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Thread: Elite Dangerous: Beyond - the features of 3.0

  1. #76
    Beyond 3.0 is FULL of bugs. But I found the one that makes engineering hopeless.
    Enjoy. Video of broken USS signal spawning below....


    Need to make sure I don't look sideways at my strat until FDEV fix this all this debauchery.

  2. #77
    Another "nice to have" feature would be the option to decide if I want to transfer cargo to another ship. Sometimes I want to use a different ship with a smaller cargo hold but I don't want an automatic cargo transfer to occur...especially if I'm holding too much cargo in the current ship!

  3. #78
    Originally Posted by Commander NewFlyZone View Post (Source)
    Another "nice to have" feature would be the option to decide if I want to transfer cargo to another ship. Sometimes I want to use a different ship with a smaller cargo hold but I don't want an automatic cargo transfer to occur...especially if I'm holding too much cargo in the current ship!
    Why other than to gain a bigger profit by waiting for the price to rise would you want to hang on to cargo?

  4. #79
    is it a problem wanting bigger profits?

  5. #80
    Originally Posted by aRJay View Post (Source)
    Why other than to gain a bigger profit by waiting for the price to rise would you want to hang on to cargo?
    Just to play devil's advocate for a moment (I actually agree there should be no long term storage but for the sake of argument)

    I was in a planetary base the other day, running missions and goofing around. I was going to have to log off in a bit and wanted to swap to my Imp Eagle for some surface skimming fun. But I couldn't.

    See, the planetary base didn't have a commodities market, so I couldn't sell the 1 ton of random nonsense I'd picked up void knows where. Yeah, I could have launched, dumped it, gotten a fine, landed, paid the fine then switched to my Imp Eagle. but at the time I was gah, to much work, so I just logged off earlier than originally planned.

    There ARE non profit related reasons for storage. Holding a commodity while you gather enough to unlock one of those nutjob engineers who want something you can only buy small quantities of, or can't buy at all comes to mind.

  6. #81
    V3.0 crashing is the worst I have ever experienced in Elite. I keep forgetting to screencap the error message but its related to direct3d trying to lock a file and something to do with a buffer

  7. #82
    Just to play devil's advocate I don't think my pirate-hunting ship should have been fined for firing at a pirate-ship and then gain a reward [for destroying the pirate-ship] and a bounty on my ship...some of the logic in Elite is creative

  8. #83
    Originally Posted by UmbraRex View Post (Source)
    Just to play devil's advocate for a moment (I actually agree there should be no long term storage but for the sake of argument)

    I was in a planetary base the other day, running missions and goofing around. I was going to have to log off in a bit and wanted to swap to my Imp Eagle for some surface skimming fun. But I couldn't.

    See, the planetary base didn't have a commodities market, so I couldn't sell the 1 ton of random nonsense I'd picked up void knows where. Yeah, I could have launched, dumped it, gotten a fine, landed, paid the fine then switched to my Imp Eagle. but at the time I was gah, to much work, so I just logged off earlier than originally planned.

    There ARE non profit related reasons for storage. Holding a commodity while you gather enough to unlock one of those nutjob engineers who want something you can only buy small quantities of, or can't buy at all comes to mind.
    The last one of those engineers I dealt with was perfectly happy to receive their bribe donation in instalments.

  9. #84
    Originally Posted by Commander NewFlyZone View Post (Source)
    is it a problem wanting bigger profits?
    Not necessarily however not everyone thinks Mr Gecko was right.

  10. #85
    I'm starting to feel really bitter I was automatically upgraded to this defective piece of software. And I have more colorful metaphors to describe V3 which will probablybe censored

  11. #86
    Originally Posted by feelsickened View Post (Source)
    Beyond 3.0 is FULL of bugs. But I found the one that makes engineering hopeless.
    Enjoy. Video of broken USS signal spawning below....
    https://www.youtube.com/watch?v=kFsAJ9wt-MM

    Need to make sure I don't look sideways at my strat until FDEV fix this all this debauchery.
    Nothing broken there... If you travel at nearly 1000c don't expect to see any signals as the game spawns them way way ahead to compensate for your speed, but you can't see anything further than 1000ls. It has always been this way.

  12. #87
    Ahh the joy of upgrades. Suddenly the heatsinks have decided randomly to not fire at all...kindof irritating when your ship is heating up in a combat. Also any pirate-hunting contracts that have been completed...if I log out of the game entirely overnight and return to it the next day...all those completed contracts are deleted the next time I login so I can't hand in anything in exchange for rewards.

    There was also a problem retrieving market data on the commodities screen but that seems to have been fixed.

  13. #88
    Originally Posted by feelsickened View Post (Source)
    Beyond 3.0 is FULL of bugs. But I found the one that makes engineering hopeless.
    Enjoy. Video of broken USS signal spawning below....
    https://www.youtube.com/watch?v=kFsAJ9wt-MM

    Need to make sure I don't look sideways at my strat until FDEV fix this all this debauchery.
    You're flying way too fast.
    USS spawn at a multitude (I think ~15x) of your speed and get a lateral/vertical offset that also depends on your Speed Vector.

    Fly at 30km/sec and you'll see Signal Sources popping up around ~4500km ahead of you and very close to your flight path.
    Fly at 10c and you'll see them at ~150Ls and possibly at the edges of your field of view.
    Fly at 100c and you'll see them.. a few seconds later, since they're invisible until they're within 1000Ls. Very likely to see them with a significant lateral/vertical offset then.

    Fly at 500c... and they might spawn >1000Ls away from your Flight Path and at >7000Ls Distance. And that means you'll potentially never pick them up in the NAV Panel.
    (slim chance if you slow down to ~50c and wait 30-45sec, sometimes they pop up when momentarily within 1000Ls).

    IMHO ~100c is about the max. speed you'd want to ever have hunting USS. 10c should be far more comfy and it takes less time to reach them once they spawn.

  14. #89
    I played this game to explore the '400 Billion Star Systems - Infinite Freedom - Blaze Your Own Trail' thing, but eventually lost interest in the jump - scoop - PONG - check System Map - jump - scoop - PONG - check System Map gameplay.

    Still, I thought I'd check out the Big Update. And now I see that there's absolutely nothing in it for explorers. Oh wait, the colour palette of landable planets is wider now. Absolutely nothing in it for explorers in terms of gameplay then. Not one single new feature that I can actually use out in the uncharted Galaxy.

    I've lost interest.

  15. #90
    Originally Posted by Commander Diffin View Post (Source)
    I played this game to explore the '400 Billion Star Systems - Infinite Freedom - Blaze Your Own Trail' thing, but eventually lost interest in the jump - scoop - PONG - check System Map - jump - scoop - PONG - check System Map gameplay.

    Still, I thought I'd check out the Big Update. And now I see that there's absolutely nothing in it for explorers. Oh wait, the colour palette of landable planets is wider now. Absolutely nothing in it for explorers in terms of gameplay then. Not one single new feature that I can actually use out in the uncharted Galaxy.

    I've lost interest.
    Did you miss the stuff about Q4?!?!

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