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Thread: Anti Xeno Combat Initiative and Ship Outfit Suggestions for All

  1. #1

    Anti Xeno Combat Initiative and Ship Outfit Suggestions for All

    Due to the lack of in-game tools to quickly assemble or find like-minded Cmdrs to combat the xeno threat, I suppose it's time to create a public discord for Cmdrs to have an easier time enjoying the Thargoid content.

    At the same time, I am aware that smaller vessels and anything other than the large 3 + Beluga + Gunship pretty much cannot or have a difficult time soloing the Cyclops variant. With the fast approaching threat such as the Basilisk variant and who knows what else, it's important to help other Cmdrs catch up or at least become knowledgeable in combating the incoming threat.

    Therefore, this group is created to both educate the inexperienced and coordinate the veterans.

    I chose not to place this thread in "Dangerous Groups" for that it technically isn't a player group, just a placeholder platform for Xeno-hunting Cmdrs to get together since the game lacks the LFG tool right now.

    >>>Discord Group Link<<<


    Hello,



    This is the Anti Xeno Initiative, home to learning how to combat the xeno threat and eliminating them.


    Guidelines are simple:


    1. You do not need the best ship in the world to engage the xeno threat, as long as you have a medium hardpoint on your ship, you can contribute and learn.


    2. We aim to protect ourselves and also take the offense on eliminating the xeno, only join if you can identify with that.


    3. This is meant to be a learning environment as well as a place to stage highly coordinated strikes.


    4. Do not be an annoyance to others, member disputes are to be settled privately. Do not hesitate to contact me.


    5. Have fun taking down the xeno.


    Sincerely,


    Cmdr Gluttony Fang


    Guide to combating Thargoid Interceptor:

    https://forums.frontier.co.uk/showthread.php/380292-How-to-Solo-a-Thargoid-Interceptor-Video



    Suggested/estimate outfits (prices arranged from lowest to highest, accommodating travel by adding fuel scoop, which can be swapped out) [Mine Launcher = Flak launcher] [Empty utility = Xeno scanner/Field neutralizer] [Empty hardpoint = conventional weapon]:

    General rule of thumb is:

    1. Don't bother with a repair limpets unless you have friends or have the speed to stay out of Interceptor's range.

    2. Always fit module protection if your shielding is not reliable.

    3. Fighter bay is bae.

    4. Shields are important, slot SCB if you have the internals.

    5. Prioritize on increasing your hull integrity.



    Support Level [Difficult/impossible to hold your own]:



    Cobra Mk III: [You're here to get your feet wet, making sure you can run away with your speed and maybe dropping a few missiles or magazines of multi-cannons]

    https://eddp.co/u/hWVWkZsi 7.5 Mil

    Viper Mk IV: [Okay, you can exchange a few hits with the Interceptor, but don't let it focus you]

    https://eddp.co/u/K3XMoxM9 9.5 Mil

    Keelback: [Alright, you are bringing fighters, and can tank a few hits, not defenseless against the swarm thanks to your fighters]

    https://eddp.co/u/2K3dxwh4 14 Mil

    Asp Explorer: [Okay, you can tank a few hits and quick enough to escape/maneuver out of the way relatively well]

    https://eddp.co/u/MA1nYRmU 47 Mil



    Strike Level [You can hold your own, but you still depend on larger or more vessels to shoulder the threat]:




    Courier: [Very maneuverable, you won't do well on your own, but you pack a punch and versatility for a very affordable price)

    https://eddp.co/u/Z3XjGwmz 10 Mil

    Assault Ship: [Very maneuverable, you can get in and out and hit pretty hard and tank just as well, just don't let the swarm go after you.]

    https://eddp.co/u/zZa74CFj 88.5 Mil

    FDL: [Very maneuverable, in and out, fast, tanky, meta as always. You can even handle the swarm since you have five size 2/2+ hardpoints]

    https://eddp.co/u/ZXHBdVNu 128 Mil

    Clipper: [Speed is your everything, but your convergence is terrible]

    https://eddp.co/u/dMxweDkg 141 Mil

    Python: [Very reliable, and speedy if engineered]

    https://eddp.co/u/T4ld6srS 237 Mil


    Flagship Level [You can solo at least the Cyclops variant of the Thargoid Interceptors, and act as the lead ship for a wing of dependent ships]



    Gunship: [Cheapest ship to get into soloing the Cyclops, you are not fast, so take advantage of your tanky hull and numerous hardpoints]

    https://eddp.co/u/uBkxeCTX 135.5 Mil

    Beluga: [Why you would take a touring vessel into alien combat I will never know, but you are potent, for sure]

    https://eddp.co/u/SeCEDW6p 303.5 Mil

    Anaconda: [Currently the best ship to use with the arrival of size 3 AX weaponry, it is the only ship that can take advantage of having 4 size 3 AX weapons and has great convergence on top of it.]

    https://eddp.co/u/xK1ljdFL 601 Mil

    Corvette: [Your convergence might not be as good as the Conda's, but you can maneuver very well, which is good against the interceptors]

    https://eddp.co/u/t5NVU2ne 719 Mil

    Cutter: [Expensive as hell for an average pilot, forget about turning, ever, but you can run away effectively]

    https://eddp.co/u/zeCYvrPT 1 Bil




    Some fun footage:

    (Strong language)







    Strange wake after Basilisk Destruction (credit to Cmdr bagofholding):



  2. #2
    Sounds good....
    have two ships built now, the FAS and FGS but have the funds / rank to build others...
    Normally on nightly 21:00 CET.

  3. #3
    What about the dropship? Where do you reckon it'd fall in your hierarchy?

  4. #4
    FAS is capable of soloing.

  5. #5
    Excellent initiative, will join the discord tonight after work. Thank you commander!

  6. #6
    Originally Posted by Goose4291 View Post (Source)
    What about the dropship? Where do you reckon it'd fall in your hierarchy?
    It all depends on player skill. I might be considered a skilled pilot but I know there are so many in Elite that haven't made themselves known to the community who can fly much better than me.

    The Dropship falls into the Strike category, just like the FAS.

    Originally Posted by andrak View Post (Source)
    FAS is capable of soloing.
    Wow, I would be very impressed, I would think eventually it will succumb to module damage due to bad shielding. For now I will keep it where it is since it sounds like a pretty difficult feat to accomplish.

  7. #7
    Just got my hands on the Ax1 taipan (haven't tried it out though) so this might be as good a time as any to start fighting the goids, so I might join in.
    I'm just a bit weary about fighting them atm, since they are not that hostile yet, but on the other hand, I wanna be prepared

  8. #8
    Thank you for this post. In particular, the ship builds.

    I've read your other thread/watched your videos and was hoping you might share your build advice.

    I currently have an AX Gunship (with AX Taipans) on standby, but it needs to be engineered. I have the cash to build a second Cutter for pure AX purposes, and really wanted build advice on that. I'm not sure if I want to commit that much though. I have a little over a billion credits in cash, which could easily buy that Cutter... but may need to save the money for the upcoming Type 10 (I'm betting the Chieftain is far enough off that I can make the money back by then).

  9. #9
    Hi! Thanks for an awesome thread!

    What are your thoughts on the Python? I can’t risk the buyout on my corvette right now, so maybe Python is my best choice at the moment?

    Thanks!

  10. #10
    Originally Posted by Gerdofal View Post (Source)
    Hi! Thanks for an awesome thread!

    What are your thoughts on the Python? I can’t risk the buyout on my corvette right now, so maybe Python is my best choice at the moment?

    Thanks!
    It's viable, I'll add it.

  11. #11
    Currently outfitting an anti-thargroid FGS build in the bubble and running through the engineering cycle on key modules. Example of the target build (all ENG rolls maxed, for illustrative purposes, dumbfire and MC stand for the AX variants, two utility slots empty for the AX scanner and anti-neutralizer, flak cannon in the L module):

    https://eddp.co/u/zFnv9ngt

    Would appreciate some feedback before I move this to Pleiades with limited ability to exchange engineered modules. Target is to be able to solo a cyclops variant.

    Thanks!

  12. #12
    My FGS is quite similar - dropped the flak cannon as I found it just wasted time I could've been shooting the main ship - I still find the swarm on cyclops can be left wandering off by itself a lot of the time. I actually found I had to watch the fighter as he would bring them back into play if I wasn't carefull.
    I have less armour as I like to carry a corrosive rack to pick up anything interesting - dropped a Thargoid probe I had found at one point to distract a cyclops from an escape pod I was rescuing
    Knowing when to get out of Dodge is the best tactic to master- worst I've had is 28% hull before having to cut and run solo.
    The AI has got better - but, my best solo attempt has still been in my Python the first week they appeared - I got one to 8% on last heart and ran out of ammo - so Python still seems very viable to me.
    For groups taking on the Basilisks I would think a small ship could make a good dedicated "flak" boat to take out the Tharglets - least till\if we get a flak fighter.
    I also have a heavily armoured Anaconda designed to ship passengers - fitted with ax fighters, flak , regular weapons and anti pulse - figure it might come in handy once stations start to get hit - with luck we might get a lot of refugees needing shipped out.

  13. #13
    Originally Posted by Duderama View Post (Source)
    Currently outfitting an anti-thargroid FGS build in the bubble and running through the engineering cycle on key modules. Example of the target build (all ENG rolls maxed, for illustrative purposes, dumbfire and MC stand for the AX variants, two utility slots empty for the AX scanner and anti-neutralizer, flak cannon in the L module):

    https://eddp.co/u/zFnv9ngt

    Would appreciate some feedback before I move this to Pleiades with limited ability to exchange engineered modules. Target is to be able to solo a cyclops variant.

    Thanks!
    That's a very similar build to what I'm using. I haven't been killed by a cyclops yet in that ship, however I'm not good enough to take one solo at this point. Had to rearm twice last night in a wing.

  14. #14
    Basilisk at Electra 6 - Hogan class ship - went totally berzerk on me - that's my first death to an AI since beta - scooped a pod out from his tractor beam and he went of his nut

  15. #15
    Dumb question but why the fuel scoops?

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