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Thread: Your wishlist (SUGGESTIONS) for Jurassic World Evolution

  1. #1711
    Originally Posted by Capt.Hunt View Post (Source)
    4. The Dinos don't care about the enclosure itself as long as it's bigger then a certain minimum size, they're looking at all the area within a certain radius.
    And I think this is a problem. As I stated, some dinos get stressed out just from wandering in the enclosure because for some it's really hard to fit their requirements in every place. Make those stats bound to the enclosure and be able to make them dynamic depending on this enclosure would be way better in my opinion.
    8. You can always turn off feeders that aren't in use. If you leave the automatic system on, it should keep dispensing automatically. Food spoils, so it can't be left out indefinitely. You ever seen what happens to a side of beef left out in the sun?
    This dosn't change the fact that it's tedious and annoying to allways refill those feeders. It isn't even a solution just to build more because of that feature, cause they will all just throw away their food no matter if a dino was eating from it.
    18. That is already a thing. Turn on visibility mode in the park management view, a huge circle of visibility follows the monorail train around the track.
    I saw it in my last play a couple hours ago. I took it out.
    As far as I'm concerned, there is still room for improvement.

  2. #1712
    I think the feeders are intentionally designed like that to mimic spoilage and encourage the player to manage them properly. It is a zoo management game, so feed wastage is a factor you should have to deal with.

  3. #1713
    Originally Posted by Capt.Hunt View Post (Source)
    I think the feeders are intentionally designed like that to mimic spoilage and encourage the player to manage them properly. It is a zoo management game, so feed wastage is a factor you should have to deal with.
    Even then you shouldn't make the act of refilling them so tedious.

  4. #1714
    Jurassic World Evolution Moderator Lora Craft69's Avatar
    Please this is not a discussion thread.

    If you want to discuss something make a new thread in the forum.

  5. #1715
    Expanded Division Loyalty Perks
    HIgh or Max division loyalty unlocks additional skins, new models for exisiting building, and entirely new buildings.
    1) Skins/models
    -Entertaiment: Shelter, Creation Labs, Ranger Station, ACU get alternate models to match Innovation center/Viewing gallery/gyrosphere asthetic. If the defaults are spartan, for the new models think, "what would Disney do to dress up these building if they were going to be guest-visible in Disney World?"
    -Science: Restaurants, Shops, and Fun buildings get alternate models with a thatch-roofed safari hut asthetic. If the default is Main St. USA, these should provide a more safari lodge feel.
    Security: Viewing Gallery, Gyrosphere Station, Monorail Station get alternate models with a more spartan, concrete bunker and steel panels asthetic to match Security Center/ACU/Ranger Station.
    -Division ACU helo and Ranger Jeep (max loyalty reward on any island)
    https://imgur.com/5H57PyD

    2) New Buildings
    Entertainment: Petting Zoo- 4 Star Fun building, but also acts as dino viewing and so creates Food/Drink/Shop demand. Spoiled brats can torment baby dinos for a fee. Clement sees stars, Cabot sees $$$, but Dua only sees needlessly stressed animals.
    https://imgur.com/7eiD8rP
    Entertainment: Helicopter tours- 4 Star Fun building. Building is fancier than other helipads and matches innovation center/monorail station asthetetic. Two pads, comes with 1 helo, buy second separately for high cost doubles income per minute. Helos take off, circle the park once, leave in one direction as if to tour the whole island, return from another direction as if having circled the whole island, then land.
    http://www.reservehawaii.com/travelg...9f-750x450.jpg
    Science: Viewing Dome- Enclosure building, functions like gallery and platform. Small building (like base of platform building) attaches to fence. Base building connects to viewing domes via underground tunnels. Multiple domes can be placed in a pen from a single base. Domes are tiny, fits between 1 and no more than 5 people, and provide 360 degree visibility at half gallery distance. Base could also have a window viewing with gallery distance at tower angle.
    http://ourtravelingtribe.com/wp-cont...2BSD%2B386.JPG
    Security: Guard Towers- stationary ACU AI. Fence connection or free-standing. Fence can connect on all 4 sides, with path connection off one side clear of fence. Player can take control of guard same as ranger and acu; moving left or right walks guard around perimiter of tower, or alternatively left right up down moves guard to an directional side of the tower. AI has base aim/reload skill, not upgradable. Player has option for AI to shoot (tranqualize) Rampaging/Danger to Guests (default), Attacking Fence, or Any Dinos in Range (this would be usefull for free-standing towers as a second line of defense)
    https://imgur.com/HbZQaw0

  6. #1716
    Originally Posted by Aramus418 View Post (Source)
    Expanded Division Loyalty Perks
    HIgh or Max division loyalty unlocks additional skins, new models for exisiting building, and entirely new buildings.
    1) Skins/models
    -Entertaiment: Shelter, Creation Labs, Ranger Station, ACU get alternate models to match Innovation center/Viewing gallery/gyrosphere asthetic. If the defaults are spartan, for the new models think, "what would Disney do to dress up these building if they were going to be guest-visible in Disney World?"
    -Science: Restaurants, Shops, and Fun buildings get alternate models with a thatch-roofed safari hut asthetic. If the default is Main St. USA, these should provide a more safari lodge feel.
    Security: Viewing Gallery, Gyrosphere Station, Monorail Station get alternate models with a more spartan, concrete bunker and steel panels asthetic to match Security Center/ACU/Ranger Station.
    -Division ACU helo and Ranger Jeep (max loyalty reward on any island)
    https://imgur.com/5H57PyD

    2) New Buildings
    Entertainment: Petting Zoo- 4 Star Fun building, but also acts as dino viewing and so creates Food/Drink/Shop demand. Spoiled brats can torment baby dinos for a fee. Clement sees stars, Cabot sees $$$, but Dua only sees needlessly stressed animals.
    https://imgur.com/7eiD8rP
    Entertainment: Helicopter tours- 4 Star Fun building. Building is fancier than other helipads and matches innovation center/monorail station asthetetic. Two pads, comes with 1 helo, buy second separately for high cost doubles income per minute. Helos take off, circle the park once, leave in one direction as if to tour the whole island, return from another direction as if having circled the whole island, then land.
    http://www.reservehawaii.com/travelg...9f-750x450.jpg
    Science: Viewing Dome- Enclosure building, functions like gallery and platform. Small building (like base of platform building) attaches to fence. Base building connects to viewing domes via underground tunnels. Multiple domes can be placed in a pen from a single base. Domes are tiny, fits between 1 and no more than 5 people, and provide 360 degree visibility at half gallery distance. Base could also have a window viewing with gallery distance at tower angle.
    http://ourtravelingtribe.com/wp-cont...2BSD%2B386.JPG
    Security: Guard Towers- stationary ACU AI. Fence connection or free-standing. Fence can connect on all 4 sides, with path connection off one side clear of fence. Player can take control of guard same as ranger and acu; moving left or right walks guard around perimiter of tower, or alternatively left right up down moves guard to an directional side of the tower. AI has base aim/reload skill, not upgradable. Player has option for AI to shoot (tranqualize) Rampaging/Danger to Guests (default), Attacking Fence, or Any Dinos in Range (this would be usefull for free-standing towers as a second line of defense)
    https://imgur.com/HbZQaw0
    ^^ Frontier ^^

  7. #1717
    at least have the carnivores only hunt if the food level is in the red, or they are panicked. it makes sense you can satiate them with a bunch of free food using feeders.

    I don't know how far they will go into AI improvements but if nothing else for carnivore aggression please at least do this it seems like a simple way to fix it.

    oh yea, and other stuff is thanks to Universal but I'd like to see is jeep being attacked, correct the problem with giganotosaurus and t.rex this is really disappointing.

    If the jeep could be damaged, and could also implement a simple 3rd person where you could get out of the jeep to accomplish certain tasks, this would be amazing. there would be a sense of fun in it, as of now it is almost fun to drive around the jeep but the experience is completely ruined with nothing to worry about or really do but drive to point B

  8. #1718
    Waste Management
    Lots of people have been asking for the return of benches, trashcans, and the clearners like in JPOG. I'd like this too, but I also had an idea to make it more interesting.
    https://imgur.com/SdeRtaR
    Ok, so existing buildings produce demands. First, create a waste disposal demand; pretty much every building will produce trash. Trash demand slowly builds at a rate depending on building use. High demand affects guest like dead dinos and changes building to show a bunch of trash bags near doorways/entrances, a visit from a cleaner unit will reset demand on the building to 0 which starts climbing again.

    A medium to large size building called something like "Waste Management Center" works similar to a Ranger station. It comes with one utility SxS that automatically runs around the park collecting trash and returning it to the depot. User can purchase more SxS runabouts to keep up with park-wide trash demands.

    Jurassic World used Kawasaki Teryx4 in the park's livery provides a great reference for the skin, but for our purposes I had a utility model more geared for cargo in mind. See Kawasaki Mule Pro or Polaris Ranger 6x6.

    Balance wise, I envision one large (ranger station footprint) building with 6-10 max runabouts, and maybe some speed and/or capacity upgrades, being capable of meeting the demenad of most parks; alternatively, a medium (viewing gallery or security center footprint) depot w/ max 3-4 SxS which the user must scatter 2-4 throughout the park in order to meet demand of a full park.

  9. #1719
    Possible fixes to Sorna:
    1) Dinosaurs that weren't bred in your incubator do not show on the map (no tracker implanted) and consequently have to be tranquilized through the third person shooter before being transported.
    2) A consumable tree or shrub that acts as a natural feeder for herbivores.
    When I first got to this island I was quite disappointed that wildlife was sustained by feeders and so easily contained.

  10. #1720

    Beydhi Wishlist

    I took the original list of GonerMcGoner, deleted nothing that was in it, and added a few things that could be appreciated by most of the players.

    Dinosaur AI:
    Herd and pack behaviour (hunting, defending, fleeing), socializing, reduced carnivore aggressiveness (based on hunger), sleeping.

    Dinosaur models:
    Larger Spinosaurus and Giganotosaurus.

    Dinosaurs Perks:
    Triceratops as the strongest of the Ceratopsian, Edmontosaurus as the toughest of the Hadrosaurs, T-rex, Giga & Spino stronger than Allosaurus.

    Dinosaurs informations:
    The weight of some dinosaurs show great incoherence judging by the size of them, and some players are talking about it everywhere, easy to find them. For example a Triceratops weighting 12t is almost the same size and corpulence of a Styracosaure weighting 3t, a Ceratosaurus weightin 1t is the same size as a Giganotosaurus weighting 14t

    Animation:
    Various fighting, killing, roaming and socializing animations, animated buildings (open doors, visible guest activity inside), shops and restaurants affect guest animation (eating, carrying bags, changing attire like wearing night vision glasses when it's night time, or hats when it's sunny,), staff running out of facility to man jeep and helicopter.
    Kids.
    Weather affect guest animation in more ways : when it's raining some visitors who casually make a jogging should actually actually run to go under the buildings. Some foresighted visitors with umbrellas...
    More reactions of the visitors when passing by a fence that allow them to see a dinosaur. Screaming, selfies, more people stopping walking like a mass phenomenom.

    Dinosaur and park management:
    Slower ageing (could be adjustable in options settings), destructible ranger jeep, automatic feeding, fish diet, rangers able to tranquilize, ACU vehicle employing lethal force, jeep horn attracts dinosaurs.
    The fences that allow the visitors to see the dinosaurs show the blue observation area next to it (in the enclosure side only) to improve the visibility of dinosaurs.
    Option to plant Paleo Trees and by doing that transforming the land (no grass, just bushes and ferns) to feed herbivores.
    Heavier damage for guest fatalities, adjustable entrance fee.
    -------
    Idea in progress:
    More expensive genetic research, 9 unlockable (with money) slots to do genetic optimization for each species one by one. Ability to unlock all the 9 only with 100% genome, each slot costing a lot of money, preventing us to easily optimize all the species (could be adjustable in option : "hard/ expensive park managment"), and a "100% 9 slots optimized dinosaur" would cost ten times the amount of money of a "normal 100% dinosaur" and not Two or three times, with the same probability of survival during maturation. Hatching more "normal 100% dinosaurs" would be economic and useful to wait for the moment when we can hatch a super dinosaur that would boost the park.
    To make us look at the money again.
    ------
    Systems:
    Bathrooms, path gates, lures (hay bales, cows), security cameras managed through security centre, guided tours for guests managed through visitor centre, rampaging dinosaurs able to damage certain buildings.
    First person view through galleries, towers, monorail, and potential new attractions & ability to take pictures from it.
    Street vendors supplying low demand for food, drink, shopping and fun (hot dogs, juice, hats, balloons).
    Small dinosaurs can’t break concrete walls or heavy steel fences, size-based health damage or death from electrocution after breaking electrified fence or wall, small carnivores climb non-electrified walls when under comfort threshold.
    Events like holiday camp visit, celibrity visit, with some contracts like keeping them safe.

    Park customization and attractions:
    Guests - Benches, picnic tables, trash bins, ornamental plants and trees, banners, statues (dinosaur skeletons, monuments), street lights, fountains, plazas, exhibit and warning signs, varied shop, restaurant and hotel skins/colors. Kids playground with Toboggan swing, top...
    Exhibits - Varied vegetation, varied grass and terrain, waterfalls, streams, rocks, fallen trees, snags, water plants, fish, birds. Ability to plant single trees, bushes, with more accuracy.
    Balloon attraction, observation dome...

    Environment:
    Day-night cycle, lightning, hawks and falcons, occasional mist on ponds.

    Sandbox:
    Custom map size, adjustable funds, toggled ageing, toggled incubation time, toggled genome research. Custom frequency/ durability of the rain storms when it's finally going to work properly...

    Voice acting:
    Custom voices for ranger and ACU teams, convincing screams, vulgarity, funny/crude comments (like when we miss a picture)

    DLC:
    Jurassic Park 1993 (Visitor centre and building skins, Land Cruiser, helicopter tour).
    Lost World (overgrown paths and decorative ruined building and facility skins, certain shrubs and trees act as natural feeders for herbivores, Compsognathus pack acting as single entity).
    Jurassic World (Mosasaurus aquarium, petting zoo and aviary, Velociraptor skins).

    Thanks for any consideration brought to this list

  11. #1721
    Make jeeps,etc.. have better movement since when a player has control over them its clunky as hell. Since im starting to feel as if im Playing Pokemon Go with repetendly creating the same Dinosaur over and over again to get their genome to 100%

    Also make the AI of guests better

    Add Gameplay for the dig sites add Jurassic Park characters for us to buy and use

  12. #1722

    T. rex needs one more upgrade slot

    T. rex needs another upgrade slot like the spino and indom. One less than them doesn’t make any sense.

  13. #1723
    Another skin pigmentation set but giving the skins based on all the jurassic park films. (ex: there can be a JP pigmentation that is only for dinosaurs who showed up in the first film. Once the player select the JP skin pigmentation, the dino will appear in the skin from the first jurassic park movie). It can also highlight some details to make patterns pop (ex: the cory's patterns can be highlighted a bit more to make it pop and a bit more color to make certain detail pop just like how it appeared in the movie).

  14. #1724
    Just watched JW:FK. I would really like to see
    Lockwood's Island Sanctuary as a site B mode.