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Thread: Sick and tired that Solo players get treated like second class citizen

  1. #586
    Originally Posted by Sterling MH View Post (Source)
    Of course that is also the case for those pushing to make PP open only. You go along and you aren't PvPing for combat, so you have only a half dozen pawns while you turned u in your heavily engineered FDL and effectively turned half the pawns into queens.

    And any noob joining will be at the same disadvantage until they have played enough of the grind to massively engineer a big ship too.

    Tell me how you grow the pool of PP players by making sure you have to have a top line engineered ship to compete?
    Every PP group is in the same position, you work to train your pilots to escape while helping to keep your space safe and helping them with ship progression. You don't need a top of the line ship to escape, just a well built one and a bit of skill. Submit and highwake is pretty much foolproof.

  2. #587
    Originally Posted by Sterling MH View Post (Source)
    Of course that is also the case for those pushing to make PP open only. You go along and you aren't PvPing for combat, so you have only a half dozen pawns while you turned u in your heavily engineered FDL and effectively turned half the pawns into queens.

    And any noob joining will be at the same disadvantage until they have played enough of the grind to massively engineer a big ship too.

    Tell me how you grow the pool of PP players by making sure you have to have a top line engineered ship to compete?
    I do not advocate current balance in outfitting.

    But there are more than enough of players which are willing to complete or already did completed such progression. And all that progression is simply meaningless at the current point.

    And it is not about FDLs only. Cargo Cutter which would be more than capable of surviving PvP costs 800kk and requires crapton of engineering as well. And it requires escort of aforementioned FDLs in some cases.

    And without useage of such ships yelding way more result on average that usage of D-rated T9s by each of wing members, whole PP will continue to be a Farmville competition.

  3. #588
    Originally Posted by yminale View Post (Source)
    Fdev needs to either compensate us in some other way or allow us to ask for full refunds since they sold us a crippled game.

    Remember "all modes are equal" Fdev you are facing serious legal repercussions if you don't acknowledge this issue.
    All modes arnt equal, singel players do not have problem with commanders boosting in and out of stations in trade CG, so singe players make more money in shorter time! If you use a DC it i a lot more money;P

  4. #589
    Originally Posted by sleutelbos View Post (Source)
    The game blows. Heck, you yourself have been repeatedly saying it. So the crappy game will be replaced by a different game. One where you have to actually face resistence if you want to attack another power. Seems fair.
    Well that one was straight down the middle.

    Did you hit the apple?

  5. #590
    Originally Posted by Flimsey View Post (Source)
    All modes arnt equal, singel players do not have problem with commanders boosting in and out of stations in trade CG, so singe players make more money in shorter time! If you use a DC it i a lot more money;P
    Exactly why CG's should be open only.

  6. #591
    Originally Posted by jasonbirder View Post (Source)
    ....and thats its run across all 3 modes for the last few years without any issues....
    Lol. Did you manage a straight face as you typed this, or are you serious? If you did not manage the former then naughty. If it's the latter then your understanding of powerplay is not to be recommended as a basis for discussing powerplay.

  7. #592
    Originally Posted by jamenator94 View Post (Source)
    Every PP group is in the same position,
    Yes. Every PP group can go solo too, if that is such a massive advantage. Why are you lot so terrified of going solo? Gremlins wont steal you away if you're all alone in the game. So since all PP groups are in the same position whether it's open, PG or solo, we're cool with it as it is, right? So the changes can be something else, like PvP missions if you're in open, so you are vectored in to another player also in open PP and in the opposing faction.

    Originally Posted by xDreadnoughtx View Post (Source)
    Lol. Did you manage a straight face as you typed this, or are you serious? If you did not manage the former then naughty. If it's the latter then your understanding of powerplay is not to be recommended as a basis for discussing powerplay.
    So you managed in there to get three ad homs and a claim that ha no evidence supporting it outside that personal attack.

    Was that as good as you could do?

    Originally Posted by Wolf Starslayer View Post (Source)
    Exactly why CG's should be open only.
    Actually, they should be Solo only. Stops gankers and spawncampers hogging space around a CG goal.

  8. #593
    Originally Posted by Flimsey View Post (Source)
    All modes arnt equal, singel players do not have problem with commanders boosting in and out of stations in trade CG, so singe players make more money in shorter time!
    So play it solo. Nobody stops you and the PvPers won't murder you in your sleep (I hope) For going solo.

    Originally Posted by CMDR EDGEL0RD View Post (Source)
    I do not advocate current balance in outfitting.

    But there are more than enough of players which are willing to complete or already did completed such progression.
    Since I asked about new players, what old long time grinded engineered players have is irrelevant. Please answer my question, not present a non sequtur

  9. #594
    Originally Posted by Sterling MH View Post (Source)
    So play it solo. Nobody stops you and the PvPers won't murder you in your sleep (I hope) For going solo.



    Since I asked about new players, what old long time grinded engineered players have is irrelevant. Please answer my question, not present a non sequtur
    I was a new player about a year ago. With full intent to involve myself in PvP, only to find out that this game is a PvE one.

    And this no penalty for disabling some difficulty aspects thing makes PvP players get PvE expirience as well if they want to progress faster. Never thought about it?

    Let's add an opiton to remove heat damage without penalties to the game as well. I wonder how that would go.

  10. #595
    Originally Posted by Sterling MH View Post (Source)
    Yes. Every PP group can go solo too, if that is such a massive advantage..
    Basically because we don't believe using PG or solo to win at an opt-in, competitive, multiplayer game within a game is in the spirit of fair play, it also greatly simplifies and diminishes the tactics and strategy involved, makes it more boring for everyone. PP conflicts between two open only powers are about as much fun as I've had in elite. That's why 90% of active powerplayers are in favour of the changes - so we can get more of that!

  11. #596
    Originally Posted by Sterling MH View Post (Source)
    Yes. Every PP group can go solo too, if that is such a massive advantage. Why are you lot so terrified of going solo?
    They can, and thats what killed powerplay as a game feature for its intended audience. At the start we had escort wings, interceptors, convoy organisations, inter factional politiking and a vibrant fun community.

    Then the slow migration to solo and pg happened, killing conversation in a lot of circles beyond the following "why are you flying in open? Fly unshielded in solo and you can maximise your effectivity because it bypasses the underminers."

    This dried up a need for the escort pilots, and the interceptor chaps. Next thing, people were undermining in solo, as it was the easy route meta for the game. Inter politiking, which had been fun, descended into petty 'you're undermining us in solo' high ground rants (despite the ranter doing the same).

    Thats about the time I became done with powerplay, as it was failing to deliver what was its clear intent, an intent underlined now by Sandros recent statements.

    I say this as a former powerplayer whos ready to get back in the fight, and welcoming these changes. Though of course, I am prepared for a collection of strawman arguments and misconstruding of my statement, replete with silly real world analogies from people who dont play powerplay, have no interest in it, and are arguing against this out of some misplaced tribalism based on game modes and 'griefer fear' that are commonplace in this small fringe of the Elite Dangerous Community.

  12. #597
    Originally Posted by Pawel Sebastian View Post (Source)
    If you want solo offline play NMS -it's better game with more content for solo players. ED is ridiculous with 3 instances in one world and should have only open play or only offline solo.
    Power Play should be only in open from the begining.
    I would, except that NMS doesn't support Oculus.

  13. #598
    Originally Posted by Goose4291 View Post (Source)
    and 'griefer fear' that are commonplace in this small fringe of the Elite Dangerous Community.
    There's a reason why griefer fear is so prevalent... It's because the griefers have cart-blanch in this game. FDev does nothing about them, at all. Station ramming is still a thing, and has graduated to high res sites. Until FDev starts actually doing something about griefing, most of the player base will stay in PG/Solo.

  14. #599
    Originally Posted by Suvi Anwar View Post (Source)
    There's a reason why griefer fear is so prevalent... It's because the griefers have cart-blanch in this game. FDev does nothing about them, at all. Station ramming is still a thing, and has graduated to high res sites. Until FDev starts actually doing something about griefing, most of the player base will stay in PG/Solo.
    Indeed. Same for Combat Logging, cause and effect.

  15. #600
    As people have been regularily saying to those who percieved a problem with the modes, time for your own medicine. 'If you don't like it play something else'

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