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Thread: Beyond 3.0 Open Beta: Aliens Spoilers

  1. #136
    Originally Posted by clavain View Post (Source)
    I'm surprised that Sirius has not put a hit out on you yet...
    I'm allied,

  2. #137
    Well, it's not directly about the beta, but I think HIP 22460 will finally be unlocked in the live version and there will be Thargoids there (and the Overlook, ofc).

    https://forums.frontier.co.uk/showth...=1#post6280359

    Unfortunately, the issue could be resolved (and nobody could check HIP 22460 because of the lock, but obviously QA-Mitch did not have this on his radar).

    HIP 17692 was where the Blackmount Orbital CG would take place 2 days later.

    But Pleiades sector mi-s b4-0 does not seem to be in the Canonn map or look anything special to me. Why did he pick that system?

    O7,

  3. #138
    Nice! I'm expecting HIP 22460 to be a very interesting place (No idea what, but... gotta be good right?).

  4. #139
    Interesting heads up .

    Pleiades sector mi-s b4-0 rings a bell for some reason, can't remember why, I've got to check a few things out.........

    Ah yea, knew it! I visited that system on 27/12/17 & logged 3 NHSSs in 7 mins.

  5. #140
    FWIW, did a complete scan of Pleiades sector mi-s b4-0 yesterday, and it's really full of NHSS at some parts (mostly threat level 5, some 7, up to 5 NHSS at a time), but didn't notice anything special otherwise. Only 1 jump from Merope, could be they just set it up along with the CG.

    O7,

  6. #141
    For the record, a number of other things have changed in the obeslisk audio:

    1) The temporal length of all bars has increased by around 20%.
    2) The temporal length of all sparse-spaces has increased by around 20%.
    3) The end-of-packet sequence has increased from 12.46 seconds to 16.13 seconds.
    4) The frequency extent of all bars has changed a bit. In particular, L bars were shortened and N bars were lengthened.
    5) The adjacency rules are still the same (i.e. like-bars don't like being right next to each other).

    Additionally, I've found that it's a bit easier to automatically extract data packet info. When I first had a look at obelisk audio in the Beta, I thought these were all arbitrary changes, but I'm starting to think otherwise. This could all amount to nothing, but perhaps the fdevs are setting the stage for a viable gameplay mechanic here.



  7. #142
    I had a look at 183 data packets in the 3.0 Beta. The statistical characteristics of the data packets are pretty much the same as in the live game. The curious spike at Length=9 is still there (previously seen in this study: https://canonn.science/codex/analysi...-data-packets/). I should note that none of the data packets were seen to repeat in the Beta, which is the same result we got in 2.4.

    This is one of the first things I'll look at when 3.0 is released. There's still a chance they'll inject easy-to-decode meaning into the obelisk audio in the 3.0 release.



  8. #143

  9. #144
    Originally Posted by Maligno View Post (Source)
    I had a look at 183 data packets in the 3.0 Beta. The statistical characteristics of the data packets are pretty much the same as in the live game. The curious spike at Length=9 is still there (previously seen in this study: https://canonn.science/codex/analysi...-data-packets/). I should note that none of the data packets were seen to repeat in the Beta, which is the same result we got in 2.4.

    This is one of the first things I'll look at when 3.0 is released. There's still a chance they'll inject easy-to-decode meaning into the obelisk audio in the 3.0 release.


    https://i.imgur.com/TnDpWdd.png
    Good going mate, that looks good.

    I had an idea while staring at the lines. I took your image and royally butchered it (a thousand appolagies in advance ) and thought the spectrograph looked... odd, once I had done it.

    Here's how the unedited chop looks like, below.





    As you can see from the above image, only two of the bars are seemingly disjointed from the rest on the right-hand side...

    Why this is, I don't know.

    Here are the patterns I noticed:





    And when looking closer at the thin yellow bars, could it be text or digits?




  10. #145
    Originally Posted by CMDR Dreamstate View Post (Source)
    Good going mate, that looks good.

    I had an idea while staring at the lines. I took your image and royally butchered it (a thousand appolagies in advance ) and thought the spectrograph looked... odd, once I had done it.

    Here's how the unedited chop looks like, below.



    As you can see from the above image, only two of the bars are seemingly disjointed from the rest on the right-hand side...

    Why this is, I don't know.

    Here are the patterns I noticed:



    And when looking closer at the thin yellow bars, could it be text or digits?

    Thanks for having a closer look at that spectrogram.

    The areas with horizontal lines are ones that I call "Sparce Spaces" (see https://canonn.science/codex/analysi...-data-packets/ for more details). They are regions that are not completely empty and are comprised of around 10 horizontal lines. There are about 11 unique Sparse Spaces, 5 of which happen exclusively in the end-of-packet sequence, 2 that happen before or after the regular bars (L and N to be exact), and 3 others that can be found in the main packet sequence, usually between N-L-S-T bars (plus a tiny one that always accompanies one of those 3). We've found that those 3 Sparse Spaces follow similar rules to N-L-S-T bars, i.e. they don't like to occur next to each other and there must be at least 1 of each in a data packet. We believe that those 3 Sparse Spaces could very well convey information. We still don't have a clue what sort of numerical system (or meaning) these patterns map to.

    The pattern that you highlighted in green is simply an effect that has always been in the obelisk audio. Now that the data packets have been shifted down in frequency they are subjected to that "inverse noise" patch.

    Regarding a possible modulation in the horizontal lines found in the Sparse Spaces, well, I'll need to have a closer look at that. I doubt there's anything there because they are rather noisy.

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