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Thread: System map overhaul needed

  1. #16
    +1 polite request for orrery. Those who don't want to use it can stick with the flat map, it's not going anywhere.

  2. #17
    Originally Posted by Chris Simon View Post (Source)
    I have to agree.
    I'm not a huge fan of glitter over functionality. For the same reason I prefer the station menu over some kind of "hub" (leg worshipers keep suggesting it) where one would run around, conducting business. Tidy menus and schematic maps are my thing.
    I wouldn't mind a stroll through a station to visit the local job board, or a hike to the local Legal Office to turn in my bounty claims, as long as I don't need a Prima Guide sized book of maps to find them, or a half-hour to wander my way there. But a short little hike across the landing pad and a Left-Right-Straight Ahead to get to what I need wouldn't be so bad. It's not the concept, it's How It Would Be Implemented that is worthy of concern.

    Endure and Suffer might be part of British Culture, but us non-Brits... we neither get it nor want it. ;-)

  3. #18
    Originally Posted by Riverside View Post (Source)
    And you have it already, just turn orbital lines on.
    We get it, you're not interested in the orrery map. Not sure why you insist others shouldn't be interested either when clearly they appear to be.

  4. #19
    Originally Posted by IndigoWyrd View Post (Source)
    I wouldn't mind a stroll through a station to visit the local job board, or a hike to the local Legal Office to turn in my bounty claims, as long as I don't need a Prima Guide sized book of maps to find them, or a half-hour to wander my way there. But a short little hike across the landing pad and a Left-Right-Straight Ahead to get to what I need wouldn't be so bad. It's not the concept, it's How It Would Be Implemented that is worthy of concern.

    Endure and Suffer might be part of British Culture, but us non-Brits... we neither get it nor want it. ;-)
    I wouldn't mind a stroll either. But only as an option next to the quick menu. When I feel like it. Otherwise, no matter how short a walk it would be, it would become annoying.

  5. #20
    I'd kill for the Orrery Map. I'd gladly trade CQC, Power Play, and Multicrew just to have the Orrery Map. It's a feature I would use constantly, every single time I play the game. I wish Frontier felt it was important too.

  6. #21
    Originally Posted by Jukelo View Post (Source)
    We get it, you're not interested in the orrery map. Not sure why you insist others shouldn't be interested either when clearly they appear to be.
    Because I think it's a collosal waste of time. The current system map works, it's elegant in it's simplicity & works for any system. in 4,000hrs of play I've never thought to myself 'An orrery map would help here'.

    FDev clearly have way too much on their hands already without adding stuff like this. I feel the same way about re-colouring the planets. What got pushed back to put that into Q1 2018? Something certainly did.

    The game already provides all the information you need to be able to picture how the system looks, and where you are in it imo.

  7. #22
    ED's two predecessors had both the current system map and an orrery map, and both maps were useful.

    I'd like an orrery map with a toggle for logarithmic scaling.

  8. #23
    Originally Posted by Riverside View Post (Source)

    The game already provides all the information you need to be able to picture how the system looks, and where you are in it imo.
    I`m the rare kind that sometimes likes the "fancy looking" things in my games, I like the tools to be usable but also fancy. Its a game, and the current map as said is very simple and usable but it looks boring and not fun and it screams for OPTIONAL 3d view. Why I think it needs 3d view - coz it would be nice and fun to have. Not a priority but somewhere along the line I would like to see it, its 2017 and I bet we have technology to make it happen.

  9. #24
    Originally Posted by taotoo View Post (Source)
    ED's two predecessors had both the current system map and an orrery map, and both maps were useful.

    I'd like an orrery map with a toggle for logarithmic scaling.
    IIRC they both had atmospheric landing too...

  10. #25
    Originally Posted by Chris Simon View Post (Source)
    I have to agree.
    I'm not a huge fan of glitter over functionality. For the same reason I prefer the station menu over some kind of "hub" (leg worshipers keep suggesting it) where one would run around, conducting business. Tidy menus and schematic maps are my thing.
    Why not have both. As stated though an orrey map could add a lot. Just look at the concepts that I have linked to above.

    I will not talk about elite feet and what that could add, as that is for another area.

  11. #26
    Originally Posted by Riverside View Post (Source)
    Because I think it's a collosal waste of time. The current system map works, it's elegant in it's simplicity & works for any system. in 4,000hrs of play I've never thought to myself 'An orrery map would help here'.

    FDev clearly have way too much on their hands already without adding stuff like this. I feel the same way about re-colouring the planets. What got pushed back to put that into Q1 2018? Something certainly did.

    The game already provides all the information you need to be able to picture how the system looks, and where you are in it imo.
    We have given examples of how it would help. There have been plenty of time when I would love to plan my journey through an unexplored system so I can scan them more efficiently. Also look at the link I added.

    It could add a huge amount to the game as long as it is utilised in a good way. Sure you still don't have to use it, but you may miss out on information that the 2D version wouldn't be able to tell you.

  12. #27
    Originally Posted by Riverside View Post (Source)
    IIRC they both had atmospheric landing too...
    Which I'm also looking forward to

  13. #28
    Originally Posted by Riverside View Post (Source)
    Because I think it's a collosal waste of time. The current system map works, it's elegant in it's simplicity & works for any system. in 4,000hrs of play I've never thought to myself 'An orrery map would help here'.

    FDev clearly have way too much on their hands already without adding stuff like this. I feel the same way about re-colouring the planets. What got pushed back to put that into Q1 2018? Something certainly did.

    The game already provides all the information you need to be able to picture how the system looks, and where you are in it imo.
    Any change would require time and resources. What you want, what I want, will take resources away from what somebody else wants. That's hardly an argument against anything and it's entirely up to Frontier to decide where those resources should go.
    And since the orrery is mostly a matter of taste, again I don't get why you insist: you're not going to convince anyone that they don't want an orrery.

  14. #29
    Originally Posted by Max Factor View Post (Source)
    We have given examples of how it would help. There have been plenty of time when I would love to plan my journey through an unexplored system so I can scan them more efficiently. Also look at the link I added.

    It could add a huge amount to the game as long as it is utilised in a good way. Sure you still don't have to use it, but you may miss out on information that the 2D version wouldn't be able to tell you.
    Examples so far:
    I really want it
    It would look nice
    I want to be able to plan out an optimal scanning route
    I struggle to picture in my mind where all the bodies are in 3D, unless I travel far from the orbital plane.


    We've all experienced that delay while the current system map loads while it builds the planet views. That demand's not going to change, plus you'll have scaling decisions & zoom levels to do too. Having both would only increase the workload.

    That concept art pic that we are all familiar with - do you suppose it was done before SuperCruise was put into the game, or after? SC is your orrery map, you have a key for each body & distances to it in your left nav panel, and a schematic overview in the system view. Even the best orrery will only emulate SC.

  15. #30
    Originally Posted by Riverside View Post (Source)
    Examples so far:
    I really want it
    It would look nice
    I want to be able to plan out an optimal scanning route
    I struggle to picture in my mind where all the bodies are in 3D, unless I travel far from the orbital plane.


    We've all experienced that delay while the current system map loads while it builds the planet views. That demand's not going to change, plus you'll have scaling decisions & zoom levels to do too. Having both would only increase the workload.

    That concept art pic that we are all familiar with - do you suppose it was done before SuperCruise was put into the game, or after? SC is your orrery map, you have a key for each body & distances to it in your left nav panel, and a schematic overview in the system view. Even the best orrery will only emulate SC.
    So you didn't bother looking at the concepts of what it could be used for if done well that I replied to you with.

    I suggest you have a look. But obviously I agreed that if it's only to be use as an either/or and doesn't add any more functionality then the 2D version. But I would like to think that if they do add an orrey version, then I would expect them to add gameplay reasons to have one.

    As the game stands now, there is no real need for it, it is just something I would like to see for the reasons stated. I would not put it above other developments.

    But if they add something like the mechanics in the concept I linked then, yes I would love to see that.

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