCBs. That was pre-nerf, though.

  10. #25
    Originally Posted by Bryan K View Post (Source)
    Merope? I've never found any non-human USSs there. I stick to IRW-whatever (where the Oracle is) since I'm practically tripping over Thargoids there.

    The Thargons never bother me because they're too busy chasing my Deadly NPC Taipan around. I can dodge just fine in my Anaconda, but it can't always stay nose-to-nose with the Cyclops, even with G5 Dirty Drives.

    I've never really been in danger of dying at the hands of a Cyclops, I just always run out of ammo. The lowest they've ever gotten my hull is 61%, and only after going through 3 of their hearts and all of my SCBs. That was pre-nerf, though.
    He meant go to Merope to find people to help you out, since that's where people are picking up the anti-thargoid equipment.

    You don't have to stay nose to nose with the Cyclop, just have to make those times you do count. I'm in a Cutter, much less maneuverable than you. I end up with 60 missiles in total left over after taking down the Interceptor.

    Don't waste your missiles, especially soloing.

    https://forums.frontier.co.uk/showth...erceptor-Video

  11. #26
    Originally Posted by GluttonyFang View Post (Source)
    He meant go to Merope to find people to help you out, since that's where people are picking up the anti-thargoid equipment.

    You don't have to stay nose to nose with the Cyclop, just have to make those times you do count. I'm in a Cutter, much less maneuverable than you. I end up with 60 missiles in total left over after taking down the Interceptor.

    Don't waste your missiles, especially soloing.

    https://forums.frontier.co.uk/showth...erceptor-Video
    On my Cobra MKIII my record is to take down 2 hearts before running out of ammo / receiving heavy damage. I appreciate how good it is to have an heavy ship, but I enjoy a lot more to focus on agility and maneuvers

  12. #27
    Originally Posted by GluttonyFang View Post (Source)
    Let's pretend those do come, think about it. Ax shields will prevent damage bleed through, Ax hull will have caustic resistance. Right now as long as you keep your shield up and the Thargon at bay, the bleed through damage is negligible. Caustic damage doesn't even happen until you get hit by those slow as torpedo organic missiles, which right now can be countered by repair limpets anyway.

    So yes, the upcoming tools will make the Thargoids easier to deal with, but we haven't seen what they can offer completely yet. The recent AI upgrade pass on them was brilliant, can't wait to see what more the Thargoid can throw at us.

    Those that want a challenge wants to use all advantage available to everyone and still struggle against it. Wanting a challenge from the game and handicapping oneself to create a challenge are two different things.
    Heh, imagine just face tanking everything they can throw at you. If I'm right, it'll be easier to do that eventually. All I'm saying is that it might get easier and easier to kill them, improved AI or not. That's the whole point of Project Parity. As such, those seeking a challenge--but happy with the current one--will have to refuse some of those upgrades to have one.

    I never said that was how it should be, just that it seems the likely forecast.

  13. #28
    I feel slightly guilty now for starting what is basically another version of a Hotel California thread (I believe Fixed Vs Gimbals Vs Git Gud is Room 3 in the Lincoln Suite).

    I just didn’t want to kit out my Annie for this particular challenge, so fancied trying out what I deemed to be the most useful medium ship for the task, the FGS.

    When I started Engineering it up, I was fully aware it might not be up to the task in Solo, but still enjoyed making a non-typical specialised ship so I’m not remotely sulky about it.

    As others have stated, it’s very do-able to use fixed with a game pad but it does lack the precision of others controllers. There is no denying this, or options like HOTAS wouldn’t do quite so well. I’m on Xbox so unless I buy the new HOTAS I’m a bit limited in this respect.

    I’m definitely not asking for a dumbing-down of the Thargoids, if anything I would prefer them to be even more ‘shock and awe’. It’s just at the moment it takes one about 6-8 minutes to chip away my FGS whilst I chip away at the Interceptor. I’d just rather land more blows, even if those blows do less damage and I ultimately lose anyway.

    It’s purely a preference thing, like getting an automatic car vs a manual. You’ll get better performance from the manual, but also a sore foot if you drive it long enough.

    It’s just a shame that words like ‘incompetence’ and ‘old man’ get thrown around when you half-jokingly ask for another option, much like the hoards of tedious Han Solo pilots who get offended if you have a docking computer. No guys, I can land manually very quickly and ably, I just find it utterly tedious (which is in another Hotel California Suite, the Gengis Khan Suite I believe, ensuite to the ‘Maybe Elite Isn’t For You Then As Your View Differs From Mine’ Threads).

    I expect Gimbals will get introduced soon enough anyway.

  14. #29
    Originally Posted by GluttonyFang View Post (Source)
    Hate to be that person, but Thargoid's supposed to be the "end game", I would rather not have its challenging factors taken away because some people cannot aim or refuse to learn, or refuse to group up with other people to compensate for their incompetence in the aiming department.
    We've been begging for a challenge for a while, some end game content to make our engineered behemoths worth playing. And now Frontier have delivered in spades. I am seriously loving this.

    Btw, I tried your "boost by" tactic again to evade the bulk of the yellow lightning attack, and to my surprise, it worked in the Corvette. I guess I just needed a little practice

  15. #30
    I am guessing gimbals will enter the game but not now. Maybe not for a long time and that is good.

    Next Parity is probably a thingy to deal with the Disruptor (see expo video and previous patch notes for Shutdown Field Neutralizer) so it will become even easier. After that we might get even more defensive options. All of Parity projects except Xeno Scanner are offensive.

    Obvious reasons for keeping it Fixed is to keep the encounter hard and engaging. If you had gimballs it would be boring as hell and ultimately whole Thargoid gameplay would sink hard into oblivion. If you cannot do it solo (gamepad or whatnot), wing up and that is it. In wings it can be more fun. 1 person for missiles\flak and other with missiles\multicannon.

    Current Thargoid combat (and death ) is glorious and introducing gimbals would kill it completely. When "Thargoid Combat Zones" or simillar appears in the game... well then gimbals would be fine ^^

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