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Thread: How to look for geysers - beginners guide

  1. #1

    How to look for geysers - beginners guide

    (Important note - there is a major change in mechanics, coming at the end of 2018, that will allow surveying surface with probes. It will make the process much simpler and hopefully more rewarding, so you may as well wait till then)


    Search for volcanism - this guide is meant for pilots who never had any luck with that and need some simple answers, not for experts

    Brutal truths
    1: Nobody can give you a method that will guarantee you finding something quickly. Sometimes you find them during first glide, sometimes you may spend over a day with no luck.

    2: Nobody is a knowing all expert. There are other pilots with experience bigger than mine and they may have different ideas. Try them, you may like them better

    3: Nobody (apart from FD) knows how many volcanic sites exist on the body, few people run surveys and I think that the number may be at least 10, but this was never proven. Even if one has 0 then the next one can have 100. Galaxy is a big big place.

    4: Nobody (apart from FD) knows for sure what Major, Normal and Minor volcanism means. Maybe number of sites but maybe just the intensity of colors on the surface.


    The method I describe here should help you find something in few hours.

    Pick up the right body - between 400km and 500km radius. They give you fairly even long glides so you can search most effectively and you do not need months to scan it. Just in case major volcanism means more geysers, make sure you pick up such body. You can check it on EDSM ( https://www.edsm.net/en/system/bodie...41908+AB+1+c+a )
    Glide along the latitude, enter the orbital flight, fly up till the mass lock goes off, aim at the ground, enter the glide as steep as possible, get to the tick altitude, glide as shallow as possible down to 6km when the glide ends. Aim the ship up and back (to compensate for the forward movement before hitting the tick again), enter orbital cruise, aim and glide, and so on until you find what you are looking for.

    Start at coordinates 0 // 0 , turn your ship to 90, aim up and start the procedure shown above. When you get back to longitude 0 then move north or south by 3 (2 will guarantee you will not miss anything, but 3 is almost as good ).
    After that you should be at 3 // 0 and you can start again.

    Here is a video showing Glide Method in flesh, but I would read the rest of the post first to understand what The Tick is :



    And excellent illustration of what I am trying to explain by Pilot Pirx:



    Sensors:

    Class of your sensors does not matter - class D shows POI from same distance (about 8km) as class A. Setup your sensors on maximum range and linear mode (https://i.imgur.com/fndWE8W.png). When flying or gliding above the ground the area covered is more or less a vertical cylinder with radius of 8km, so it does not matter how high your are as long as you are below the Tick.
    Example of POI behaviour when you tilt your ship https://youtu.be/6Euvl_LNHHQ


    The Tick:

    When approaching the surface of the planet at some point (typically between 30km and 15km) your altimeter will jump suddenly and it may show slightly different altitude. This is the moment your sensors will start showing POI’s on the ground. On your first glide check at what altitude you are getting the Tick and use it from now on to know when you can start gliding as shallow as possible to cover greater area. The Tick altitude is different on each planet.

    The POI:

    Geysers and Fumaroles have one and unique POI that looks like a dot from the first moment you see it ( https://i.imgur.com/UCKYGIS.png ). Nothing else looks like that, so if you see it then for sure you have found volcanism.

    Why fly along latitudes and not canyons?

    Nobody really showed me convincing facts that geysers exist mostly in canyons. I found well over 100 sites, and lots of them are nowhere near any canyon.
    So, if you want to spend maybe 20 minutes, then by all means check any place you like, flying along the canyons is fun, but if you want to find something, and you have 3 hours or more, than just fly straight line, this way you do not check by mistake the places you have seen already, and are not biased by the terrain you see.

    Using my method I found the following sites on HIP 41908 AB 1 C A in maybe 10 to 12 hours:



    pumpkins:
    HIP 41908 AB 1 C A 5.8876 -107.4878
    HIP 41908 AB 1 C A -16.6021 -78.8721
    HIP 41908 AB 1 C A -19.4121 23.8399

    brain trees:
    HIP 41908 AB 1 C A 2.2886 1.8509
    HIP 41908 AB 1 C A -3.0142 52.7901

    bark mounds:
    HIP 41908 AB 1 C A -1.1483 26.5604
    HIP 41908 AB 1 C A 10.5415 123.8627
    HIP 41908 AB 1 C A 9.7212 -30.1957

    geysers:
    HIP 41908 AB 1 C A 3.4231 -148.7106
    HIP 41908 AB 1 C A 11.2331 -108.0491
    HIP 41908 AB 1 C A 13.6156 -131.5787

    two permanent outcrops at:
    -1 // 31 and 0 // -16




    Example of volcanic and other POI’ s you will see when looking for stuff, also the Tick in slowmo




    Some of the places I found around the Galaxy (currently working on english version ):


  2. #2
    Thanks, Baton, nice piece of knowledge.

    Question 1. Are there any particular places/topographical features that provide more chances to find something interesting? My experience is close to nil but all two () geyser sites I've found were located in shallow canyons or valleys colored differently than the majority of the planet (grey-ish versus red-ish).

    Question 2. Do geyser sites reflect general mats percentage defined on a planet? My first site contained over 20 units of 1% material, second one not even a single one.

  3. #3
    Originally Posted by LifesAJourney View Post (Source)
    Thanks, Baton, nice piece of knowledge.

    Question 1. Are there any particular places/topographical features that provide more chances to find something interesting? My experience is close to nil but all two () geyser sites I've found were located in shallow canyons or valleys colored differently than the majority of the planet (grey-ish versus red-ish).

    Question 2. Do geyser sites reflect general mats percentage defined on a planet? My first site contained over 20 units of 1% material, second one not even a single one.
    A1 - If I do a random search then I typically stick to canyons because it is less boring and I do believe the chance is bigger, but this is based on my faith not facts

    A2 - They do have only materials that exist on the planet, but I am sure that RNG is applied to the quantity, so you cannot guarantee something on one site only. Pretty sure that if you find 10 sites on the same body, then the percentage will correspond to what you see in descryption. Again, that is what I believe, I did not really run any tests on that.

  4. #4
    Nice guide - linked into the "misc' other useful and/or interesting links" section of my best-of-the-forum-(and-elsewhere)-v2 thread.

  5. #5
    Awesome summary - have some virtual rep and cookies

    Originally Posted by Baton View Post (Source)
    ... When you get back to longitude 0 then move north or south by 3 (2 will guarantee you will not miss anything, but 3 is almost as good ).
    After that you should be at 3 // 0 and you can start again...
    For those which want to make sure they cover all ground on any size planet, here is the formula to calculate the increment to be used based on bodies radius

    increment = 16 / (2 x radius x Pi /360 )

    this can be modified by factor 0,9 to 0,75 depending how much overlap of the search-stripes you desire...


    Examples:
    Body radius 400 Km -> 16 / (2 x 400 Km x Pi /360 ) = 2,29

    Body radius 500 Km -> 16 / (2 x 500 Km x Pi /360 ) = 1,83

    Body radius 800 Km -> 16 / (2 x 800 Km x Pi /360 ) = 1,15

    Body radius 2500 Km -> 16 / (2 x 2500 Km x Pi /360 ) = 0,37

  6. #6
    Originally Posted by Xenia_K View Post (Source)

    Examples:
    Body radius 400 Km -> 16 / (2 x 400 Km x Pi /360 ) = 2,29

    Body radius 500 Km -> 16 / (2 x 500 Km x Pi /360 ) = 1,83

    Body radius 800 Km -> 16 / (2 x 800 Km x Pi /360 ) = 1,15

    Body radius 2500 Km -> 16 / (2 x 2500 Km x Pi /360 ) = 0,37
    Thx for the cookies

    We need to add some time values to that so pilots can get a perspective. After all this is a beginners guide, I don't see a beginner doing 60 hours (fictional number but probably not far off) to fully scan a 500km body going every 1,83 latitude.

    I roughly got a 83 minutes to go around a body, but do not recall which one was it, so probably around 500km and close to the equator, as they get significantly shorter the closer to the pole you are. There are some pilots like Maligno, doing full planetary surveys, maybe they can tell us how long does it take, I am curious myself.
    There are some tools to help with that (exotool?), feel free to share it here, the more info we have the better.

  7. #7
    Perhaps the following figure helps some to imagine the flight path in the systematic search for geysers.

    That's how I do it anyway, and it has actually proven itself (the same procedure also works for the search for organic life forms, of course).


  8. #8
    Originally Posted by Pilot Pirx View Post (Source)
    Perhaps the following figure helps some to imagine the flight path in the systematic search for geysers.
    Perfect! Would you mind if I add it to OP (With the credits ofcourse) ?

  9. #9
    Originally Posted by Baton View Post (Source)
    Perfect! Would you mind if I add it to OP (With the credits ofcourse) ?
    Feel free to use it any way you want.

  10. #10
    Originally Posted by Pilot Pirx View Post (Source)
    Feel free to use it any way you want.
    "Your Honour, the prosecutor ignores the fact that I was told to use it any way I want..."

  11. #11
    Originally Posted by Baton View Post (Source)
    "Your Honour, the prosecutor ignores the fact that I was told to use it any way I want..."
    "Any way you want it, you can call me any day, hey, hey, hey
    Any way you want it, you will always hear me say, hey, hey, hey"

    https://www.youtube.com/watch?v=XUxzOfq_ykE

  12. #12
    Originally Posted by Pilot Pirx View Post (Source)
    Perhaps the following figure helps some to imagine the flight path in the systematic search for geysers.
    AspX's drift is apparently not included.

  13. #13
    Or: Head towards the east-end of London and look out for blokes in a sharp suit, pork pie hat and saying, 'In-it', all of the time.

  14. #14
    Originally Posted by LifesAJourney View Post (Source)
    AspX's drift is apparently not included.
    Don't worry! Just move top fins to sides for extra stability and an additional push of agility.

  15. #15
    Originally Posted by Pilot Pirx View Post (Source)
    Don't worry! Just move top fins to sides for extra stability and an additional push of agility.
    TBH as this is a beginners guide, it would be a good idea to create similar flight paths (sucheflugkurve - i simply love it ) for other ships and maybe one for SRV. SRVs are not great for gliding so I imagine that the path would look more like a heartbeat monitor....


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