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Thread: Threadripper 1950X & Elite Dangerous Compatibility

  1. #1

    Question Threadripper 1950X & Elite Dangerous Compatibility

    Has anyone run E: D on a Threadripper 1950X yet?

    Am curious as to the experience, particularly with VR.

  2. #2
    I believe that the drivers for the games part of the processor have been improved. However i have not a Threadripper


  3. #3
    it runs fine on a TR - Fun thing is teh load which is spread across all cores/threads. On that Beast it looks like there's running nothing while your gaming.

    Performance so far is great - tho depending on the VR Set ( i tried on the Pimax Beta 5k ) - you will need a rather beefy GPU or 2 of them.

    Cheers!

  4. #4
    Titan XP in use so not an issue. Great to hear Elite runs fine. That's the only program I will not do without.

  5. #5
    Originally Posted by Thalion Solarstorm View Post (Source)
    On that Beast it looks like there's running nothing while your gaming.
    Indicates of the power reserve for the future


  6. #6
    Originally Posted by Patrick_68000 View Post (Source)
    Indicates of the power reserve for the future

    Am getting my fibre connection this weekend so streaming while playing will be a big reason to get that horsepower.

  7. #7
    I think any hi end cpu will give you similar performance. The game will not use all the cores.

    I'm sure it will run sweet, the mutli processing will be fine. rumour has it 1950x run a little slower for gaming.

    i was looking at the 1950, now considering the i9 7940.

    i think it will use 8 mainly.

    the gpu will end up being your bottle neck

  8. #8
    Originally Posted by shadragon View Post (Source)
    Am getting my fibre connection this weekend so streaming while playing will be a big reason to get that horsepower.
    Well, you have a weapon of war. Titan XP, Threadripper and fiber connection


  9. #9
    The Threadrippers are proper dual-CPU systems with two Ryzen chips on a single carrier, with each CPU having local resources (cache, RAM, PCIe lanes, …) so the OS or an application have to take care a load doesn't get shuffled between the discrete CPUs or there will be performance penalties when one CPU has to access resources of the other.

    Assuming process scheduling is sane, and the Win10 autumnal update is supposed to cater to that, it should be alright, but those systems are really more interesting for multi-process loads or attaching lots of storage or GPU compute through the many PCIe lanes than for stupid consumer tasks like games. On the upside, you could run several separate video encoders (for example you should not feel any impact from having OBS stream to several platforms at once while still keeping a high-quality local recording with multi-track audio), a bunch of virtual machines, and a moderately attractive database server in parallel with a game.

  10. #10
    Originally Posted by Shadowdancer View Post (Source)
    The Threadrippers are proper dual-CPU systems with two Ryzen chips on a single carrier, with each CPU having local resources (cache, RAM, PCIe lanes, …) so the OS or an application have to take care a load doesn't get shuffled between the discrete CPUs or there will be performance penalties when one CPU has to access resources of the other.

    Assuming process scheduling is sane, and the Win10 autumnal update is supposed to cater to that, it should be alright, but those systems are really more interesting for multi-process loads or attaching lots of storage or GPU compute through the many PCIe lanes than for stupid consumer tasks like games. On the upside, you could run several separate video encoders (for example you should not feel any impact from having OBS stream to several platforms at once while still keeping a high-quality local recording with multi-track audio), a bunch of virtual machines, and a moderately attractive database server in parallel with a game.
    I think running VMs is a really interesting angle to take - why build two machines, when you can have one machine (say Linux) running two (or more) Windows VMs with PCI passthrough? Using extra threads/GPU to encode videos to a stream means I could effectively run all the gaming machines in my house (four of them at least) one one physical machine in the basement with thin clients handling the display and inputs.