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Thread: Greetings

  1. #1

    Greetings

    Hey there! I am an Elite Dangerous player on XBox One (for now) but i intend to make the jump to PC and VR soon.

  2. #2
    Welcome and happy trails to you in your adventures in the galaxy!

  3. #3
    Welcome Commander, fly safe! o7

  4. #4
    Welcome to the great family of the Elite on the forums ! Commander. And fly safe

  5. #5
    Welcome, and enjoy! It should be at least 200 hours before you need to report to the salt mines!

    Z...

  6. #6
    First, let me welcome you to the Elite: Dangerous Galaxy. My rule 2 is; Have Fun (it is just a game, but WHAT a GAME!). Rule 2a is; In VR have LOTS more fun!!!

    The learning curve is so steep (it has an overhang!) that the mountain goats go around in teams, roped together (and even then they may fall off, but that means the Vultures get to eat!). However, when you master something, and do it well, the buzz is worth the effort. To my mind the most important skill to master is landing your ship. Until you can do this nothing else matters (how can you complete a mission, for example, if you killed yourself on landing?). It would be a good idea to go through some of the Training missions to start learning the necessary skills to survive.

    Now, Golden Rule 1, which is; Never Fly if you cannot cover the REBUY. REBUY is the insurance excess on your ship, and is 5% of the value of your ship (including all upgrades, but not the cargo). Any changes you make to a ship will affect the REBUY. You can see what your REBUY is on the Status screen (normally accessed by pressing key 4 when in cockpit view, although I do not know how to access the Status screen on a console), bottom left, below Balance. If you get killed, and you can cover the REBUY, you will get a replacement ship identical to the one you lost (although the cargo bay will be empty). However, if you cannot cover the REBUY you may well end up back in a basic Sidewinder. Please do not let this happen to you, as the forum is littered with tales of woe when other Players have ignored Rule 1, and then got killed. This links to the latest I have seen;

    https://forums.frontier.co.uk/showth...day-to-lose-it

    You will, at various stages, upgrade your ship (buying is covered in the next paragraph). Be aware that all internal equipment has numbers and letters associated with them. The number is the Class, while the letter is the Rating. Until you have a good understanding of the Class make sure (when upgrading) to fit the same Class as the unit coming out. There are stories of Players who fitted a 1A FSD to their Sidewinder, thinking it would help increase the jump range, only to find that (as the FSD that came out was a Class 2) they had REDUCED the jump range. The letter is for Rating, with E being the weakest and A being the strongest. However, there are two that confuse this somewhat. All D Rated equipment are very light (and are preferred by Explorers for this reason), while B Rated has heavy armour (which is great for combat specialists). I do not (at this time) intend to explain weaponry, as this is definitely a matter of personal preference.

    When you decide to buy a new ship, try to have 200% of the purchase price first. That way you have enough for the ship, some basic outfitting, a couple of loads of cargo, and a couple of REBUYs (just in case). If you are trading in a ship, take it back to factory spec first. When you sell any ship you will always take a 10% hit on the value of the ship at the time of selling. However, if you take it back to factory spec first you get back the full amount that you paid for the upgrades (at this time, at least). Then, when you sell the ship, your losses will be reduced. For example, I have an A Rated Cobra MkIII worth 10Mcr. If I were to sell her now I would take a loss of 1Mcr. However, if I take her back to factory spec and then sell her my loss will be about 35Kcr.

    Have fun, fly safely, and see you out amongst the stars. Feel free to ask any questions, we all had to learn somewhere, and those that care will answer all they can.

  7. #7
    Welcome Commander!

    Ecstatic to have you onboard and thank you for contributing to Elite. Fly safe, watch your six and good luck with your celestial adventures. The in-game training scenarios will get you up-to-speed and the Galactic AcademyMentors will set you up for initial play-through and beyond. The following thread will help you find collaborative game-play and some. The single best recommendation is to seriously take your time and experiment before you commit or switch between game-mode and play-style. Don’t be afraid of a do-over or two and if needs be ‘clear your save’ can be found in-game under options menu. Wooting keyboard, Swiftpoint Z - gaming mouse evolution - Video, Virpil Joysticks, REWASD game-pad software, TobiiEyeX Controller, Gaming Music Packs, VoiceAttack with HCSVoicepacks are highly commended for systematically complimenting game-play and more. Have fun acclimating, play-testing and configuring your control schemes to benefit you specifically long-term while you carry on with all-out blazing your trail. Uncle Art Music, ED Shipyard, ED-Blog, Lave Radio, Fireytoad, Kerrash Landing, MahdDogg, ChaosWulff, Drew Wagar's Blog, Alec-s-best-of-the-forum and the additional links below are truly recommended. Take care and Elite!

    https://www.kickstarter.com/projects...ref=nav_search

    http://www.radiosidewinder.com/

    https://eddb.io/

    https://coriolis.edcd.io/

    https://www.youtube.com/playlist?lis...Pkxnxp4FboSQm6

    https://d1wv0x2frmpnh.cloudfront.net...ide-Latest.pdf

    http://www.wavescanner.net/

    https://hotdoy.ca/ed/bearing/

    https://edrefcard.info/

    https://support.frontier.co.uk/kb/

  8. #8
    Welcome cmdr. Stay frosty out there...,

    Flimley.

  9. #9
    Some good information in here, but the most important thing that I learned AFTER starting was "75% at 7s". I've done my research for ship builds, and roles, and costs, and ranges, etc. But the #1 thing I wish I knew before starting was to bind a key to the 75%. I am sure there are things I don't know, but I dont know that I dont know them. Thats where the fun in the game is... I find something new and have to go figure out what it is and how to do it.

  10. #10
    May the Force feedback be with you. Always.

  11. #11
    Originally Posted by TatteredYellow View Post (Source)
    Some good information in here, but the most important thing that I learned AFTER starting was "75% at 7s". I've done my research for ship builds, and roles, and costs, and ranges, etc. But the #1 thing I wish I knew before starting was to bind a key to the 75%. I am sure there are things I don't know, but I dont know that I dont know them. Thats where the fun in the game is... I find something new and have to go figure out what it is and how to do it.
    Hit it at 6s. NP

    Originally Posted by Zeeman View Post (Source)
    Welcome, and enjoy! It should be at least 200 hours before you need to report to the salt mines!

    Z...
    Should be a "Must have 1000h in-game before getting your miner on"

  12. #12
    Howdy!

    Have fun!

    o7!

  13. #13
    Originally Posted by Gully_Foyle View Post (Source)
    Should be a "Must have 1000h in-game before getting your miner on"
    I've already gotten out with the miner - for the last community goal. 39 Tons delivered - top 75% paid out 7.5M.

    I think for now I am up to about 300T or so mined... Not focusing on it, but i know i need 500T mined to unlock engineer.

  14. #14
    Welcome to the forum.

    Have fun.