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Thread: Community Feedback and 3.0.3 Update

  1. #136
    Originally Posted by Hevak View Post (Source)
    I'm concerned about the Naval rank up missions being follow ons now.

    Does this mean we will only ever get one option for a rank up mission now? I don't want to be stuck with only having some Elite npc kill mission as my only option. It really seems like this will give players no options at all. I often skip many rank up missions until I get delivery or scan ones
    I share this concern, I know that it will be a long time in the future unless I change my play style but I don't want to have to commit a crime to get an extra rank.

  2. #137
    Originally Posted by Truesilver View Post (Source)
    Will, thank you for this info.

    I'm disappointed to see the following issue not (yet) on the 3.0.3 list:

    Powerplay bounties cause a ship to become permanently 'hot' and subject to 'hotness' penalties for ship transfer etc.


    Bug report thread with screenshots:

    https://forums.frontier.co.uk/showth...-hot-quot-ship

    Because Powerplay bounties cannot be paid off, this is a permanent disadvantage until patched.

    We know it isn't supposed to happen and Support even assured me in an email that it wouldn't - yet it is.

    Be really grateful if this could go on the list,

    o7

    Truesilver
    Yeah, my Chieftain has a 1mil Winters bounty on it after I decided to push C&P to its limits. It cannot be paid off and cannot be claimed as I am no longer pleged to anyone. It would be hilarious if it wasn't for the new Outfiting 'feature' making my ship incredibly handicapped, even in the PP neutral Shinrarta Dezhra...

    Upside though, it fits my RP as a renegade pilot who is wanted across the half the whole Federation. I would rather pay 'cleaning fees' to swap my weapons than buy multiple ships with different loadouts, as I am always wanted by someone somewhere for something... So, yeah. Thanks FD for 'streamlining' the process. It kinda makes the system even more bonkers.

    "Hey, CMDR! You can't use that! You have the death sentence across the whole of Federal space!" - ATC
    "But, I'm in Alliance/Imperial/Independent/Thargoid space." - Me
    "Don't care!" -ATC

  3. #138
    If you guys could fix the new Ram Tah mission that would be great. I just wasted hours getting 26/28 scans only to have the mission vanish from my transactions tab. I don't think I will bother with it again as 30mill isn't worth the risk

  4. Click here to go to the next staff post in this thread. #139
    Hello everyone,

    Thanks for the reports thus far! We'll post a 3.0.3 changelog closer to the release of the update.

    We will continue to investigate any reported issues and update you if we have further information.

    If you encounter any additional bugs, please be sure to report it in the bug report section here (I know that many of you have, so thank you for that!)

  5. #140
    Originally Posted by Will Flanagan View Post (Source)
    Hello everyone,

    Thanks for the reports thus far! We'll post a 3.0.3 changelog closer to the release of the update.

    We will continue to investigate any reported issues and update you if we have further information.

    If you encounter any additional bugs, please be sure to report it in the bug report section here (I know that many of you have, so thank you for that!)
    will you fix the Dolphin ?



    https://forums.frontier.co.uk/showth...56#post6484656

  6. #141
    Originally Posted by Will Flanagan View Post (Source)
    Hello everyone,

    Thanks for the reports thus far! We'll post a 3.0.3 changelog closer to the release of the update.

    We will continue to investigate any reported issues and update you if we have further information.

    If you encounter any additional bugs, please be sure to report it in the bug report section here (I know that many of you have, so thank you for that!)
    Reporting bugs is my speciality - y'all should call me "QA-Duck"

  7. #142
    Originally Posted by Old Duck View Post (Source)
    Reporting bugs is my speciality - y'all should call me "QA-Duck"
    I'd have thought your name would be "K" a la Men in Black, because then you could be called... well, I'm sure you can work it out for yourself.

    I'll get my coat...

  8. #143
    Originally Posted by Will Flanagan View Post (Source)
    Hi everyone,

    Just wanted to thank you for your continued community feedback, patience and support – the constructive reports and information we’ve received from you has been incredibly important in allowing us to fix bugs and resolve game issues. All of it is being taken into account, so please keep it coming, and thank you for keeping it as constructive as possible.

    We have noticed a lot of discussion surrounding various issues and the temporary fixes in place for those issues. We wanted to take a moment to update you on what steps we are making to resolve various issues.

    Here are some of the issues we’ve previously spoken on:

    • Engineer Guardian Modules – It was possible to engineering Guardian Modules when it shouldn’t have been. We’ve prevented players from engineering the module and offered a compensation package to affected players who had engineered their modules.
    • Skimmer Missions – The payouts for these skimmer missions exceeded what we felt was appropriate for these missions, so we have temporarily removed them. We are working on a fix, details of when we expect that to be in game are below
    • Mining Missions – Mining missions offered rewards which could then be used to complete additional mining missions. This was not the intended use of the new mission reward system so we have temporarily removed mining missions.


    While the solutions we have implemented are temporary, permanent fixes for the above issues are on their way with the 3.0.3 update. We expect this update to be released at the end of next week or at the start of the following week, depending on how our internal tests go.

    Here’s a list of things we’re currently working on for that update*:

    • Updates to the Kill Warrant Scanner (including licence to kill if a bounty is detected)
    • Updates to the generation of bounties on AI ships (to improve background simulation and support the new KWS)
    • Superpower bounties
    • Updates to the respawn rule (to improve flow robustness and legibility)
    • Locking off outfitting (to stop confusing flow for players trying to wipe low cost fines/bounties and being stung with huge module cleaning bills, and to close a missed ‘loop hole’ where players didn’t have to face the consequences of crime)
    • Skimmer missions re-enabled, with improved effectiveness of anti-ship base weaponry. Missions will no longer select planetary bases with inefficient defences
    • Mining missions re-enabled and no longer offer the same commodities as a reward that would be required by other local missions
    • ATR response now being cleared after death
    • Mining fragments now show the % of what resources it contains
    • Massacre missions now spawn for factions in a war state
    • Galaxy map configuration now persists
    • Adjusted settlement data so that missions no longer erroneously direct players to locations where they cannot be completed
    • Increased bulk passenger mission rewards and balanced the rewards for Wing Delivery missions, and addressed issues with reputation gain
    • Stop players being able to delete wing mission reward inbox messages, which stopped them from being able to collect the reward
    • Players can pay of fines that were incurred whilst in the SRV
    • Rank up missions now appear as a ‘follow up’ mission, to make it clear to the player
    • Fixed gyroscopic head look on PS4
    • Fixed collector limpets so that they automatically ignore materials that you have maxed out
    • Fixed collector limpets so they ignore correctly when used by Gunner role in Multi-crew


    *This is a near-complete list of things we are working on and aim to fix with release of the 3.0.3 update.

    We’ll be sure to update you on any further information as soon as it becomes available and we thank you for your patience.

    Thanks,

    Will and the Frontier Developments Team
    Thanks for the update, Will!

    This is FDev doing communication right

  9. #144
    Originally Posted by Will Flanagan View Post (Source)
    Hello everyone,

    Thanks for the reports thus far! We'll post a 3.0.3 changelog closer to the release of the update.

    We will continue to investigate any reported issues and update you if we have further information.

    If you encounter any additional bugs, please be sure to report it in the bug report section here (I know that many of you have, so thank you for that!)
    Thanks Will! any chance we can get faction global conflict states in the journal?
    do you accept bribes?

  10. #145
    Originally Posted by Will Flanagan View Post (Source)
    Galaxy map configuration now persists
    Oh good, I thought this was just me!

    Originally Posted by Will Flanagan View Post (Source)
    Fixed collector limpets so that they automatically ignore materials that you have maxed out

    Fantastic! Cheers!

  11. #146
    Originally Posted by Becky View Post (Source)
    Thanks Will! .....
    do you accept bribes?
    More importantly having accepted do you deliver?

  12. #147
    FD, for heaven’s sake please look at the low-credit ankle-biter bounties and turn them into fines.

    Or increase the “Accidental Discharge” threshold to something that accounts for engineered weapons.

    Having to jump out and find an IF contact for a 200cr oops is just a waste of our time.

  13. #148
    ah yes, nice, but can you make it possible again to type in the chat box line without being interrupted by any auto message? that is quite annoying. -.-

  14. #149
    I totally agree that the bounty system has to be reworked - one more time.... Small bounties like speeding or accidentially hitting another ship should not result in a wanted state. I would recommend a simple solution: Those minor bounties should sum up until they reach 100k Credits - then the should result in "wanted".

    And: There should be a separate handling of crimes done by a fighter pilot... Most of the small bounties i got in the last days resulted from my dumb fighter pilot hitting other ships. In game logic this should make the fighter "hot" - not the mothership. As soon as the fighter has been killed the bounty should have gone - maybe resulting in a fine that can be paid later.

    The hunt for interstellar faction contacts for very small bounties is not acceptable - it breaks gameplay.

    Ciao, Udo

  15. #150
    Originally Posted by Kenneth Mcgrew View Post (Source)
    It may be working as intended.

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