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Thread: Hot Ships and Bounties

  1. #196
    I do not think making a complicated system even more complicated helps.
    Especially as there is no explanation in the game (like for many other things that would be helpful).

    As an example:
    I came back to 3.0 after about a 9 months break, right for the new C&P.
    (Of course not reading the change notes noone does that for 6 uodates since he last played)
    One mission to do a planetary scan, so I set down my Anaconda, hop in the SRV and scan, getting the usual terspassing bounty.
    Thought ok no big deal, last time I played there was a little timer on such low bounties and after a system jump they turned into fines.
    Good so now it does not work like that anymore, the whole system I am in s red an all restricetd.
    Question now how to pay of a bounty, as there is of course no hint in the game.
    So off to google, and search for it.
    Ah there is now something called an ISF where you cab do that.
    Good next question how to find an ISF again no real clue in the game.
    Good next google search, seems you can set a filter on the galaxy map for low inhabited systems and there you might find it.
    Back to Elite, seems there was a recent change as that does not work, but in the tab under services I found it way down very well hidden.
    Good so it shows a few systems just some jumps away, no problem I thought.
    But as it is low inhabited anarchy systems mostly only have outpost, and no large landing pad.
    So back again to the map, and investigating every system with an ISF by hand to see if they have a big station to dock.
    And all that just to clean a 500 Credit bounty.

    As I said before I have no issue that if I go on a killing spree in a system and rack up thousands of bounties I get penalized accordingly and it might be hard to clean all that.
    But as the game hands out bounties for the lowest offenses and now makes you jump through various hoops to get them cleared that is just over the top.

    What was so wrong with the old system I found it quite intuitive and it worked for years, might just needed an addon to punish really hard crimes but all in all it was easy elegant and worked.

    Also it seems a bit weird that only the ship is wanted but not the commander, that reminds me a bit of GTA, when the police hunts you drive in a garage swap or repaint the car and your heat is gone.

    And if you decide to punish people hard, then there needs to be a change to how FF bounties are calculated.
    You shoot someone by accident (as he crosses your line of fire, or a scan was not finished), you get a bounty.
    Ok with me, but that now in a res zone every ship in sight shoots you instead of the criminals with big bounties is a bit excessive.
    Also as it happens you shoot someone by accident, and then he gets killed of by another NPC and the player gets the kill bounty, now this is hardly fair to the player.

    Also attaching counters to the notoriety is a bad design, this reminds me of a free to play game, you want to build te castle, sure just wait 2 hours.
    Having countdown timers more then a few minutes does nothing more then annoy the player, what happens is if it is an offline counter he just logs of and comes back later and if it is a inplay timer he just sits in an empty system waiting there for the timeout to end.
    Why not just use a notoriety multiplier then for various services.
    People will still do business with you but just charge you more.

  2. This is the last staff post in this thread. #197
    Lead Designer- Elite: Dangerous Frontier Employee
    Hello Commanders!

    I will be trawling through this thread with a fine-toothed comb, but first there's something I'd like to run by you. I note that many folk are not pleased by the prospect of bounties being payable at security contact, with the rationale being that there are a number of crimes that, whilst not as bad as murder, feel too serious to allow effectively turning them into a fine.

    One proposal to tackle this we are mulling over is the concept of "handing yourself in".

    You would be able to hand yourself in at any security contact where you were wanted (so you would have access to them even when you had a bounty).

    When you handed yourself in you would be deported to the nearest detention centre where you would be forced to pay off the bounty for the current jurisdiction.

    If you had a superpower bounty associated with that jurisdiction you would have to pay off it off as well as all bounties for factions aligned with the superpower.

    You would not be able to hand yourself in whilst you had notoriety greater than 0.

    In effect, this would be very similar to using Interstellar Factors. Both routes require you to pay your legal costs and have a facet of enforced movement (you have to travel to Interstellar Factors/you are deported to a detention centre).

    Apologies if this or something like it has already been discussed in this thread.

    We quite like this idea. Your thoughts are welcome and appreciated.

  3. #198
    Turning yourself on the Colonia connection highway would be great, you'd get to skip thousands of light years of travel if you did it in the right system and would prevent the expensive costs of rebuy

  4. #199
    Originally Posted by Sandro Sammarco View Post (Source)
    Hello Commanders!

    I will be trawling through this thread with a fine-toothed comb, but first there's something I'd like to run by you. I note that many folk are not pleased by the prospect of bounties being payable at security contact, with the rationale being that there are a number of crimes that, whilst not as bad as murder, feel too serious to allow effectively turning them into a fine.

    One proposal to tackle this we are mulling over is the concept of "handing yourself in".

    You would be able to hand yourself in at any security contact where you were wanted (so you would have access to them even when you had a bounty).

    When you handed yourself in you would be deported to the nearest detention centre where you would be forced to pay off the bounty for the current jurisdiction.

    If you had a superpower bounty associated with that jurisdiction you would have to pay off it off as well as all bounties for factions aligned with the superpower.

    You would not be able to hand yourself in whilst you had notoriety greater than 0.

    In effect, this would be very similar to using Interstellar Factors. Both routes require you to pay your legal costs and have a facet of enforced movement (you have to travel to Interstellar Factors/you are deported to a detention centre).

    Apologies if this or something like it has already been discussed in this thread.

    We quite like this idea. Your thoughts are welcome and appreciated.
    I heard someone on a podcast (Lave Radio or Guard Frequency?) talking about the idea of handing youself in - I like it! What was also mentioned was that when the cops say something like "power down your engines and submit to a scan" (I'm not sure when exactly that happens in the game), it would be neat if you could actually do as they ask (power down the engines or raise a "white flag" by some other means) - effectively another way of turning yourself in. So you're on the run, they catch you and it's a way of saying "OK officer, it's a fair cop, I'll come quietly".

  5. #200
    I like it. I think people will small bounties will still find this annoying but this is nice midway.

    I guess biggest annoyances are hard to nail friendly fire with more powerful weapons (I doubt you can do much about that) and clunging of smaller ships against big ship hulls. That might be improved though (SJA, hi)

  6. #201
    Originally Posted by Sandro Sammarco View Post (Source)
    Hello Commanders!

    I will be trawling through this thread with a fine-toothed comb, but first there's something I'd like to run by you. I note that many folk are not pleased by the prospect of bounties being payable at security contact, with the rationale being that there are a number of crimes that, whilst not as bad as murder, feel too serious to allow effectively turning them into a fine.

    One proposal to tackle this we are mulling over is the concept of "handing yourself in".

    You would be able to hand yourself in at any security contact where you were wanted (so you would have access to them even when you had a bounty).

    When you handed yourself in you would be deported to the nearest detention centre where you would be forced to pay off the bounty for the current jurisdiction.

    If you had a superpower bounty associated with that jurisdiction you would have to pay off it off as well as all bounties for factions aligned with the superpower.

    You would not be able to hand yourself in whilst you had notoriety greater than 0.

    In effect, this would be very similar to using Interstellar Factors. Both routes require you to pay your legal costs and have a facet of enforced movement (you have to travel to Interstellar Factors/you are deported to a detention centre).

    Apologies if this or something like it has already been discussed in this thread.

    We quite like this idea. Your thoughts are welcome and appreciated.
    I quite like this idea. To have it tie into my previous comment regarding reputation playing a role:

    If you are allied with the jurisdiction that issued the bounty (maybe even friendly) and hand yourself in, you don't respawn at a detention center. Instead you lose your reputation with the respective faction back down to cordial/neutral. If you are only cordial or lower you'd then respawn at a detention center, however not lose any reputation.

    Additionally/Alternatively:

    A chance to bribe the security officer would be neat. That could be something like this:
    • Success: no reputation loss and no respawn at a detention center
      Failure: double the bounty plus a respawn at a detention center and reputation loss

  7. #202
    Originally Posted by Sandro Sammarco View Post (Source)
    Hello Commanders!

    I will be trawling through this thread with a fine-toothed comb, but first there's something I'd like to run by you. I note that many folk are not pleased by the prospect of bounties being payable at security contact, with the rationale being that there are a number of crimes that, whilst not as bad as murder, feel too serious to allow effectively turning them into a fine.

    One proposal to tackle this we are mulling over is the concept of "handing yourself in".

    You would be able to hand yourself in at any security contact where you were wanted (so you would have access to them even when you had a bounty).

    When you handed yourself in you would be deported to the nearest detention centre where you would be forced to pay off the bounty for the current jurisdiction.

    If you had a superpower bounty associated with that jurisdiction you would have to pay off it off as well as all bounties for factions aligned with the superpower.

    You would not be able to hand yourself in whilst you had notoriety greater than 0.

    In effect, this would be very similar to using Interstellar Factors. Both routes require you to pay your legal costs and have a facet of enforced movement (you have to travel to Interstellar Factors/you are deported to a detention centre).

    Apologies if this or something like it has already been discussed in this thread.

    We quite like this idea. Your thoughts are welcome and appreciated.
    I don't see any downsides to this idea. It makes it much more intuitive to get rid of a bounty: just go where it says you're wanted and turn yourself in. Or, if you're too far away, you can do the leg-work and hunt down an Interstellar Factor. Either way, you have to pay the price. I like it.

  8. #203
    Originally Posted by Sandro Sammarco View Post (Source)
    Hello Commanders!

    I will be trawling through this thread with a fine-toothed comb, but first there's something I'd like to run by you. I note that many folk are not pleased by the prospect of bounties being payable at security contact, with the rationale being that there are a number of crimes that, whilst not as bad as murder, feel too serious to allow effectively turning them into a fine.

    One proposal to tackle this we are mulling over is the concept of "handing yourself in".

    You would be able to hand yourself in at any security contact where you were wanted (so you would have access to them even when you had a bounty).

    When you handed yourself in you would be deported to the nearest detention centre where you would be forced to pay off the bounty for the current jurisdiction.

    If you had a superpower bounty associated with that jurisdiction you would have to pay off it off as well as all bounties for factions aligned with the superpower.

    You would not be able to hand yourself in whilst you had notoriety greater than 0.

    In effect, this would be very similar to using Interstellar Factors. Both routes require you to pay your legal costs and have a facet of enforced movement (you have to travel to Interstellar Factors/you are deported to a detention centre).

    Apologies if this or something like it has already been discussed in this thread.

    We quite like this idea. Your thoughts are welcome and appreciated.
    Honestly Sandro, if you hadn't apologised in case the idea had already been discussed, I would have started thinking you took hold of my idea for an intermediate GTA busted-style "arrest" step - that takes you out of commission without the costly ship destruction - for lesser crimes like accidental friendly fire assault, and tweaked it a bit. But hey ho.

    Anyway, suffice to say, I really like this idea.

    However, it still feels like you're shoehorning. if you had an NPC driven arrest state, then turning yourself in as well would give a fuller experience by giving more options.

    So at the scene of the (lesser) crime, the flow will be:
    Accident - Warning - Bounty - Arrest - Resist - Security Attack.

    Then if you get away you can either remain at large until your ship gets destroyed, or you can avoid a costly rebuy by turning yourself in at the Starport security contact.

    Also to avoid Colonia highway exploits, put some of the deep space detention centres to good use - the Eagle Nebula one springs to mind particularly.

  9. #204
    Sandro, the "handing yourself in" idea does get around a lot of problems. Two questions:

    1) Could it also be possible to hand yourself in whilst in space:
    a) by being interdicted by authorities.
    b) by using the comms tab to talk to a authority ship whilst in Nav Beacon / Res Site etc.

    2) What is the specific reason to not allow players above 0 notority to use this feature?
    If you have high notority and hand yourself in, then the authorities could "impound" your ship (i.e. send you to the rebuy screen).

  10. #205
    Handing yourself in sounds great. It's simple, intuitive, and easy. It also provides a consequence for minor crimes (though not an over-the top one).

  11. #206
    The handing yourself in idea, does go some way towards mitigating the faff of finding an IF. BUT it adds just another set of rules and conditions to an already complicated (to the newcomer) system.

    I seriously can’t see what’s wrong with ye olde clean, offender, fugitive mechanic

    Do a single non murder bad thing and you get offender status and can pay off the fine at a station

    Do multiple bad non murder things and after a warning and you do it again. You get a fugitive status and then fall into needing to go into an IS to get it clean.

    What’s needed is to simplify and inform. Not complicate and penalise.

  12. #207
    I think the ideal way to get arrested by the Security Ships onsite or have yourself over to them, would be to either throttle to zero or disable thrusters, and retract hardpoints. Maybe throw in deactivating your shield for good measure.

  13. #208
    Originally Posted by Sandro Sammarco View Post (Source)
    Hello Commanders!

    I will be trawling through this thread with a fine-toothed comb, but first there's something I'd like to run by you. I note that many folk are not pleased by the prospect of bounties being payable at security contact, with the rationale being that there are a number of crimes that, whilst not as bad as murder, feel too serious to allow effectively turning them into a fine.

    One proposal to tackle this we are mulling over is the concept of "handing yourself in".

    You would be able to hand yourself in at any security contact where you were wanted (so you would have access to them even when you had a bounty).

    When you handed yourself in you would be deported to the nearest detention centre where you would be forced to pay off the bounty for the current jurisdiction.

    If you had a superpower bounty associated with that jurisdiction you would have to pay off it off as well as all bounties for factions aligned with the superpower.

    You would not be able to hand yourself in whilst you had notoriety greater than 0.

    In effect, this would be very similar to using Interstellar Factors. Both routes require you to pay your legal costs and have a facet of enforced movement (you have to travel to Interstellar Factors/you are deported to a detention centre).

    Apologies if this or something like it has already been discussed in this thread.

    We quite like this idea. Your thoughts are welcome and appreciated.
    That's not a bad idea, Sandro. I fully support this.

  14. #209
    Sorry if this has been brought up but,

    So I do not know if this was a bug, or if the system was working correctly. Last night I was playing a mission to assassinate a pirate ship, went to the location, killed the pirate, got tagged for murder. Cops killed me.

    In the turn of events lost my python and had to pay 7 million for a 300k something mission. It definitely doesn't want me to do those missions anymore, which stinks because pirate hunting are some of the most fun for me.

  15. #210
    This seems redundant to interstellar factors if you still need 0 notoriety to use it. We need an alternative that doesn't force players to waste their time flying afk for hours.