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Thread: Is owning more then one ship bad for the (your?) game?

  1. #1

    Is owning more then one ship bad for the (your?) game?

    Don't expect a WoT here as my reasons (or thinking) here is long, wordy, and perhaps a bit nebulous so I won't bore you. To sum up...

    Is the ability to own more then one ship at a time bad for the game as a whole?
    Bad for your gameplay?

    I have a feeling that it is but I expect a lot of "you're stupid" type comments and perhaps it is.
    And this is not some ridiculous request to FDev as I am a strong believer in "blaze your own trail" and folks can have as many ships as they want. It's your game.

    But would the game (probably for the Cmdr but certainly for the community) be better without this ability? Or am I experiencing onion head withdrawal? Just wondering...

  2. #2
    It would just mean selling everything and starting anew every time you want to change profession. I see no good sides to that.

  3. #3
    You should always have a second, well fitted and comfortable ship to fall back on. Not just when the re-buys, get a bit tight; but also, at such times, like the new up-dates, or even when entering a form of game play you haven't tried before. I have my Cobra, with a 650k re-buy, it is just fun to fly and there isen't much, I can't do.

    1 man, 1 ship, is a valid form of play here, not for me though.

  4. #4
    There is no hard and fast rule stating you having to have specialised ships, nor is there one stating that only having one ship makes someone a better player. With the diversity of what a player is capable of doing in the game, it makes perfect sense to have ships dedicated to specific tasks. Unless the player has chosen to only do one thing in that game, the limitations on the single multi-role ship will soon become apparent. A ship designed and fitted out for mining isn't probably the best thing to take exploring, a dedicated combat ship won't be that good as a bulk traders. This is why there are a vast and diverse ranges of ships to buy and fit out in the game.

    For me personally (since I can really only speak of my experiences), I tend to keep a very small fleet. I try not to have duplication, every ship has it's specialised niche or role and if I can't find a reason to keep a ship because I upgraded or something, then I get rid of that ship.

  5. #5
    I own a handful, meaning less than 5. Is it bad for my game? No. I wouldn´t join the "collect them all" madness, but a useful accessible combination makes life in Elite fun.

    My little fleet is manageable without big impact on my bank account. I can easily order the ships around, to have access to whatever i might need. My Type-6 transporter is for hauling 100ton payloads, while the mission runner, a Cobra Mk. III, is fast, has long range weapons and scanner mods - a sniper stealth build if you like. The Asp Explorer is my main ship and equipped as a long range swiss army knife. It does nothing good except jumping 44 ly per jump, but it has all the tools that might be needed during an exploration trip or to take on a mission here and there. The racer, a highly modified Imperial Eagle is equipped for pure fun. It has yet to receive a grade 5 dirty drive tuning, but it is already impressive with a grade 4. I have yet to decide, if i add a passenger ship to the fleet, or if i will use my Asp to enter the business.

    Having a choice is never bad.

  6. #6
    On the one hand I'm glad there's no WoT here, but on the other hand, your post is now so short it contains nothing about the train of thought that led you to this question
    But it is a fun thougth-experiment because it made me think real hard about an upside to being able to own only one ship.
    In the end I was unsuccessful: Error 404, no upside found.

    Mostly because acquiring lots and lots of credits is pretty easy. So you'd still be able to buy all the ships you want, but you're only restricted to one at a time. So you'll have to buy/sell/re-fit a whole lot more. Which is only just an inconvenience. A pretty annoying one after a while I would imagine. The only small upside (hey, I managed to find one!) imo is that you would be forced to use a ship in roles you wouldn't ordinarily use it for, which might be interesting. But you'd be doing that only to avoid having to sell it end buy and re-equip another one. (Which is a negative incentive)
    So it's a no from me.

    I am interested in what made you ask this though?

  7. #7
    I really don't see how limiting your inventory to a single ship would be beneficial gameplay-wise. Especially given that the acquisition of 'stuff' (credits, ships, modules, etc.) is a large part of the game already.

    Yay capitalism.

  8. #8
    Originally Posted by Jenner View Post (Source)
    I really don't see how limiting your inventory to a single ship would be beneficial gameplay-wise. Especially given that the acquisition of 'stuff' (credits, ships, modules, etc.) is a large part of the game already.

    Yay capitalism.
    It is just maxing out the bank account.

  9. #9
    Originally Posted by DukeIronHand View Post (Source)
    Don't expect a WoT here as my reasons (or thinking) here is long, wordy, and perhaps a bit nebulous so I won't bore you. To sum up...

    Is the ability to own more then one ship at a time bad for the game as a whole?
    Bad for your gameplay?

    I have a feeling that it is but I expect a lot of "you're stupid" type comments and perhaps it is.
    And this is not some ridiculous request to FDev as I am a strong believer in "blaze your own trail" and folks can have as many ships as they want. It's your game.

    But would the game (probably for the Cmdr but certainly for the community) be better without this ability? Or am I experiencing onion head withdrawal? Just wondering...
    I understand your question but at the same time do not see your reasoning. Do you feel in reality (though this is not reality) a person is unlikely to own more than ship? Or that owning more than one ship is a distraction? I own two cars. Do I have less enjoyment than one who owns one or more?

    Chief

  10. #10
    I am of the "Collect Them All" madness. There are only 3 ships left for me to acquire. Cutter, Corvette and Beluga.

    2 of them I am still working on ranks and the Beluga I just haven't got around to yet. Not sure having these or not not having them is good or bad. I don't quite understand your reasoning on why owning more than I 1 ship is bad either. Could you expound upon why you think it would affect the game?

    Caliber_az

  11. #11
    OP [DukeIronHand] - you can play the game ANY WAY you want to. It is part of the charm of Elite.

    If you don't want to own more than one ship at a time, play it that way. If you look at the forum or YouTube, you will note that commanders impose all sorts of voluntary restrictions for fun - one recently got triple elite with just their original sidewinder - never buying another ship. Others always fly flight-assist off. And we haven't even started delving into what the actual players dress up in (or fail to dress up in) whilst playing the game...

    My return question is: why would you advocate putting your restrictions on the rest of the player community? Or have I misunderstood?

  12. #12
    I have 2 ships at present - A Vette which does all kinds of things for general gameplay (different modules stored for whatever task I set myself for) and my Python. When I first started with Elite, the Python for me was and still is my favorite ship and I spent so much time in it to gring my way up to get the Vette. I've sold it and others many times over and have primarily played with one ship throughout my experience with ED.

    I use my Vette mostly now but as has already been mentioned, having a fall back ship can be useful - especially for the likes of CG's where the rebuy is a lot less.

    V2k.

  13. #13
    Originally Posted by Viper2kUK View Post (Source)
    I have 2 ships at present - A Vette which does all kinds of things for general gameplay (different modules stored for whatever task I set myself for) and my Python. When I first started with Elite, the Python for me was and still is my favorite ship and I spent so much time in it to gring my way up to get the Vette. I've sold it and others many times over and have primarily played with one ship throughout my experience with ED.

    I use my Vette mostly now but as has already been mentioned, having a fall back ship can be useful - especially for the likes of CG's where the rebuy is a lot less.

    V2k.
    Is that a system or the name of a station; the place you have your ships currently docked?

  14. #14
    I'm not sure I understand the OP, but if i were to relate ED to an RPG, I might be able to make sense of it. In RPGs where any character can be outfitted to any role, the charm of the character is lost. Being forced to figure out a way to use your characters as they are to solve the quest is what makes the game fun. Re-specing for each quest is lame.

    I just don't think that works in ED. The game doesn't have too much flexibility in how you solve missions. Sure, there are a few missions types that can be solved via SRV or from the ship, but for example, why can't haulage missions be done in multiple trips, there is enough time in the mission for several back and forths?

  15. #15
    For me, ED is all about the ships.

    You buy a ship, get an idea of what it can do, get a different idea for what you want it to do and then most of your "gameplay" revolves around gaining access to the resources (credits, rank, permits, engineers, mat's etc) required to realise your ideas.
    Restricting players to one ship at a time would massively detract from the stuff you elect to do in the game and it'd cause frustration when people decide to revert to a previously owned ship.
    So, no. Multiple ship ownership FTW.

    Regarding whether an individual's abilities suffer as a result of flying different ships, Sun Tzu is supposed to have said "I do not fear the man who practices a thousand strikes once. I fear the man who practices one strike a thousand times".
    He had a point but, thing is, you can learn your "one strike" and you should be able to carry it out with any sword.

    I'm sure that a person who flies one ship constantly knows it better than somebody who flies a dozen different ships.
    Whether or not that knowledge will regularly mean the difference between victory and defeat is debatable though.

    I'm sure there are players who never fly any ship for long enough to learn it's strengths and weaknesses but I suspect most of us probably know our ships (however many we own) well enough that it wouldn't be the deciding factor in any combat.

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