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Thread: A guide to good base jumping locations

  1. #1

    A guide to good base jumping locations

    About 2 years ago I had one of the most fun Elite: Dangerous sessions ever doing SRV base jumping off the top of a huge mountain on Njokujinun 1 with Cmdrs Snowman and PeachSlicesV.



    Alas, that mountain has since been nerfed out of existence and, although I've looked from time to time, I've never found another quite like it.

    This thread is an attempt to pull together a list of great places to go base jumping in an SRV.

    What I'm looking for are huge mountains, with a nice flat area on top where you can happily land a ship or two. Preferably they should be low-G (less than 0.2 although I guess there's some fun to be had from base jumping on high G worlds too). If they have interesting slopes and/or interesting scenery/views then all the better.

    If anyone has (or finds) any of these could they post the following information:

    - system name
    - planetary body
    - co-ordinates of landing spot
    - distance from Sol
    - gravity
    - height (to get this flight dead level away from the landing spot until your ship is over the ground at the base of the mountain and then make a note of your altitude).
    - availability of flat landing areas for the ship (basically rate them as good, fair, poor, impossible)

    If you can also include screenshots of the mountain and/or landing spot, or videos of your base jump then all the better.

    In addition to high mountains I guess we might as well catalogue any other great locations for SRV shenanigans (e.g. good canyon jumping locations).

    I have one mountain candidate which I'll post here later and I also seem to recall that one of the engineer bases has some terrific canyons around it which can be cleared in a mighty SRV bound.

    In the words of Cmdr PeachSlicesV - "For those that are about to jump, may the mountain make them truly grateful"!



    Base jump mountains

    Downhill SRV challenge at Charon mountain (Schimz)
    System: Sol
    Planetary body: Charon
    Coordinates: -9.6423, 157.1408
    Distance from Sol: 0 ly
    Gravity: 0.03 G
    Height: ?
    Landing: good
    More info ..




    Exit from Oluwefami Depot (CapitanAceR)
    System: Vesper-M4
    Planetary body: 9C (Oluwefami Depot)
    Coordinates: 22.9395, -4.2683
    Distance from Sol: 61.40 ly
    Gravity: 0.11 G
    Height: ?
    Landing: good (planetary base)
    More info ..




    Epic mountain on Pomeche 2C (Schimz), (Toberius)
    System: Pomeche
    Planetary body: 2C ("Epic Mountain Range" tourist beacon)
    Coordinates: 24.9590, 27.9263 (also 24.1503, 28.7058)
    Distance from Sol: 99.79 ly
    Gravity: 0.07 G
    Height: ?
    Landing: good
    More info ..






    Mount Nervi - a leap of faith (Susanna)
    System: Nervi
    Planetary body: 3A
    Coordinates: 22.5596, 113.1018
    Distance from Sol: 110.27 ly
    Gravity: 0.09 G
    Height: ?
    Landing: ?
    More info ..




    Smith Base is at the foot of a magnificent mountain in Beta Sculptoris (Lightspeed)
    System: Beta Sculptoris
    Planetary body: ABC 4 A B ("Smith Base" planetary outpost)
    Coordinates: -5.0528, 98.0331
    Distance from Sol: 174.05 ly
    Gravity: 0.11 G
    Height: 7 km (main rise), 21 km (above Smith Base).
    Landing: good
    More info ..








    Mountain close to Dav's Hope - Fun to climb, deadly to go down (Schimz)
    System: Hyades Sector DR-V c2-23
    Planetary body: A5 ("Dav's Hope" planetary settlement)
    Coordinates: 46.4223, -30.7504
    Distance from Sol: 184.45 ly
    Gravity: 0.08 G
    Height: 10 km (peak), 6.06 km (landing spot)
    Landing: poor (very rugged terrain, need a smaller ship like a DBX, landing spot at 45.3473, -30.9284)
    More info ..




    The new Pomeche - a base jumper's paradise
    System: Synuefe VM-D c15-10
    Planetary body: 2A
    Coordinates: -33.4879, 136.9019 (also 29.7121, -7.5078 and -15.4859, -6.8839 and many others)
    Distance from Sol: 742.87 ly
    Gravity: 0.06 G
    Height: 15km
    Landing: fair for first site, surprisingly difficult for the second (at least in a Python), fair for the third
    More info ..


    The planet itself is absolutely stunning and well worth a visit in its own right. The entire surface is ravaged by these incredible, 15km deep, fog filled ravines.



    The cherry on the top for base jumpers tho' is that there are a number of greenish mountains with domed landable summits which rise around 15km above the pinkish surface below.





    Here's the jump from the -33.4879, 136.9019 site.



    And here's the jump from the 29.7121, -7.5078 site.




    Planet Wilson - a good place for giant base jumping mountains (Bomba Luigi)
    System: PRAEA EUQ GK-Y B30-0
    Planetary Body: 2
    Coordinates: -10.5513, -36.3765 (aka "Mt. Turner"?)
    Distance from Sol: 1,107.86 ly
    Gravity: 0.07 G
    Height: 15.5 km
    Landing: good
    More info ..
    The best jump I've had was at this location en route to Colonia (CMDR ANCALAGON)
    System: Lysoosms XJ-G c24-21
    Planetary body: 2A
    Coordinates: 21.0309, -131.6801
    Distance from Sol: ?
    Gravity: 0.07 G
    Height: 20 km?
    Landing: ?
    More info ..






    Canyon jumping sites

    Canyon ridge jumping (Aashenfox)
    System: Sol
    Planetary body: Ariel
    Distance from Sol: 0 ly
    Gravity: 0.03-0.04 G
    Landing: ?
    More info ..




    Canyon jumping & racing (Arkadi)
    System Name: Har Pahary
    Planetary Body: Har Pahary 1
    Coordinates: -40.1137, 75.0169
    Distance from Sol: 104,59 ly
    Gravity: 0.07 G
    Landing: good?
    More info ..

    This place is well suited for beginners. It features steep canyon walls, it isn't terrible high and the bottom of the canyon invites for exploring and racing.
    A special bonus to this location is, that there is the Coriolis Starport "Leonard Station" right next to the planet.





    Other

    Awesome icy SRV racing circuit (Alec Turner)
    System: LFT 37
    Planetary body: 6 A
    Coordinates: -13.2, 43.48
    Distance from Sol: 65.64 ly
    Gravity: 0.08 G
    Landing: good
    More info ..

  2. #2
    System Name: Sol
    Body: Ariel
    Landing spot: Any of the huge gouged canyons, look for a tall one from orbit (see coords in vid below, note on the right hand side at the start of the vid, a particularly tall arete).
    Distance from Sol: 0ly
    Gravity: 0.03-0.04
    Height: Will measure next time, but some are really tall. You can get an idea from the intro to this video...


  3. #3
    Category: Canyon Jumping & Racing

    System Name: Har Pahary
    Planetary Body: Har Pahary 1
    co-ordinates of landing spot: -40.1137 / 75.0169
    distance from Sol: 104,59 ly
    gravity: 0.07 G
    height: not measured

    This place is well suited for beginners. It features steep canyon walls, it isn't terrible high and the bottom of the canyon invites for exploring and racing.
    A special bonus to this location is, that there is the Coriolis Starport "Leonard Station" right next to the planet.

    Another basejump vid:



  4. #4
    Originally Posted by Aashenfox View Post (Source)
    System Name: Sol
    Body: Ariel
    Landing spot: Any of the huge gouged canyons, look for a tall one from orbit (see coords in vid below, note on the right hand side at the start of the vid, a particularly tall arete).
    Distance from Sol: 0ly
    Gravity: 0.03-0.04
    Height: Will measure next time, but some are really tall. You can get an idea from the intro to this video...

    https://www.youtube.com/watch?v=Env8NTvKA2o
    Nice, thanks.

    I've also added the Paladin Consortium's Sandy Ring race circuit.

  5. #5
    Originally Posted by Arkadi View Post (Source)
    Category: Canyon Jumping & Racing

    System Name: Har Pahary
    Planetary Body: Har Pahary 1
    co-ordinates of landing spot: -40.1137 / 75.0169
    distance from Sol: 104,59 ly
    gravity: 0.07 G
    height: not measured

    This place is well suited for beginners. It features steep canyon walls, it isn't terrible high and the bottom of the canyon invites for exploring and racing.
    A special bonus to this location is, that there is the Coriolis Starport "Leonard Station" right next to the planet.

    Another basejump vid:
    Cool, thanks! Now added.

  6. #6
    https://www.youtube.com/watch?v=uVI7I-WDGx4

    He is standing next to a mountain.


    ....although personally, I'd go with Jimi every time.


    (sorry).

  7. #7
    Originally Posted by Angus View Post (Source)
    https://www.youtube.com/watch?v=uVI7I-WDGx4

    He is standing next to a mountain.


    ....although personally, I'd go with Jimi every time.


    (sorry).
    SRV ... awesome. You win the internet today!

  8. #8

  9. #9
    Originally Posted by crushdepth View Post (Source)
    Orbit.
    Errr, a little more info perhaps? Is that a system name or summat?

  10. #10
    Gonna have to watch this thread. I love SRV and ship shenanigans.

    Many a crater can be traced back to some of my accidents....

    I did go on a scouting mission to find a tall mountain, but after 10~ beige uninteresting balls of rock, I lost interest. I need a new way to find them...

    CMDR Cosmic Spacehead

  11. #11
    Originally Posted by Alec Turner View Post (Source)
    Alas, that mountain has since been nerfed out of existence...
    I'm curious, why would they have nerfed a mountian??
    Was there some sort of terrain glitch or something?

  12. #12
    Originally Posted by Andovar View Post (Source)
    I'm curious, why would they have nerfed a mountian??
    Was there some sort of terrain glitch or something?
    It was a terrain glitch, but I wish they'd left that particular one in via handcrafting when they fixed the bug. It was an excellent enigma and a place for a tourist spot.

    PS: Thanks for starting this thread Alec, I've never tried SRV base jumping other than very small ones in BRC races, but I'm keen to give it a go sooner or later.

    Hopefully the graphics changes in 3.0 will make for some truly impressive views from some of these.

  13. #13
    Planet Wilson is actually a good place for that, aside from deep canyons to jump down and lose your ship in there there are also other parts of the planet where you can find giant mountains like that one:



    Got back in the recent beta there just for fun and to do some recless beta jumping (thanks to very low gravity without explosions)




    Alltough I completley lack any concrete coords, would have to go back and look. Tough places for base jumps are plentyfull, cruise around a bit in SC around the planet and you gonna stumble upon something pretty soon. Only downside is its about a 1000ly travel from the bubble.

  14. #14
    Originally Posted by Andovar View Post (Source)
    I'm curious, why would they have nerfed a mountian??
    Was there some sort of terrain glitch or something?
    I can't remember which release (it was AGES ago) but they changed something which affected a whole bunch of "interesting" terrain including the enormous mountain in the Nervi system, some of the vertical sided monolith mountains such as the one on Altais 2B and that glorious mountain in Njokujinun. The one thing I really struggle to find these days, and my biggest disappointment with planets in ED at the moment, are large interesting mountains with flat landing areas on the top (the one in that video in the OP was just beautiful - you can see that there was this huge flat area on top where loads of ships could land). These days all mountains seem to use the same terrain/curve distribution for the entire mountain ..



    .. so they look bumpy from a distance and then as you get closer in the terrain is equally bumpy, and closer in still equally bumpy, right down to ground level, leaving you with no flat landing spots. I don't think mountains are actually like that in reality, they tend to have large flat areas when you get in close (but maybe this is an atmospheric weathering effect?). Subject for a different thread perhaps.

    Edit: that first image in the previous post from Bomba Luigi is a perfect example of this. That said, you do get lucky sometimes - is it me Bomba or is there a nice flattish (if sloped) landing area pretty much right at the top?

  15. #15
    Originally Posted by Alec Turner View Post (Source)
    Edit: that first image in the previous post from Bomba Luigi is a perfect example of this. That said, you do get lucky sometimes - is it me Bomba or is there a nice flattish (if sloped) landing area pretty much right at the top?
    Oh yeah, plenty room to park a ship up there. Had a look trough my pictures and luckily found even one from the cockpit with cords:


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