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Thread: Distant Worlds II - Roles - Fleet Truckers

  1. #1

    Lightbulb Distant Worlds II - Roles - Fleet Truckers

    REGISTRATION FOR Rare Commodity GATHERERS IS OPEN HERE
    Discord for Fleet Truckers, here.
    08/12//2018 - Outfitting guide released:
    https://forums.frontier.co.uk/showthread.php/462605-Distant-Worlds-II-The-Outfitting-Guide?p=7228549

    Fleet Truckers


    In Distant Worlds II, Fleet Logistics is a roleplay role that calls on the expedition's best haulers, truckers and traders, to keep the fleet afloat.
    It is a meta-game that adds an added sense of realism to the distant worlds endeavour that is loosely based on the original Distant World's Cargo Haulage role.

    Originally Posted by Erimus View Post (Source)
    It is said that our first encounter with the Thargoids will determine our relationship with them. If we are hostile, expect to die. If there are Thargoid outposts out there that we somehow stumble upon, and they allow us to dock, having trade goods may be a good idea. Just don't take bug spray, they may get the wrong idea!

    There is one major and two supporting roles in Fleet Logistics, The Truckers, followed by the warehouse and the gatherer.
    Truckers
    Some of you may remember me as the pilot of the flagship of the Distant Worlds Expedition.


    Photo credits to CMDR simonharrison.
    I flew a type 9 before there were engineers with a measly jump range of 18.2 ly. But most importantly than that, I didn't bring a type-9 out in the black for no reason. I brought Cargo to trade!
    64 tons of cargo was collected a day before the expedition, some by myself, others donated with credits to themselves or their faction, written in a manifest. The idea was the bring these rare commodities from the bubble to the other end of the galaxy, in hope to trade with new found alien races or for our mutual enjoyment at the party at the edge of the abyss. It was an amazing experience to be a carrier of a collected assortment of rares, each with their own stories and histories.

    This year, We should go bigger!

    There are a total of 129 available rare commodities found in the galaxy and I think we should bring one of each (and probably a few spares) to Beagle Point.


    I only managed to acquire 40 different rares from the bubble to Beagle Point and only had a day to gather them. This year... this expedition, with much more time to plan this, we can haul all of them with redundancies to boot!
    Truckers will be preloaded with one of 45 tons of rares for their platform. The current idea of how to allocate rares based on platform is in the Discord. If you wish to sign up as a trader, you must sign up for the distant worlds expedition and join us on the journey.

    The support roles
    Before the expedition begins, we'll need volunteers to help collect and stores rares. Here is a description of two support roles and what will occur.

    Gatherer
    Gatherers are pilots who will gather all the rare commodities prior to launch. They may not be coming on the expedition so anyone can help, not just expedition members.
    Gatherers will drop their rares off with a CMDR who will be flying a warehouse ship.
    When it gets closer to launch day, Tradeships will be preloaded with these rares.
    A medium ship to gather the rares would be best. Join the discord at the top of this post to help out.

    Warehouse
    Warehouses are ships involved in helping store rare commodities that the gatherers pickup for safekeeping until before the expedition for preloading onto the Truckers.
    They require a large ship with large cargo space. A type 9 at least with an Imperial Cutter at best. They wouldn't be able to play using their warehouse account very much as it may risk losing the rares.
    This is an advance CMDR role only recommended for CMDRs with multiple spare accounts... to spare.

    Prep Week Preload
    Gatherers will gather all rares and store them in warehouse ships. This should be completed at latest, one month before the expedition.
    one-two weeks before the expedition launch, truckers will be preloaded with rare commodities from the warehouse ship from a private group.
    They will sit tight until launch date.

    Outfitting Guide

    There will be an outfitting guide for folks interested in trucking located here:
    https://forums.frontier.co.uk/showth...49#post7228549
    Watch this psace.

    Let me know if you have any questions or feedback. If you like this, or know someone who's interested, share it. See you! ^^

    Notes:
    With regards to carrying the water needed. I refer you to this diagram which I've yet to figure out how much water would be needed based on Transhab.
    Personally I think it's too tedious for a meta-game mechanic and if we really needed more water, in universe wise, we could just mine it from ice asteroids. Food is much harder to come by. With regards to the gargantuan amount of food we have to bring, remember that it's dependent on how many people will be coming, and we can definitely make it easier or harder depending on how we feel about the outcome and what we deem to be the efficiencies of hydroponics in limited spaces in our ships.

    List of all rares and their locations produced from the fine folks in the Rare Commodity List thread, updated 2018-02-15

    16 Lyrae Budrys Ring Lyrae Weed
    17 Lyrae Langford Enterprise Ultra-Compact Processor
    36 Ophiuchi (Independent) Katzenstein Dock (4,218,813ls) Ophiuch Exino Artefacts
    39 Tauri (Independent) Porta (990ls) Tauri Chimes
    47 Ceti (Empire) Glushko Station (600,000ls) Aepyornis Egg
    47 Ceti (Empire) Kaufmanis Hub (600,000ls) Ceti Rabbits
    9 Aurigae Hunt Enterprise (66,200ls) Saxon Wine
    Aegaeon (Federation) Schweikart Station (11,600ls) Chateau De Aegaeon
    Aerial (Independent) Andrade Legacy (180ls) Eden Apples of Aerial
    Alacarakmo (Independent) Weyl Gateway (16ls) Alacarakmo Skin Art
    Alpha Centauri Hutton Oribtal (0.22ly) Hutton Mug
    Alpha Centauri (Federation) Hutton Oribtal (0.22ly) Centauri Mega Gin
    Altair (Federation) Solo Orbiter (667ls) Altairian Skin
    Alya (Independent) Malaspina Gateway (540,000ls) Alya Body Soup
    Anduliga (Empire) Celsius Estate (626,220ls) Anduliga Fire Works
    Any Na (Federation) Libby Orbital (581ls) Any Na Coffee
    Arouca (Independent) Shipton Orbital (410ls) Arouca Conventula Sweets
    Arque (Alliance) Baird Gateway (586ls) Shan's Charis Orchid
    AZ Cancri (Fedration) Fisher Station (16ls) Az Cancri Formula 42
    Baltah'Sine (independent) Baltha'sine Station (356Ls) Baltha'sine Vacuum Krill
    Banki (Federation) Antonio De Andrade Vista (531,869ls) Banki Amphibious Leather
    Bast (Federation) Hart Station (202ls) Bast Snake Gin
    Belalans (Empire) Boscovich Ring Belalans Ray Leather
    Bento Snow Moon Crystalline Spheres
    Borasetani (Alliance) Katzenstien Terminal Borasetani Pathogenetics
    CD-75 661 (Empire) Kirk Dock (339ls) CD-75 Kitten Brand Coffee
    Cherbones (Alliance) Chalker Landing (576,740ls) Cherbones Blood Crystals
    Chi Eridani (Federation) Steve Masters station (2,184ls) Chi Eridani Marine Paste
    Colonia (Independent) Jaques Station Jaques Queintian Still
    Coquim (Empire) Hirayama Installation (606ls) Coquim Spongiform Victuals
    Crom Chorel Survay Crom Silver Fesh
    Damna (Independent) Nemere Market (2,532ls) Damna Carapaces
    Delta Phoenicis (Empire) Trading Post (3760ls) Delta Phoenicis Palms
    Deuringas (Federation) Shukor Hub (798ls) Deuringas Truffles
    Diso (Alliance) Shifnalport (284ls) Diso Ma Corn
    Eleu (Independent) Finney Dock (333ls) Eleu Thermals
    Epsilon Indi Mansfield Orbiter (143ls) Indi Bourbon
    Eranin (Independent) Azeban City (290ls) Eranin Pearl Whiskey
    Eshu (Empire) Shajn Terminal Eshu Umbrellas
    Esuseku Savinykh Orbital (275ls) Esuseku Caviar
    Ethgreze (Alliance) Bloch Station (348ls) Ethgreze Tea Buds
    Fujin (Independent) Futen Spaceport (559ls) Fujin Tea
    Geawen (Independent) Obruchev Legacy (426,261ls) Geawen Dance Dust
    George Pantazis (Fedration) Zakam Platform (45ls) Pantaa Prayer Sticks
    Geras (Federation) Yurchikhin Port (1,052,931ls) Gerasian Gueuze Beer
    Goman (Empire) Gustav Sporer Port Goman Yaupon Coffee
    Haiden (Federation) Searfoss Enterprise (561,080ls) Haidne Black Brew
    Harma Gabriel Enterprise Harma Silver Sea Rum
    Havasupai (Federation) Lovelace Port (601,314ls) Havasupai Dream Catcher
    Hecate (Independent) RJH1972 (525ls) Live Hecate Sea Worms
    Heike Brunel City Ceremonial Heike Tea
    Helvetitj Friend Orbital Helvetitj Pearls
    HIP 10175 (Federation) Stefanyshyn-Piper Station (4850ls) HIP 10175 Bush Meat
    HIP 112974 La Cosa City Onionhead Beta Strain
    HIP 118311 Lubbock Market HIP 118311 Swarm
    HIP 41181 Andersson Station (536,714ls) HIP Proto-Squid
    HIP 59533 Burnham Beacon (529,600ls) Burnham Bile Distillate
    HIP 80364 Stasheff Colony (2632ls) HIP Organophospates
    Holva Kreutz Orbital (22,000ls) Holva Duelling Blades
    HR 7221 (Empire) Veron City (1,886ls) HR 7221 Wheat
    Irukama Blaauw City Giant Irukama Snails
    Jaradharre (Federation) Gohar Station (526,178ls) Jaradharre Puzzle Box
    Jaroua Mccool City Jaroua Rice
    Jotun (Independent) Icelock (80ls) Jotun Mookah
    Kachirigin (Federation) Nowak Orbital (340ls) Kachirigin Filter Leeches
    Kamitra Hammel Terminal Kamitra Cigars
    Kamorin (Independent) Godwin Vision (445ls) Kamorin Historic Weapons
    Kappa Fornacis (Independent) Harvestport (918ls) Onion Head
    Karetii Sinclair Platform Karetii Couture
    Karsuki Ti West Market (28ls) Karsuki Locusts
    Kinago (Independent) Fozard Ring (1,723ls) Kinago Violins
    Kongga (Federation) Laplace Ring (250ls) Kongga Ale
    Korro Kung (Federation) Lonchakov Orbital (622,040ls) Koro Kung Pellets
    Lave (Alliance) Lave Station (284ls) Lavian Brandy
    LDS 883 Smith Reserve (54480ls) Chameleon Cloth
    Leesti (Alliance) George Lucas (261ls) Azure Milk
    Leesti (Alliance) George Lucas (261ls) Leestian Evil Juice
    LFT 1421 Ehrlich Orbital (773,000ls) Void Extract Coffee
    LHS 3447 Bluford Orbital Galactic Travels Guides
    LP 375-25 (Alliance) King Gateway (514,700ls) Honesty Pills
    LTT 8517 Euclid Terminal (~700,000ls) Non Euclidian Exotanks
    LTT 9360 (Federation) Smeaton Orbital (1,872,590ls) Ltt Hyper Sweet
    Mechucos (Fedration) Brandenstein Port (534,137ls) Mechucos High Tea
    Medb Vela Dock (1,686,844ls) Medb Starlube
    Mokojing Noli Terminal (539,400ls) Mokojing Beast Feast
    Momus Reach Tartarus Point (420ls) Momus Bog Spaniel
    Mukusubii (Independent) Ledyard Dock (505,430ls) Mukusubii Chitin-os
    Mulachi Clark Terminal (690,000ls) Mulachi Giant Fungus
    Neritus (Independent) Toll Ring (524ls) Neritus Berries
    Ngadandari (Empire) Napier Terminal (502,357ls) Ngadandari Fire Opals
    Nguna (Independent) Biggle Hub (1870ls) Nguna Modern Antiques
    Ngurii Cheranovsky City (1265ls) Soontill Relics
    Njambalba Personal Gifts
    Njangari Lee Hub Njangari Saddles
    Noti Weber Gateway Master Chefs
    Ochoeng (Independent) Roddenberry Gateway (484ls) Ochoeng Chillies
    Orrere (Independent) Sharon Lee Free Market (961ls) Orrerian Vicious Brew
    Phiagre (Independent) Greeboski's Outpost (85ls) Giant Verrix
    Quechua Crown Ring (120ls) Albino Quechua Mammoth Meat
    Rajukru (Federation) Snyder Terminal (117ls) Rajukru Multi-Stoves
    Rapa Bao Flagg Gateway (2,338ls) Rapa Bao Snake Skins
    Rusani Fernandes Market Rusani Old Smokey
    Sanuma Dunyach Gateway (6,000ls) Sanuma Decorative Meat
    Shinrarta Dezhra Jameson Memorial (346ls) Waters of Shintara
    Sothis Newholm Station Sothis Crystalline Gold
    Tanmark Cassie-L-Peia (414ls) Lucan Onion Head
    Tanmark Cassie-L-Peia (414ls) Tanmark Tranquil Tea
    Tarach Tor (Independent) Tranquillity (359ls) Tarach Spice
    Terra Mater (Independent) Gr8minds (504LS) Terra Mater Blood Bores
    Thrutis Kingsbury Dock (288ls) Thrutis Cream
    Tiolce Gordon Terminal (158ls) Tiolce Waste 2 Paste
    Toxandji (Independent) Tsunenaga Orbital (7,622ls) Toxandji Virocide
    Uszaa (Independent) Guest Installation (4,350ls) Uszaian Tree Grub
    Utgaroar Fort Klarix (171ls) Utgaroar Millennial Eggs
    Uzumoku Sverdrup Ring (505,300ls) Uzumoku Low-G Wings
    V1090 Herculis (Federation) Kaku Plant (1,233,592ls) Herculis Body Rub
    Vanayequi (Independant) Clauss Hub Vanayequi Ceratomorpha Fur
    Vega (Federal) Taylor City (1,100Ls) Vega Slimweed
    Vidavanta (Federation) Lee Mines (556,882ls) Vidavantian Lace
    Volkhab (Federation) Vernadsky Dock (408ls) Volkhab Bee Drones
    Wheemete (Empire) Eisinga Enterprise (551,628ls) Wheemete Wheat Cakes
    Witchhaul (Fedration) Hornby Terminal (219ls) Witchhaul Kobe Beef
    Wulpa (Independent) Williams Gateway (28ls) Wulpa Hyperbore Systems
    Wuthielo Ku (Empire) Tarter Dock Wuthielo Ku Froth
    Xelabara Navigator Market Onionhead Alpha Strain
    Xihe Zhen Dock (1941ls) Xihe Biomorphic Companions
    Yaso Kondi (Empire) Wheeler Market Yaso Kondi Leaf
    Zaonce (Alliance) Ridley Scott (390ls) Leathery Eggs
    Zeessze (Federation) Nicollier Hanger (489ls) Zeessze Ant Grub Glue


    Depreciated version of the Trucker role
    This was the original trucker role that is here only for reference and is not being carried out.
    An army marches on its stomach and so does the Distant Worlds II Fleet. There will be thousands of explorers on this expedition. The one thing we all need is food, water and air.

    The truckers will be in charge of carrying all the food required for 2000+ people on a 10 month voyage into the abyss...We are going to be out in the black for a very long time and there's no promises we can grow all of our own food. As explorers we need to bring everything that our crew will need for this journey and that includes food.
    I have done the calculations for this based on the wonderful resource that is Atomic Rocket's page on life support, I have come to these numbers based on a few assumptions in green and yellow.


    Ships 2250 Ships
    Crew 6750 Crew
    Duration 304 Days


    Total daily per person 2.3kg
    Frozen 0.7kg
    Chilled 1.3kg
    Fresh 0.3kg
    Food Storage 0.012m3
    1 shipping tonne 2.832m3


    Total 4722187.5kg
    Daily Frozen 1369434.4kg
    Daily Chilled 2691646.9kg
    Daily Fresh 661106.3kg
    Storage 24637.500m3
    Total food tonnes 8701.0 units
    10% of Fleet if Truckers 39
    No. of Ships with 128 units to carry food 68
    Note: These values will change depending on how many CMDRs come on the expedition.

    The bottom line is, if our fleet can carry near 9000 units of food. And this can be Meat, Fish, Algae, Food Cartridges, Grain, Synthetic Meat, Fruit and Vegetables or any of the rare commodity food that we could in roleplay, actually supply the entire fleet with all of its daily needs!

    This role requires you CMDRs to join up and pledge to help carry cargo. Hopefully together, we can reach that near 9000 unit target by distributing this demand to as many members of the expedition as possible to make the burden less problematic. I hope to see CMDRs interested in this role during the expedition. We're counting on you. o7

    Distant Worlds II Navigation
    The Distant Worlds History - Early Announcement - DW2 Ideas & Community Goal Proposal - Roster Sign Up - DW2 Souting Event - Ship Showcase - Fleet Logistics - DW Facebook - Official Twitter - Wiki




  2. #2
    Reserved this spot for future use. Adding dummy text to avoid merging.

  3. #3
    My current exploraconda loadout includes a 64T cargo rack. Happy to take some rares along for the ride

  4. #4
    Maybe we'll have other commercial ships (panther clipper ?) in Q4. It's going to be a very interesting gameplay.

  5. #5
    I only fly a Cobra. And I'll be on Xbox.

    But I'll be happy to fly it in a cargo configuration. No matter what happens I'll be able to maintain at least 16t cargo. That's 16 different rare goods. Not sure if being on Xbox will have any impact though. :s

  6. #6
    I like the idea of it so please have some rep.

    But i always like to think of Livesupport modules also being capable of generating food and purifying water, rather than just being an 80 ton air filter and a couple of pumps and vents. Not sure if it's necessary to bring meat and fish and water out as well. Rares on the other hand - or alcoholic beverages for that matter - may be a good idea. There's no great story involving a vegan and alcohol free party that i know of :-D

    o7

  7. #7
    Originally Posted by Un1k0rn View Post (Source)
    I only fly a Cobra. And I'll be on Xbox.

    But I'll be happy to fly it in a cargo configuration. No matter what happens I'll be able to maintain at least 16t cargo. That's 16 different rare goods. Not sure if being on Xbox will have any impact though. :s
    Well I’m on Xbox too so I hope it doesn’t matter. Maybe a set of rares per platform? Or share them between all?

  8. #8
    Originally Posted by JonathanBurnage View Post (Source)
    Well I’m on Xbox too so I hope it doesn’t matter. Maybe a set of rares per platform? Or share them between all?
    Aye that's what I mean. I'm happy to carry all rares, naturally.

  9. #9
    Originally Posted by mls View Post (Source)
    But i always like to think of Livesupport modules also being capable of generating food and purifying water, rather than just being an 80 ton air filter and a couple of pumps and vents
    This is my impression, too: that our life support systems are closed to some degree - oxygen isn't something we resupply in port (save for emergency oxygen in our remloks), so clearly the life support system handles that. Presumably we recycle water, as well - they're starting to experiment with that on the ISS, so it's not a stretch. Looking at food cartridges, too, we clearly have ways of "3D printing" food. The big open question to me is "can our life support systems recycle waste into food, or do we simply bring a bunch of food cartridges with us?" Since food isn't something we resupply in port, I'm leaning towards the former. Looking at the sorts of things which are resupplied (remlok oxygen, fuel, ammo of various sorts), I think this is intentional.

    That said, looking at the description of food cartridges, it sounds like they're reasonable at producing facsimiles of processed, homogeneous food (hot dogs, etc), but maybe aren't so great at producing heterogeneous, unprocessed food (tomatoes, etc). Looking at the mass difference in different grades of life support, too, suggests that the D rated systems we favor as explorers probably produce fairly monotonous fare. This suggests to me that leaning towards fresh foods and rare trade goods is the way to go, but also that we could possibly handle bringing a smaller amount.

    In other words, I love this idea, and I want to math with it.

  10. #10
    Originally Posted by Satsuma View Post (Source)
    This is my impression, too: that our life support systems are closed to some degree - oxygen isn't something we resupply in port (save for emergency oxygen in our remloks), so clearly the life support system handles that. Presumably we recycle water, as well - they're starting to experiment with that on the ISS, so it's not a stretch. Looking at food cartridges, too, we clearly have ways of "3D printing" food. The big open question to me is "can our life support systems recycle waste into food, or do we simply bring a bunch of food cartridges with us?" Since food isn't something we resupply in port, I'm leaning towards the former. Looking at the sorts of things which are resupplied (remlok oxygen, fuel, ammo of various sorts), I think this is intentional.

    That said, looking at the description of food cartridges, it sounds like they're reasonable at producing facsimiles of processed, homogeneous food (hot dogs, etc), but maybe aren't so great at producing heterogeneous, unprocessed food (tomatoes, etc). Looking at the mass difference in different grades of life support, too, suggests that the D rated systems we favor as explorers probably produce fairly monotonous fare. This suggests to me that leaning towards fresh foods and rare trade goods is the way to go, but also that we could possibly handle bringing a smaller amount.

    In other words, I love this idea, and I want to math with it.
    Exactly, a D rated will supply you with powerbars of your favorite flavor whereas the A rated will bring along a regrowing cow or two and a few hens that lay eggs plus a Quentian Still and a mobile brewery for those special moments when having a blast just involves beer or so

  11. #11
    Damn, trader's role seems awesome, I'm 100% in :>

  12. #12
    I don't see Buckyball Beer Mats on the list! You get them from Rebuy Prospect in the Fullerene C60 system. I forget the distance to the station but it's not far - about 300 ls or so.
    .
    This is a good idea but if there's a fleet carrier or megaship, then I don't see the need to have everything on our own ships. It would still be nice to have a few rares for potential trading, especially if the megaship doesn't have a commodities market. Perhaps the megaship would only have regular foodstuffs... .
    .
    In my EDRPG campaign, which is set on the Imperial Frontier where there are no agricultural economies, the industrial economies manufacture food cartridges. These are collections of proteins, sugars and other basic ingredients that can be synthesised from raw materials, such as the hydrocarbons and ices found in icy rings. They are not healthy for long periods as they do not contain enough of the other/heavier elements that people need, like iron and calcium. Vitamin molecules can be quite complex and the 'food chefs' that combine these ingredients, heat and print them are unable to completely address all the nutritional requirements. Famine and malnutrition are recurring problems on the frontier as a result and shipments of fresh food from the core worlds are very important. Perhaps the megaship could have a hydroponics bay where fresh food can be grown? Perhaps a CG to construct the megaship would have a hydroponics bay as one tier, or part of the facilities gained upon reaching a certain tier?
    .
    On DW1 I brought 1t of Sothis Crystalline Gold and 1t of Rajukru Multi-stoves iirc. I never got a chance to do anything with them and sold them when I got back, along with the occupied escape pods I picked up during the expedition. (Is there a Search and Rescue role in the fleet?). I would not count on having any opportunities to trade, so this is just role-playing for fun. I'll think it over but whether I decide to carry cargo or not I can hopefully help out as a Gatherer since I have all the currently-available permits (CQC system excepted). Right now my main concern is whether I will even be able to run the game post-Q4 of Beyond; I may need a new computer to take part, as my laptop will be four years old by then.

  13. #13
    Originally Posted by mls View Post (Source)
    But i always like to think of Livesupport modules also being capable of generating food and purifying water, rather than just being an 80 ton air filter and a couple of pumps and vents. Not sure if it's necessary to bring meat and fish and water out as well. Rares on the other hand - or alcoholic beverages for that matter - may be a good idea. There's no great story involving a vegan and alcohol free party that i know of :-D

    o7
    There's a diagram in one of the spoilers for transhab's life support system that provides oxygen and water. Even then, some water, and methane are lost from the system, either vented into space or what not. No system will be perfect there will always be losses. t "gather some ice."While I couldn't wrap my head and precisely calculate the losses, I believe it is no less than 550 units. which isn't a lot of losses for a 2000+ fleet. Fortunately for us in this future, it's quite easy to go up on an ice asteroid and just "gather ice"

    It's harder to do that with complex molecules that make up our food sources. Maybe they'll help a tiny amount with upkeep but they will not be "regrowing cow or two and a few hens"

    Originally Posted by Satsuma View Post (Source)
    This is my impression, too: that our life support systems are closed to some degree - oxygen isn't something we resupply in port (save for emergency oxygen in our remloks), so clearly the life support system handles that. Presumably we recycle water, as well - they're starting to experiment with that on the ISS, so it's not a stretch. Looking at food cartridges, too, we clearly have ways of "3D printing" food. The big open question to me is "can our life support systems recycle waste into food, or do we simply bring a bunch of food cartridges with us?" Since food isn't something we resupply in port, I'm leaning towards the former. Looking at the sorts of things which are resupplied (remlok oxygen, fuel, ammo of various sorts), I think this is intentional.
    I think this is mostly done for gameplay reasons. Hunger meters work in survival games, but they break up and slow down the pace of the game in an already difficult and tedious galaxy. Water is easier to recycle than food. Food requires us to have... according to Atomic Rockets, I love that the galaxy runs on mostly 3D printed food and Algae as well. It's so authentic to the issues of food production. I think we can probably reduce the amount of food we need to bring (owing to a small amount of farming we'll all have to do in our ships)


    However... there are issues with that approach
    Originally Posted by Chris Wolfe (2016
    Feeding a person requires about 40m of hydroponics volume (including row spacing, aisles, nutrient storage, equipment, seeding areas, etc., etc.)...
    Plug that into the equations and you get:
    Hydroponics units per crew 14.13 units
    Total hydroponics volume 95352.5 units
    10% of Fleet if carrying 423.79 units per ship

    Hydroponics for a Closed Ecological Life Support System stakes up a lot of space. A lot more than if we carried the food ourselves.

    As much as I'd like to do it with that approach. It's simply not viable yet because we aren't going to be out in the black long enough to warrant this.

  14. #14
    Originally Posted by Edelgard von Rhein View Post (Source)
    I don't see Buckyball Beer Mats on the list! You get them from Rebuy Prospect in the Fullerene C60 system. I forget the distance to the station but it's not far - about 300 ls or so.
    Oh you found a new one! Post it on the rare commodities thread list!
    Originally Posted by Edelgard von Rhein View Post (Source)
    Perhaps the megaship could have a hydroponics bay where fresh food can be grown? Perhaps a CG to construct the megaship would have a hydroponics bay as one tier, or part of the facilities gained upon reaching a certain tier?
    I like the idea of CGs or Non-CGs to build, stock and fuel the carrier before launch.

    This is a good idea but if there's a fleet carrier or megaship, then I don't see the need to have everything on our own ships. It would still be nice to have a few rares for potential trading, especially if the megaship doesn't have a commodities market. Perhaps the megaship would only have regular foodstuffs... .[/QUOTE]
    We're not sure what we'll be getting from the fleet carrier implementation at the moment. The trucker role prepares for that just in case.

    Originally Posted by Edelgard von Rhein View Post (Source)
    I would not count on having any opportunities to trade, so this is just role-playing for fun. I'll think it over but whether I decide to carry cargo or not I can hopefully help out as a Gatherer since I have all the currently-available permits (CQC system excepted).
    My idea for the trader role is that at beagle points, you can give cargo to people. You'd be gift givers. There are porbably other ideas that you folks may think of, Please share them! I want your ideas. But yes this is very roleplay and very inspired by the old cargo haulers role. That said, we could do something that's not been done. Bringing a hundred and thirty rares! to the other side of the galaxy! Wouldn't that be cool?

    Originally Posted by Edelgard von Rhein View Post (Source)
    Right now my main concern is whether I will even be able to run the game post-Q4 of Beyond; I may need a new computer to take part, as my laptop will be four years old by then.
    Gatherers will definitely be needed. finding the most optimal route to gather rares will be good.

    Originally Posted by Un1k0rn View Post (Source)
    I only fly a Cobra. And I'll be on Xbox.

    But I'll be happy to fly it in a cargo configuration. No matter what happens I'll be able to maintain at least 16t cargo. That's 16 different rare goods. Not sure if being on Xbox will have any impact though. :s
    Of course! having different truckers and traders on various platforms is good for all of us! We'll make it the first cross platform project we can contribute to. everyone across platform contributes to the required amount of food and rare commodities.

  15. #15
    Originally Posted by Olivia Vespera View Post (Source)
    Oh you found a new one! Post it on the rare commodities thread list!

    I like the idea of CGs or Non-CGs to build, stock and fuel the carrier before launch.

    This is a good idea but if there's a fleet carrier or megaship, then I don't see the need to have everything on our own ships. It would still be nice to have a few rares for potential trading, especially if the megaship doesn't have a commodities market. Perhaps the megaship would only have regular foodstuffs... .
    We're not sure what we'll be getting from the fleet carrier implementation at the moment. The trucker role prepares for that just in case.


    My idea for the trader role is that at beagle points, you can give cargo to people. You'd be gift givers. There are porbably other ideas that you folks may think of, Please share them! I want your ideas. But yes this is very roleplay and very inspired by the old cargo haulers role. That said, we could do something that's not been done. Bringing a hundred and thirty rares! to the other side of the galaxy! Wouldn't that be cool?



    Gatherers will definitely be needed. finding the most optimal route to gather rares will be good.



    Of course! having different truckers and traders on various platforms is good for all of us! We'll make it the first cross platform project we can contribute to. everyone across platform contributes to the required amount of food and rare commodities.[/QUOTE]

    Awesome, cheers.

    Already know how to outfit my brig then! Just need to buy some lightweight parts.

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