Page 13 of 13 FirstFirst ... 3910111213
Results 181 to 188 of 188

Thread: Anti Xeno Combat Initiative and Ship Outfit Suggestions for All

  1. #181
    I've been thinking that the Type-10 Defender would be a good flagship around which an Anti-Xeno wing could be built. I've watched video of a Commander take down a Cyclops solo in a Defender and come out the other side with 83% hull left. Something that can hang out around the edge of the battle and provide support while the rest of the wing aggros it.

    -AX Multi-cannon turrets in the 4 large slots for standoff weaponry
    -Remote Release Flak Launchers in the 3 medium slots to help with the Tharglets
    -Beam Lasers in the small slots with the Regeneration Sequence effect to help with wingmates' shields
    -Shield Boosters, Shutdown Field Neutralizer, and Xeno Scanner for Utilities
    -Class 8 Shield Generator
    -Class 7 Fighter Hangar with AX Taipans, one each for an NPC and a multicrew member
    -Class 6 Cargo Rack for Limpets
    -Class 3 Repair Limpet and Decontamination Limpet Controllers to help with damage control
    -Class 5, 4, 3, and 2 Hull Reinforcements in the rest of the slots
    -3 Wingmen flying something maneuverable and hard hitting like Fer-de-Lances with AX weaponry

    If I had the credits and the motivation to fight Thargoids, I probably would want to try this out someday.

  2. #182
    Originally Posted by damon8r351 View Post (Source)
    I've been thinking that the Type-10 Defender would be a good flagship around which an Anti-Xeno wing could be built. I've watched video of a Commander take down a Cyclops solo in a Defender and come out the other side with 83% hull left. Something that can hang out around the edge of the battle and provide support while the rest of the wing aggros it.

    -AX Multi-cannon turrets in the 4 large slots for standoff weaponry
    -Remote Release Flak Launchers in the 3 medium slots to help with the Tharglets
    -Beam Lasers in the small slots with the Regeneration Sequence effect to help with wingmates' shields
    -Shield Boosters, Shutdown Field Neutralizer, and Xeno Scanner for Utilities
    -Class 8 Shield Generator
    -Class 7 Fighter Hangar with AX Taipans, one each for an NPC and a multicrew member
    -Class 6 Cargo Rack for Limpets
    -Class 3 Repair Limpet and Decontamination Limpet Controllers to help with damage control
    -Class 5, 4, 3, and 2 Hull Reinforcements in the rest of the slots
    -3 Wingmen flying something maneuverable and hard hitting like Fer-de-Lances with AX weaponry

    If I had the credits and the motivation to fight Thargoids, I probably would want to try this out someday.
    I went with a class-7 shield G5 reinforced with about 5 heavy duty SBs and a class-8 SCB. Worked pretty well, but even when the shields did drop, not much happened with all that armor. Had two class 4D MRPs helping, though, and lots of engineered HRPs.

  3. #183
    Originally Posted by JonathanBurnage View Post (Source)
    Best fighter is GU-97. Super agile so lasts ages - even the swarm has trouble hitting it. Just use it as a distraction.
    Yes and no . Yes it is true it is super agile but it was nice when i was starting to learn what is going on , now after i learned some tactics and started to fly FAOFF more and shoot swarm as soon as possible i don't need distraction. All i need is more firepower , and AX F with skilled pilot is like extra medium AX MC . At least keeps Cyclops from regenerating when i do some bad maneuvers and let him get away from my MC range.

    In many cases i don't even lose shields anymore during the fight

    Btw anyone tried a Cutter? I have a feeling it might suit anti-cyclops role thanks to speed because i boost away FAOFF a lot during my fights to avoid most of the big hits. On top of that extra flak might be helpfull as sometimes 2 are not enough to deal with swarm , and those huuuuge shields .....


  4. #184
    Anyone tried the Decontamination Limpets.

    Whilst cooking of the caustic missile goo works, the GalNet suggests they have some repair capacity too so maybe worth while?

  5. #185
    Originally Posted by Vasious View Post (Source)
    Anyone tried the Decontamination Limpets.

    Whilst cooking of the caustic missile goo works, the GalNet suggests they have some repair capacity too so maybe worth while?
    if you have found a vendor - please post it in that topic:
    https://forums.frontier.co.uk/showth...nation-Limpets

  6. #186
    Originally Posted by Karamon View Post (Source)
    Yes and no . Yes it is true it is super agile but it was nice when i was starting to learn what is going on , now after i learned some tactics and started to fly FAOFF more and shoot swarm as soon as possible i don't need distraction. All i need is more firepower , and AX F with skilled pilot is like extra medium AX MC . At least keeps Cyclops from regenerating when i do some bad maneuvers and let him get away from my MC range.

    In many cases i don't even lose shields anymore during the fight

    Btw anyone tried a Cutter? I have a feeling it might suit anti-cyclops role thanks to speed because i boost away FAOFF a lot during my fights to avoid most of the big hits. On top of that extra flak might be helpfull as sometimes 2 are not enough to deal with swarm , and those huuuuge shields .....

    https://i.imgur.com/ZilrSx6.png
    I use it every time I destroy a heart, when his shields go up and he comes at you all lightning-happy. The fighter wears down the shields (they decay in time); by the time the fighter is destroyed his shields are down or almost down. In the meantime I can be dodging caustic missiles and neutralising shutdown pulses whilst the fighter is distracting.

    IMO the Ax fighter is a red herring that hinders more than it helps. It can help exert hearts but not destroy them, and it makes the interceptor manoeuvre like crazy, making it harder for you to hit the exerted heart. I don’t re-engage until the fighter is destroyed and the interceptor is focused on me again. The additional firepower is not necessary - twin C3 Ax multis and twin Ax missiles are more than sufficient. Four C3 Ax multis also works on Anaconda.

    Some people do fly Cutter, and do it well. Personally I wouldn’t because of its supertanker-like agility, but that’s just my opinion. One flak is all you need - one well-timed shot will do more damage than two or three poor ones. I fly Corvette and have just one flak on the C3 hardpoint - the swarm isn’t a problem. Shields are also more than adequate - I can’t remember the last time a Cyclops managed to knock them down. Ultimately, fly what you are happiest with and know best - there are plenty of ships that can solo a Cyclops.

  7. #187
    That part about destroying panic shields is interesting , i didn't think about this , most of the time i kept flying FAOFF in range of my AX MC and just shoot them down . It is worth to try Gu87 with fixed beams

  8. #188
    Originally Posted by Karamon View Post (Source)
    That part about destroying panic shields is interesting , i didn't think about this , most of the time i kept flying FAOFF in range of my AX MC and just shoot them down . It is worth to try Gu87 with fixed beams
    Either fixed or gimballed. Most of the benefit is that it buys you time - his shield decays by itself - but the energy weapons help too. It’s also satisfying to turn the tables and watch the Thargons swarming around the little GU-97 in a futile attempt to hit it. Their aim generally isn’t good enough - normally they only get it when they turn into kamikaze missiles.

Page 13 of 13 FirstFirst ... 3910111213