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Thread: Distinctive HUDs - custom colors with clear friend or foe designation

  1. #1

    Distinctive HUDs - custom colors with clear friend or foe designation




    GREEN


    Code:
    <MatrixRed> 0.25, 0, -2 </MatrixRed>
    <MatrixGreen> -2, 2, 2 </MatrixGreen>
    <MatrixBlue> 2, 0, 0 </MatrixBlue>



    BLUE


    Code:
    <MatrixRed>0.35, -0.1, 0</MatrixRed>
    <MatrixGreen>-2, 2, 2</MatrixGreen>
    <MatrixBlue>2, 0.25, 0</MatrixBlue>



    RED


    Code:
    <MatrixRed> 1, -0.5, 0.15 </MatrixRed>
    <MatrixGreen> 0, 1, -1 </MatrixGreen>
    <MatrixBlue> 0, 1, 2 </MatrixBlue>



    WHITE


    It is recommended that you set your HUD brightness to maximum for best results.
    Hopefully this is the right white code out of all the variants I tried
    Code:
    <MatrixRed> 0.35, 0, 0 </MatrixRed>
    <MatrixGreen> 0, 2, 2 </MatrixGreen>
    <MatrixBlue> 1, 0, 0.13 </MatrixBlue>



    ORANGE


    Code:
    <MatrixRed>0.64, -0.1, 0</MatrixRed>
    <MatrixGreen>0.23, 1, 0</MatrixGreen>
    <MatrixBlue>0, 0, -0.1</MatrixBlue>



    BLUE


    Code:
    <MatrixRed> 1, -0.5, 0.15 </MatrixRed>
    <MatrixGreen> 0, 1, -1 </MatrixGreen>
    <MatrixBlue> 0, 1, 2 </MatrixBlue>

  2. #2
    There is a thread with a huge list for player perusal.
    However i see what you are doing.

    https://forums.frontier.co.uk/showthread.php?t=259311

  3. #3
    The white is cool ... who needs portraits? lol

    I wouldn't be surprised if these end up in the store one day.

  4. #4
    Here are a couple of mine:

    Blue (friendlies green, neutral cyan, enemies purple)
    White-yellow (friendlies green-ish, neutral white-ish, enemies red-ish)
    Cyan (friendlies green, neutral cyan, enemies cyan-purple-ish)

    The first one has pretty decent portraits and has been my HUD theme for as long as it has been customizable. The others I made for VR use in an attempt to brighten up the HUD overall and to take advantage of the higher green resolution. They are a work in progress.

  5. #5
    Originally Posted by Lightspeed View Post (Source)
    The white is cool ... who needs portraits? lol

    I wouldn't be surprised if these end up in the store one day.
    The white can probably be improved
    Regarding the store, I hope they will do much better, without the technical limitation we players try to push these through

  6. #6
    Originally Posted by Arkku View Post (Source)
    Here are a couple of mine:

    Blue (friendlies green, neutral cyan, enemies purple)
    White-yellow (friendlies green-ish, neutral white-ish, enemies red-ish)
    Cyan (friendlies green, neutral cyan, enemies cyan-purple-ish)

    The first one has pretty decent portraits and has been my HUD theme for as long as it has been customizable. The others I made for VR use in an attempt to brighten up the HUD overall and to take advantage of the higher green resolution. They are a work in progress.
    +1 for Arkku

    Please rep this awesome individual - he/she is responsible for this:

    http://arkku.com/elite/hud_editor/

    I have more rep & that's basically from taking the pee out of....well *cough* many of you!

    Now, that is simply a travesty; sort it out, please!

  7. #7
    Originally Posted by Arkku View Post (Source)
    Here are a couple of mine:
    You know, you can push red-to-red up to 35 before it starts to overpower the main color.
    To keep enemies red then you have to never push red-to-green and red-to-blue over zero. They can be only negative or zero.

    I have a HUD with purple enemies; didn’t publish it though, thinking HUDs with purple foes were already made.
    They have the advantage of being more bright overall, as you don’t have to cut so drastically the red input from the blue output.
    Also there’s more red than green into orange; cut the red-to-green output to keep enemies red and you’re left with less “juice” to change the main color; you can do it now only through the green inputs, resulting in less brightness overall.

    But you can never have it all. Depending on what you want, something else has to be compromised. With purple foes I saw poor visibility in station menus, so I prefer red.

    With darker HUDs (dark blue/purple especially) there is also the problem of contrast over light ambiance; you can’t read your HUD. So for practicality, wanting a blue HUD, you’re kinda stuck with light blues.

  8. #8
    Originally Posted by edgepixel View Post (Source)
    But you can never have it all. Depending on what you want, something else has to be compromised. With purple foes I saw poor visibility in station menus, so I prefer red.

    With darker HUDs (dark blue/purple especially) there is also the problem of contrast over light ambiance; you can’t read your HUD. So for practicality, wanting a blue HUD, you’re kinda stuck with light blues.
    It is certainly true that because of the colour matrix approach you can never have it all. However, I disagree about contrast antd readability (in themes with purple enemies and/or dark blue/purple main colour) - I've used the blue theme linked above (or variant thereof) for way too many hours in the game (i.e., almost all of my playtime since gamma) and I don't even need to set the HUD brightness very high (in fact it is near the minimum). Menus in particular are very bright with white text.

    As for red enemies, I understand the desire to have them, but personally I think the trade-off is quite bad. And overall the choice to keep the original red as red is quite arbitrary, e.g., my blue theme keeps the original green as green, which I even prefer visually. But this is just a personal preference, your themes are very nice, just optimized for different things than mine. =)

    (Edit: Actually, I do have one experimental blue theme with red enemies, and I agree that it gets very dark - needs max HUD brightness. So, yeah, blue themes may not be very well suited to that design.)

  9. #9
    Originally Posted by Lightspeed View Post (Source)
    The white is cool ... who needs portraits? lol

    I wouldn't be surprised if these end up in the store one day.
    Considering we can adjust the colour's right now, for free .. I'd be really surprised if they took that away and then tried to charge for it. Would leave a very sour taste in a lot of people's mouths.

  10. #10
    So I tried out the first blue one. I like everything about that setup except the ship icon is fuschia. Which number in the ini would change that?

    great job by the way.

  11. #11
    Originally Posted by Gun_Star View Post (Source)
    So I tried out the first blue one. I like everything about that setup except the ship icon is fuschia. Which number in the ini would change that?
    Unfortunately you cannot change one specific thing, all of the numbers affect many colours to varying degree. That's why all the custom HUD themes end up being some kind of a compromise…

    You can try tweaking that theme here, but I doubt you'll be able to keep all the other things (such as red enemies) while substantially altering the ship icon colour.

  12. #12
    Originally Posted by Gun_Star View Post (Source)
    I like everything about that setup except the ship icon is fuschia. Which number in the ini would change that?
    Short answer is, you can surely get either one the way you want (main color, warning colors, friendlies colors, shields color, ship color), often two, very rarely three, but definitely never all of them at once.

    The best you can hope is getting a desired main color + distinct enough other colors (but it's a gamble as of what you can get), as you're not affecting individual elements, but the whole lot, through manipulating the RGB color components.

  13. #13
    I am just left wondering what is wrong with the No2O thread that makes this one necessary? Is there any difference apart from this one having nowhere near the number of schemes as that one?

  14. #14
    Originally Posted by Arkku View Post (Source)
    your themes are very nice, just optimized for different things than mine
    Thank you. Wouldn't have even started without your groundbreaking work.

    That was the idea, giving the community some other options. The desire for better friend or foe color separation in custom HUDs, that I personally had, and other people seemed to share, didn't look very well served by the HUD schemes available to the community. So I thought that was an area where I could make a contribution.

  15. #15
    Originally Posted by MalcYorks View Post (Source)
    Is there any difference apart from this one having nowhere near the number of schemes as that one?
    The difference is in the title itself. Do you care about friends and foes being as distinct as possible in your HUD? Then you can get that here.
    If you just want some new colors, you can get them anywhere else.

    Regarding NO2O, I checked that whole thread beginning to end, and the enemies are usually blue, or at best some very pale reddish/purplish. So there.

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