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Thread: PvP Meta of the Month Club

  1. #106
    Originally Posted by Replicant View Post (Source)
    Maybe instead of complaining about the current state of the game, you should try and adapt to it? The game doesn't conform to you, you conform to the game.

    With the current 3.0 engineering system, you can have a pvp capable ship fully engineered, in a few days. Probably 40 hours work would suffice. And the reward is worth it.
    40 hOURS? a couple of days? FML, we're not all 15 living in mums basement - 40 hours is essentially a month of play time for me (5x2hrs per week). I agree with the poster, Engineers have made PvP less accessible. Personally even though I'm a big advocate I am staying away until I feel like I can put up a fight. I've returned after 2 years off and been scrambling like mad to get stuff engineered.. 2+ weeks and I have made some progress but long way away - hopefully I get the corvette finished this weekend and then do the FDL/FAS.

    Before it was as simple as heading Jameson Memorial, switching builds up and going again. Now its a pita if you haven't got different things engineered and ready. On top of that, the engineering layer adds needless bottleneck to playing with builds as well. Don't get me wrong, I am actually enjoying the engineers now that FDev came to their senses and allowed for trading of materials and got rid of the stupid RnG on the rolls. So for now I'm PvE'ing and when she's all grade 5 where she needs to be I'll throw her into PvP... Otherwise I'll just stick to CQC.

    And yes we can state facts, its not a complaint its an observation of fact.

  2. #107

    4 fixed, zoom and boom.

  3. #108
    Originally Posted by Globusdiablo View Post (Source)
    4 fixed, zoom and boom.
    That pic shows gimballed weaponĺs. Just sayin. And there are five of them. This is fixed:

  4. #109
    Originally Posted by Ozram View Post (Source)
    That pic shows gimballed weapons...
    Indeed. But it was a nice pic. So is yours.

  5. #110
    Originally Posted by Herbrand View Post (Source)
    Did I get this right? All I need to do to win against a hybrid tank is bring his shields down once and get a lock?
    If this is true this strikes me as very poor balance, like a rock-paper-scissor where you have 20 symbols, but one of them wins against half the others.

    Last week I had a duel against a hybrid build CMDR that vastly outclassed me, skill-wise; I brought his shields down 4-5 times before losing. I would have felt like cheating if I could had won by spamming packhounds.
    Thats why a Bi-weave FAS is less efficient than a straight up hull tank IMO, Silent running is far more effective a counter to missiles than even the specifically designed countermeasures, aside from when your opponent has emmisive weapons (though thankfully that no longer seems to have a retardedly long timer on it, so SR builds are a little less borked of late). Also it allows for 4 pips to engines 90% of the fight meaning easier strikes with the TLB and easier evasion should it be nessasary.

    Though TBH I still think the SR Viper 3 is a pretty efficient meta for most occasions, with the right loadout you can even hang with the big bois for quite some time, you might not always get a kill (low ammo count/they wake/get bored). But you can sure as heck survive 90% of engagments and have a hell of a lot of fun doing it.

  6. #111
    Originally Posted by CMDR Avelore Rayne View Post (Source)
    Like how I use packhounds and fly a Cutter: My enjoyment comes from pitting my enemy against unwinnable odds. You can say what you want about gimbals, packhounds, 7,000MJ shields and reverse FA-off, you use whatever strategy that wins you the fight. Only things I agree that are bad are healing beams and reverb torps, to a degree.
    So basically something that breaks your "unwinnable" scenario?

  7. #112
    Originally Posted by CMDR Avelore Rayne View Post (Source)
    I agree with this. People can moan and whine about people using shield tanks, packhounds or whatever, saying it isn't skillful, but at the end of the day there are consequences to dying that some people just can't afford to have put upon them, even if they have enough. Most people don't do PvP for sport and use broken weapons just to survive against those who do.
    Like how I use packhounds and fly a Cutter: My enjoyment comes from pitting my enemy against unwinnable odds. You can say what you want about gimbals, packhounds, 7,000MJ shields and reverse FA-off, you use whatever strategy that wins you the fight. Only things I agree that are bad are healing beams and reverb torps, to a degree.
    Originally Posted by TheMegaTurnip View Post (Source)
    So basically something that breaks your "unwinnable" scenario?
    Lol, I thought exactly the same as you Mr Turnip, from Cmdr Avelore Rayne's post, but sometimes when you meet a guy in game he doesn't match the post ... or I guess at least that Avvie in an FdL flies quite different to Avvie in a Cutter ... you see ...

    ... a few weeks ago I was Powerplay slaughtering Imps in ALD HQ. A dead Cutter apparently put the shout out on ALD Discord and Avvie responded, coming on to hunt down the intruder in his full 5 x efficient PA FdL, him full FA-off, 0-4-2. After mutual shield drop my Pacifier Python had to bail ... managing to dock after a short chase. But Avvie was cool enough to agree to an FdL 1v1, then even more cool enough to put up a self-effacing vid on his channel (notwithstanding that he's one of the best shots I've fought for a long time) the next day. A couple of wince-worthy moments for me when I stall right in his sights, too.


  8. #113
    Originally Posted by Slange Lands View Post (Source)
    Maybe you guys should start a private PvP and PvE (private open) mode where applicants must agree to a Strict Code of Conduct? You could even outlaw engineering and fancy ammo. You may actually be able to do something about clogging? Then you would be playing with only honorable killers and bona fide pirates.
    this is virtually impossible to enforce, it would only work in tiny friend groups. (if you think honor code would work then you missed aprox 30% of posts in this thread)

    i once suggested an 'elite classic mode', in short: open with engineering and synthesis ruled out. iirc about 2 or 3 people thought it was a good idea. well, glad i'm not alone.

    as a consequence pvp in elite dangerous is in the freezer for me for the time being. excellent criticism in this thread but how this can still be considered a valid pvp setting is beyond me. people's tenacity is sometimes admirable. i hope this can change some day, but really don't count on it.

    this thread though is pretty interesting, keep it going y'all!

  9. #114
    Originally Posted by zn˘rt View Post (Source)
    how this can still be considered a valid pvp setting is beyond me
    Inequitable or imbalanced doesn't imply invalid.

    My take on PvP is more...survival horror...than, say deathmatch.

  10. #115
    Originally Posted by TheMegaTurnip View Post (Source)
    Though TBH I still think the SR Viper 3 is a pretty efficient meta for most occasions, with the right loadout you can even hang with the big bois for quite some time, you might not always get a kill (low ammo count/they wake/get bored). But you can sure as heck survive 90% of engagments and have a hell of a lot of fun doing it.
    i've thought of that. i guess i could even get over the apalling boredom of engineering a viper (have already all engineers unlocked, quite some materials stacked and a lot of legacy modules still laying around, should be doable) and it wouldn't hurt my disdain for engineers (or even make a point) while still allowing some fun. i would go with 2 heatsinks, 2 medium pa (efficient phasing) and ... maybe 2 small rails or fixed cannons. i assume firing anything makes you targetable anyway so why not pack a punch. any kind suggestion?

  11. #116
    Originally Posted by Morbad View Post (Source)
    Inequitable or imbalanced doesn't imply invalid.
    fair, but it does for me considering the grind. i've been there, not going back, i feel too silly.

  12. #117
    Originally Posted by zn˘rt View Post (Source)
    fair, but it does for me considering the grind. i've been there, not going back, i feel too silly.
    Fair enough, though 3.0 really did knock the grind down to significantly less obscene levels. I can now build a ship in a weekend that would have taken a year in the old system.

    Regardless, shouldn't be hard to find some people that share your preferences, or something close enough, in order to get a few matches going.

  13. #118
    Originally Posted by zn˘rt View Post (Source)
    i've thought of that. i guess i could even get over the apalling boredom of engineering a viper (have already all engineers unlocked, quite some materials stacked and a lot of legacy modules still laying around, should be doable) and it wouldn't hurt my disdain for engineers (or even make a point) while still allowing some fun. i would go with 2 heatsinks, 2 medium pa (efficient phasing) and ... maybe 2 small rails or fixed cannons. i assume firing anything makes you targetable anyway so why not pack a punch. any kind suggestion?
    Do it! That's exactly what I did with my legacy Cobra and it's loads of fun.

  14. #119
    Originally Posted by zn˘rt View Post (Source)
    i've thought of that. i guess i could even get over the apalling boredom of engineering a viper (have already all engineers unlocked, quite some materials stacked and a lot of legacy modules still laying around, should be doable) and it wouldn't hurt my disdain for engineers (or even make a point) while still allowing some fun. i would go with 2 heatsinks, 2 medium pa (efficient phasing) and ... maybe 2 small rails or fixed cannons. i assume firing anything makes you targetable anyway so why not pack a punch. any kind suggestion?
    Yeah its a grind :/ Hmm I went with chaff and a cannon/plasma combo on the C2's so's not to get too hot, plasma with TLB. On the C1's alternate between C1 seekers or Short Range rails, x1 Feedback Cas', x1 Super Pen' she's a mean little beast.

    https://s.orbis.zone/sCREusej < Thats what it's set up too now, a little on the fat side with the mass curves but not so much it makes a huge jolt of difference.

    EDIT: This is the MKIV with a similar loadout in action: https://www.youtube.com/watch?v=cxajXD3uI0o&t=312s

  15. #120
    Originally Posted by TheMegaTurnip View Post (Source)
    Hmm I went with chaff and a cannon/plasma combo on the C2's so's not to get too hot, plasma with TLB. On the C1's alternate between C1 seekers or Short Range rails, x1 Feedback Cas', x1 Super Pen' she's a mean little beast.

    https://s.orbis.zone/sCREusej < Thats what it's set up too now, a little on the fat side with the mass curves but not so much it makes a huge jolt of difference.
    thanks!
    i was aiming at something less tanky and punchy but faster, like https://s.orbis.zone/h37HnPUh. it's probably not going to work all too well but i'll see from there. and yes, i should put one tlb in there too, no doubt.

    Originally Posted by TheMegaTurnip View Post (Source)
    EDIT: This is the MKIV with a similar loadout in action: https://www.youtube.com/watch?v=cxajXD3uI0o&t=312s
    that's some fine flying and scary aim

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