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Thread: Patch 3.2 Copilots? :)

  1. #16
    I'm a multiplayer/mmo proponent for the most part, but in this case when multicrew was announced I was really hoping for NPC multicrew first. I just thought it would have made more sense, it can be used across all modes, and would be a good way to expand usage of the Crew that we hire for the fighters.

  2. #17
    I dunno, while the empty chair sometimes bothers me, having a NPC forever block my view would constantly bother me.
    Optional, yes, but I'd much prefer NPC wings.

  3. #18
    Originally Posted by lemny View Post (Source)
    - simple autopilot tasks like jump until reaching the next fuel star or supercruise station approaches
    FD banned some players for that(third-party software with auto cruising/jumps and other stuff).. cuz reasons like "no challenge" and ect.

  4. #19
    Originally Posted by Deefrize View Post (Source)
    FD banned some players for that(third-party software with auto cruising/jumps and other stuff).. cuz reasons like "no challenge" and ect.
    That was best third party mod created for ED in my opinion, pretty sure it did not ruin anything for those who choose not to use it.

  5. #20
    Originally Posted by Vasea Azure View Post (Source)
    That was best third party mod created for ED in my opinion, pretty sure it did not ruin anything for those who choose not to use it.
    That whole "choose not to use it" argument never really holds water though. I can choose to have green or purple lasers, that impacts nothing in-game. If I choose not to fully automate everything, which is pretty much what the OP is asking for, I'm choosing to make less money and less progress by what ever metric you use. That becomes less of a choice and more of a requirement; e.g. who in their right mind would purposely choose to use an underrated FSD if they can afford the A-rated one? If you have a co-pilot do just about everything you might as well be able to run ED while you sleep, if you do then is it really a game any more or is is a game simulation that you occasionally check on when you have time?

    Edit: wanted to add that I'm not against the idea of a co-pilot, in fact I'd like parity with players that open their ships to other players. That NPC co-pilot should be limited to doing what a human co-pilot can do now.

  6. #21
    Just being able to make a few "automated" jumps will do nothing but remove one of the most dull and repetitive tasks of Elite. I don't ask for scooping.
    And if you are going AFK, you still risk an interdiction. Same goes for a station approach... staring at a number for minutes, hitting the 6 could be totally annoying for some of us after you did it 1000 times. But you will also have the risk of an interdiction if you go AFK. Ok, hitting the right approach vector to land on the entrance side is a small additional task, but while Frontier never delivered the micro jumps, why not having a partial automated station approach flown by the copilot.
    This would have less impact on the game than the heat sink or chaff task which could result in a direct advantage over another player.

    We have a docking computer, which automates a much more complicated task than a jump or station approach.
    And I use it in some ships, in others not, sometimes for the last few meters and sometimes for the full maneuver while checking other stuff.
    I know many players which refuse to use it all the time. And I couldn't care less about them using it or not... It's totally not affecting me at all.

  7. #22
    Originally Posted by lemny View Post (Source)
    Wouldn't it be cool if our high payed copilots could work for their money?
    The rank could result in the kind and number of tasks they are able to manage.
    And they should be visible... I am bored flying alone. :-/

    Jobs could be managed by rules (orders) where the player could define special behaviour for the tasks
    Some Ideas: (I know, many of the stuff is already managed by external tools like voice attack)

    - manage landing gear after take off
    - fire heat sink at a defined amount of heat
    - fire a chaff when shields are down and under fire
    - scan system after jump
    - target enemy if you are being interdicted
    - maybe some power management tasks
    - 360 scans for pirates while bounty hunting
    - some protocols (kind of macros) Escape protocol for example: fire chaff/heat sink, power to engines(4)/shields(2), boost, start low wake or select nearest star for emergency high wake, ...
    - target specific subsystems
    - simple autopilot tasks like jump until reaching the next fuel star or supercruise station approaches

    Edit:
    - request docking after approaching a station

    These are only a few ideas to discuss. Many of you may not like some of the task to be automated, but you don't have to use it.
    I would love to see useful copilots. It would add so much life to our ships and could remove some annoying tasks without breaking immersion.
    +Rep

    Great idea!

  8. #23
    Originally Posted by CMDR The Lord Marshal View Post (Source)
    +1 Wanted AI copilots visible for a long time, your ideas are good for further interactions too
    As long as it's like this:

  9. #24
    Originally Posted by Leadfoot View Post (Source)
    As long as it's like this:
    I'd like to see Achilles robotics options for Crew Members

    Be they the non humanoid here

    https://forums.frontier.co.uk/showth...s-Crew-Members

    or one like we see in the Ads at star ports




    In the EDRPG they can be used as combat Androids and occasional develop a sense of self preservation, and self awareness

    What better place for one to hide out than as a Crew member of a ship belonging to a Member of the Pilots Federation, constant on the move to different star ports and Jurisdictions

  10. #25
    Originally Posted by Flimley View Post (Source)
    Visible copilots for ever !

    Flimley
    An absolute laugh they're not visible yet.

  11. #26
    I would be happy if that damn vampiress was just sitting in her damn chair. (Oh yeah - a toggle for her dialogue would be nice too, unless they could get her to say about 100 different things instead of 8).

  12. #27
    I personally would hate seeing crewman on my ship. I prefer to like the idea of me being alone in my ship, automated systems maintaining other useless systems while solely flying my way through the galaxy. I prefer the idea of solitude. Seeing npc's in my ship that I didn't ask for, even a co-pilot, would me off. I'm already frustrated that a lot of ships have off-center cockpits and a co-pilot seat when I am the Commander and as such should be center of the ship for the sake of accurate piloting. Honestly that's one thing that bothers me irl about driving cars. I wish there was a no-passenger seat version of cars with the driver in the center. Makes more sense that way.

  13. #28
    Originally Posted by Phazon Xenomorph View Post (Source)
    I personally would hate seeing crewman on my ship. I prefer to like the idea of me being alone in my ship, automated systems maintaining other useless systems while solely flying my way through the galaxy. I prefer the idea of solitude. Seeing npc's in my ship that I didn't ask for, even a co-pilot, would me off. I'm already frustrated that a lot of ships have off-center cockpits and a co-pilot seat when I am the Commander and as such should be center of the ship for the sake of accurate piloting. Honestly that's one thing that bothers me irl about driving cars. I wish there was a no-passenger seat version of cars with the driver in the center. Makes more sense that way.
    The thing is, the big ships in Elite Dangerous's predecessors required crew before you could even take off, for example the Anaconda required a crew of 8 (IIRC) so making the decision to buy one also meant you had to factor in wages. If they had followed that through with ED, you may not have got the mad rush for everyone to go for the Anaconda because it was the best multi-role ship, and would have to balance your choices if you knew you had 8 mouths to feed.

    The Panther Clipper was an embuggerance with it's crew of 15 requirement

  14. #29
    Does this mean all you need to do is pull a trigger and move your joystick.

    i would be happy to see them sitting in the seat. I don't need them to do anything

  15. #30
    Originally Posted by Vasea Azure View Post (Source)
    Believe me lots of commanders would love to see working NPC crew but FD is more focused in to turning ED in to open only pvp/mmo it seems. We keep asking about possibility of crew for solo commanders with no response from the devs as of yet
    I no longer expect one, simple as that. The more time passes the more it appears that those helming this project want it to become more MMO-like, which means more and more focus on player-player interaction. If it wasn't for the need for cannon fodder to grind credits for other stuff, I'd half expect them to remove NPCs altogether.

    There was an entire Proposal, speculative but thorough, in the DDF regarding NPC crew both organic and mechanical. Not a sniff since. The closest we've come is SLF pilots, but those are basically autopilots with a few speech samples attached.

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