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Thread: Analysis of Fully Upgrading an Anaconda with the New Engineer Design

  1. #1

    Analysis of Fully Upgrading an Anaconda with the New Engineer Design

    Originally posted by CMDR Edward Tivrusky VI

    Reference Loadout

    Three rolls each of grades 1-4, instead of rolling grade 5 without prerequisites, requires 900 additional material quantity and 50 material types that would otherwise be unnecessary. The required firmware quantity is doubled.

    Material Grade 1 Grade 2 Grade 3 Grade 4 Grade 5 All Grades
    Total Materials 102 204 306 288 326 1226
    Distinct Materials 12 24 34 39 31 80
    Abnormal Compact Emissions Data 8 8
    Antimony 8 8
    Arsenic 4 4
    Atypical Disrupted Wake Echoes 3 3 6
    Biotech Conductors 8 8
    Cadmium 3 8 11
    Carbon 15 18 18 51
    Chemical Distillery 3 3 6
    Chemical Manipulators 3 12 15
    Chemical Processors 6 3 9
    Chromium 6 15 21
    Compound Shielding 20 20
    Conductive Ceramics 9 9 10 28
    Conductive Components 18 12 3 33
    Conductive Polymers 6 6
    Configurable Components 3 3
    Core Dynamics Composites 20 20
    Cracked Industrial Firmware 3 16 19
    Datamined Wake Exceptions 4 4
    Decoded Emission Data 6 6
    Distorted Shield Cycle Recordings 3 9 9 21
    Divergent Scan Data 3 3
    Eccentric Hyperspace Trajectories 3 3
    Electrochemical Arrays 12 12
    Exceptional Scrambled Emission Data 3 3
    Exquisite Focus Crystals 4 4
    Focus Crystals 12 18 30
    Galvanising Alloys 3 3
    Germanium 3 3 15 21
    Grid Resistors 6 6 6 18
    Heat Conduction Wiring 3 3 3 9
    Heat Dispersion Plate 6 3 9
    Heat Exchangers 6 6
    Heat Vanes 6 6
    High Density Composities 18 6 12 36
    Hybrid Capacitors 12 18 3 33
    Imperial Shielding 6 6
    Inconsistent Shield Soak Analysis 9 9
    Iron 15 15 15 45
    Irregular Emission Data 3 3
    Manganese 3 3 9 15
    Mechanical Components 6 8 14
    Mechanical Equipment 6 9 15
    Mechanical Scrap 9 6 6 21
    Mercury 3 3
    Military Supercapacitors 20 20
    Modified Comsumer Firmware 6 9 9 24
    Molybdenum 12 16 28
    Nickel 12 15 12 39
    Niobium 12 20 32
    Pharmaceutical Isolators 4 4
    Phase Alloys 3 4 7
    Phosphorus 9 6 9 24
    Polymer Capacitors 9 14 23
    Precipitated Alloys 6 6
    Proprietary Composites 18 8 26
    Proto Heat Radiators 8 8
    Proto Light Alloys 3 3
    Refined Focus Crystals 6 22 28
    Ruthenium 4 4
    Salvaged Alloys 3 6 9
    Selenium 6 6 12
    Shield Emitters 30 30 60
    Shield Sensors 15 15
    Shielding Sensors 3 3
    Specialised Legacy Firmware 6 6 3 15
    Strage Wake Solutions 3 3 6
    Sulphur 18 9 12 39
    Tagged Encryption Codes 3 3
    Technetium 12 12
    Tellurium 4 4
    Thermic Alloys 8 8
    Tin 12 12
    Tungsten 12 15 20 47
    Unexpected Emission Data 6 4 10
    Untypical Shield Scans 10 10
    Unusual Encrypted Files 3 3
    Vanadium 6 9 18 33
    Worn Shield Emitters 3 3
    Zinc 12 12

  2. #2

  3. #3
    Guess I finally gonna get my anaconda before the update comes... jeezz 900! and I don’t use limpets...

    I mean that’s frightening!

  4. #4
    nice table, clearly shows the big problem with the new approach to engineering. We all hoped for less grind, and here is what comes...

  5. #5
    Assuming one can dial-in future benefits of higher grades with the G1 roll, this will still be much faster, combined with the new material limits (which I don't particularly like), for anyone who is inclined to average more than a few G5 rolls to get what they want in the current system.

    It will be slower for those who would just take whatever fate handed them on the first roll, but as the odd of getting something good are pretty mediocre, I still have difficulty buying the argument that more effort will be required for similar final effect under the new system, even for casual players.

  6. #6
    Originally Posted by Morbad View Post (Source)
    It will be slower for those who would just take whatever fate handed them on the first roll, but as the odd of getting something good are pretty mediocre, I still have difficulty buying the argument that more effort will be required for similar final effect under the new system, even for casual players.
    There is big diffrence in what people consider good, balancing the whole thing only towards one group of players and there definition and make it worse for the others is not what I call good change. Make it better for everybody, or at the very least don't make it worse for anybody.

    which also doesn't seem so difficult to do, just put in a option to go straight to G5. What I then get can be worse then what I get going for the grind but thats not a problem for people like me who don't re-roll much as we are not going for godrolls anyway, I also can happily life without special effects.

  7. #7
    Originally Posted by Bomba Luigi View Post (Source)
    which also doesn't seem so difficult to do, just put in a option to go straight to G5. What I then get can be worse then what I get going for the grind but thats not a problem for people like me who don't re-roll much as we are not going for godrolls anyway, I also can happily life without special effects.
    Good idea!
    https://forums.frontier.co.uk/showth...-tracking-quot

  8. #8
    I'm not sure what the grade 5 hangup is. If you get a good grade 1 and the next few grades are guaranteed to be upgrades over what came before, you could probably get a vessel in the new system by only going to grade 3 or 4, that was overall superior to a single grade 5 roll per module in the current system, even if I make very conservative assumptions about any blueprint changes.

    It's the stats of the modules that matter, not how many nut icons it has.

  9. #9
    Originally Posted by Morbad View Post (Source)
    I'm not sure what the grade 5 hangup is. If you get a good grade 1 and the next few grades are guaranteed to be upgrades over what came before, you could probably get a vessel in the new system by only going to grade 3 or 4, that was overall superior to a single grade 5 roll per module in the current system, even if I make very conservative assumptions about any blueprint changes.

    It's the stats of the modules that matter, not how many nut icons it has.
    You talk about how in the new system I get something better but thats not my problem, my problem is the grind increase you descirbe to get there. Current mods not being powerful enough isn't exaclty a problem I have with the system.

  10. #10
    As a hoarder that dislikes swapping modules so I own a ship for each role... this thought scares me.

  11. #11
    nuts.

    absolute nuts.

  12. #12
    OMGWTFBBQ.

    I understood that it would be bad. Just not that bad lol.

    Better start pilling those G5 now I guess

  13. #13
    Yikes.

    This seems like an absurd amount of material collection for one ship, even if you factor in the materials broker and storage increases.

  14. #14
    Any exact date when this new system will be implemented? In another words, how much time do I have to finish mats/data grinding?
    Seriously asking.

  15. #15
    Originally Posted by ExoForce View Post (Source)
    Any exact date when this new system will be implemented? In another words, how much time do I have to finish mats/data grinding?
    Seriously asking.
    With any luck.. it wont be.

    They are sugested changes nothing concrete hence the feedback request. But i think something like q1 or 2 of next year has been banded about as the time scale for the changes.. whatever they turn out to be

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