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Thread: Limpets Vs Thargoids Results - SCIENCE!

  1. #1

    Limpets Vs Thargoids Results - SCIENCE!

    I'm pretty new to Elite Dangerous, only really got into it a few months ago.

    I searched the forum before I posted this so hopefully this isn't that much well known info that people will just shrug at. Not sure what it means but I found it interesting!

    Preface: I gathered every type of limpet I could find and took them on a diamondback explorer and went to a system near Maia. There I equipped them one at a time to test. Interesting results!

    All results were gathered on a ship with no weapons on the hard points and no cargo other than limpets. I have never killed a Thargoid in the past. All results were obtained via non-hostile targets, varying from Cyclops, Basilisk and yes Medusa too.

    Results in alphabetical order:

    Decontamination: This one surprised me the most, I expected to get invalid target or the Thargoid to go hostile but it acted just as it would with a human, tracking to the target and locking on. It did the repairing thing and then said it was complete and detached. No change in hostility and the Thargoid left unhindered.

    Fuel: This worked, once the Thargoid was targeted and I launched it the limpet tracked the Thargoid, docked to it like it would a ship and then said it was fueling and fueling complete then detached. No change in hostility by the Thargoid, and it left unhindered. It seemed to ignore the interaction for the most part.

    Hatch Breaker: This was highly surprising! It acted normally, went to the target, latched on, and started to 'break' the 'hatch'. Once it latched on the Thargoid instantly went red (hostile) but the limpet continued and then gave a message that the "Syphon Resource Failed". I was able to flee once but once I was killed after doing this. But this was the only time I died doing this research. I was so shocked by the first result I didn't react fast enough to flee. It makes me wonder if some Thargoids ARE able to be the target of a Hatch Breaker limpet with actual results as if this is the message for no cargo or if this is an auto failure on all Thargoids, or if the game just didn't know how to process it and the default Thargoid ships lack a 'cargo' field. But all in all this is one of the more interesting results.

    Prospector: My testing showed this limpet seems to phase through any invalid target for the most part and this was the case here. It passed through the body of the Thargoid without any interaction. I tested this repeatedly in several encounters and at no time did it appear to have any interaction with the Thargoid. I would note this is the same effect you get when used against a player ship as well.

    Recon: Simple invalid target reply on this one, so wouldn't even fire in the first place.

    Repair: Just like Decon this limpet would fire, track, latch on and then say it was repairing then repairs complete and detach. Again surprised me. But considering the Decon results I suppose it shouldn't have.

    Research: I did this one just to give the basic full board of results. Of course the Thargoid instantly went hostile when the limpet hit. We already know the purpose/results of this one as it was designed to be used against Thargoids in the first place but I wanted to be consistent. I hadn't used this one before so was a bit surprised that just having this on me when scanned did not give hostile reactions.

    In each case I entered the area, let the Thargoid scan me, scanned it back, and THEN used the limpets.

    I did try using the Hatch Breaker limpet in silent running mode which did make it go hostile when hit but it couldn't find me until I turned that off to flee. So that was an interesting side note.

    Finally just a tad more info which probably is more widely known: Manifest scanner failed completely. D-Link doesn't work either.

    So that ends my phase of limpet testing against Thargoids. I have tried to communicate with them by flashing my lights in any pattern I could think of, but no reaction. I have a few other experiments still up my sleeve but that's all I have for now here. If you want to see the raw video of this, it can be found here: https://www.twitch.tv/videos/262484928

    Anyway, that's what I found out! Hope some find it interesting!

  2. #2
    +REP, thanks for the research!

  3. #3
    +REP - Nice and thorough

  4. #4
    Originally Posted by OakPanda View Post (Source)
    I'm pretty new to Elite Dangerous, only really got into it a few months ago.

    I searched the forum before I posted this so hopefully this isn't that much well known info that people will just shrug at. Not sure what it means but I found it interesting!

    Preface: I gathered every type of limpet I could find and took them on a diamondback explorer and went to a system near Maia. There I equipped them one at a time to test. Interesting results!

    All results were gathered on a ship with no weapons on the hard points and no cargo other than limpets. I have never killed a Thargoid in the past. All results were obtained via non-hostile targets, varying from Cyclops, Basilisk and yes Medusa too.

    Results in alphabetical order:

    Decontamination: This one surprised me the most, I expected to get invalid target or the Thargoid to go hostile but it acted just as it would with a human, tracking to the target and locking on. It did the repairing thing and then said it was complete and detached. No change in hostility and the Thargoid left unhindered.

    Fuel: This worked, once the Thargoid was targeted and I launched it the limpet tracked the Thargoid, docked to it like it would a ship and then said it was fueling and fueling complete then detached. No change in hostility by the Thargoid, and it left unhindered. It seemed to ignore the interaction for the most part.

    Hatch Breaker: This was highly surprising! It acted normally, went to the target, latched on, and started to 'break' the 'hatch'. Once it latched on the Thargoid instantly went red (hostile) but the limpet continued and then gave a message that the "Syphon Resource Failed". I was able to flee once but once I was killed after doing this. But this was the only time I died doing this research. I was so shocked by the first result I didn't react fast enough to flee. It makes me wonder if some Thargoids ARE able to be the target of a Hatch Breaker limpet with actual results as if this is the message for no cargo or if this is an auto failure on all Thargoids, or if the game just didn't know how to process it and the default Thargoid ships lack a 'cargo' field. But all in all this is one of the more interesting results.

    Prospector: My testing showed this limpet seems to phase through any invalid target for the most part and this was the case here. It passed through the body of the Thargoid without any interaction. I tested this repeatedly in several encounters and at no time did it appear to have any interaction with the Thargoid. I would note this is the same effect you get when used against a player ship as well.

    Recon: Simple invalid target reply on this one, so wouldn't even fire in the first place.

    Repair: Just like Decon this limpet would fire, track, latch on and then say it was repairing then repairs complete and detach. Again surprised me. But considering the Decon results I suppose it shouldn't have.

    Research: I did this one just to give the basic full board of results. Of course the Thargoid instantly went hostile when the limpet hit. We already know the purpose/results of this one as it was designed to be used against Thargoids in the first place but I wanted to be consistent. I hadn't used this one before so was a bit surprised that just having this on me when scanned did not give hostile reactions.

    In each case I entered the area, let the Thargoid scan me, scanned it back, and THEN used the limpets.

    I did try using the Hatch Breaker limpet in silent running mode which did make it go hostile when hit but it couldn't find me until I turned that off to flee. So that was an interesting side note.

    Finally just a tad more info which probably is more widely known: Manifest scanner failed completely. D-Link doesn't work either.

    So that ends my phase of limpet testing against Thargoids. I have tried to communicate with them by flashing my lights in any pattern I could think of, but no reaction. I have a few other experiments still up my sleeve but that's all I have for now here. If you want to see the raw video of this, it can be found here: https://www.twitch.tv/videos/262484928

    Anyway, that's what I found out! Hope some find it interesting!
    Good work cmdr, and welcome to the forums!

  5. #5
    Originally Posted by OakPanda View Post (Source)
    I'm pretty new to Elite Dangerous, only really got into it a few months ago.

    I searched the forum before I posted this so hopefully this isn't that much well known info that people will just shrug at. Not sure what it means but I found it interesting!

    Preface: I gathered every type of limpet I could find and took them on a diamondback explorer and went to a system near Maia. There I equipped them one at a time to test. Interesting results!

    All results were gathered on a ship with no weapons on the hard points and no cargo other than limpets. I have never killed a Thargoid in the past. All results were obtained via non-hostile targets, varying from Cyclops, Basilisk and yes Medusa too.

    Results in alphabetical order:

    Decontamination: This one surprised me the most, I expected to get invalid target or the Thargoid to go hostile but it acted just as it would with a human, tracking to the target and locking on. It did the repairing thing and then said it was complete and detached. No change in hostility and the Thargoid left unhindered.

    Fuel: This worked, once the Thargoid was targeted and I launched it the limpet tracked the Thargoid, docked to it like it would a ship and then said it was fueling and fueling complete then detached. No change in hostility by the Thargoid, and it left unhindered. It seemed to ignore the interaction for the most part.

    Hatch Breaker: This was highly surprising! It acted normally, went to the target, latched on, and started to 'break' the 'hatch'. Once it latched on the Thargoid instantly went red (hostile) but the limpet continued and then gave a message that the "Syphon Resource Failed". I was able to flee once but once I was killed after doing this. But this was the only time I died doing this research. I was so shocked by the first result I didn't react fast enough to flee. It makes me wonder if some Thargoids ARE able to be the target of a Hatch Breaker limpet with actual results as if this is the message for no cargo or if this is an auto failure on all Thargoids, or if the game just didn't know how to process it and the default Thargoid ships lack a 'cargo' field. But all in all this is one of the more interesting results.

    Prospector: My testing showed this limpet seems to phase through any invalid target for the most part and this was the case here. It passed through the body of the Thargoid without any interaction. I tested this repeatedly in several encounters and at no time did it appear to have any interaction with the Thargoid. I would note this is the same effect you get when used against a player ship as well.

    Recon: Simple invalid target reply on this one, so wouldn't even fire in the first place.

    Repair: Just like Decon this limpet would fire, track, latch on and then say it was repairing then repairs complete and detach. Again surprised me. But considering the Decon results I suppose it shouldn't have.

    Research: I did this one just to give the basic full board of results. Of course the Thargoid instantly went hostile when the limpet hit. We already know the purpose/results of this one as it was designed to be used against Thargoids in the first place but I wanted to be consistent. I hadn't used this one before so was a bit surprised that just having this on me when scanned did not give hostile reactions.

    In each case I entered the area, let the Thargoid scan me, scanned it back, and THEN used the limpets.

    I did try using the Hatch Breaker limpet in silent running mode which did make it go hostile when hit but it couldn't find me until I turned that off to flee. So that was an interesting side note.

    Finally just a tad more info which probably is more widely known: Manifest scanner failed completely. D-Link doesn't work either.

    So that ends my phase of limpet testing against Thargoids. I have tried to communicate with them by flashing my lights in any pattern I could think of, but no reaction. I have a few other experiments still up my sleeve but that's all I have for now here. If you want to see the raw video of this, it can be found here: https://www.twitch.tv/videos/262484928

    Anyway, that's what I found out! Hope some find it interesting!
    So we can refuel thargoids? AWESOME. Now for some payback after all that probing...

  6. #6
    That was one of the funniest yet interesting research i've heard recently.
    Well done cmdr, o7!

    On a side note; what about flashing smth else? Maybe they pay attention?

  7. #7
    Nice write-up OP - very thorough

    I help maintain the Canonn website, any chance we can integrate this info into our Codex? I think it would fit in well (full credit to you of course).

    o7

  8. #8
    I might try this with the Thargoid scouts. It might be tricky staying in range and the scouts will be hostile but in a well shielded ship it should be doable.

  9. #9
    Originally Posted by LCU No Fool Like One View Post (Source)
    I might try this with the Thargoid scouts. It might be tricky staying in range and the scouts will be hostile but in a well shielded ship it should be doable.
    I would love to hear the results of that, I am harmless without a single kill (not even a skimmer) on purpose so I am not flying ships able to do combat, in fact I fly without weapons other than mining lasers sometimes. But I'd love to know the results against scouts!

  10. #10
    Originally Posted by Factabulous View Post (Source)
    Nice write-up OP - very thorough

    I help maintain the Canonn website, any chance we can integrate this info into our Codex? I think it would fit in well (full credit to you of course).

    o7
    Please do! I searched your website a few times to see if the data was there of anyone else trying it!

    I wouldn't mind if you credited my commander name for the research either? Cmdr OakPanda here.

  11. #11
    Thanks! - Here's the post, anything you don't like then let me know & we'll fix it.

    https://canonn.science/codex/thargoi...es-to-limpets/

    Many have tried individual limpet types, but your post is the most scientific I have seen - always nice to capture good work for posterity!

    o7

  12. #12
    Originally Posted by crushdepth View Post (Source)
    So we can refuel thargoids? AWESOME. Now for some payback after all that probing...
    Interesting, my early attempts failed miserably ...






  13. #13
    Originally Posted by Alec Turner View Post (Source)
    Interesting, my early attempts failed miserably ...

    Watched both videos, on the first one he warped out before it could do it's thing and you got the message it started.

    The second one you got close and he went all 'swarm' but I watched it a few times and he didn't go hostile you just booked it. I've found if they deploy the swarms on me they won't kill me if I back off, it's more a 'Hey I have fangs! Don't get so close!'

    That said, interesting side note, you didn't have either target scanned so it still said unknown. I wonder if that changes the results at all... or if the game has changed the responses. I have the video in my first post on the thread but I hope to edit things down to clean youtube vids and will post that here if/when I do.

    So my only thought is basically maybe scanning makes a difference and the first one he left before it could complete but the second one that's all I could see different, although the 'failed' message came at the same time he deployed the swarm, so maybe when he does that he destroys the limpet? I honestly do not know. Would take a while to test all permutations but it is clear there is more at play here in the variations of results.

  14. #14
    Research Limpets work on scouts





  15. #15
    Originally Posted by OakPanda View Post (Source)

    Decontamination: This one surprised me the most, I expected to get invalid target or the Thargoid to go hostile but it acted just as it would with a human, tracking to the target and locking on. It did the repairing thing and then said it was complete and detached. No change in hostility and the Thargoid left unhindered.



    Repair: Just like Decon this limpet would fire, track, latch on and then say it was repairing then repairs complete and detach. Again surprised me. But considering the Decon results I suppose it shouldn't have.
    Repair limpets do actually repair Thargoids that are damaged/injured

    I have accidentally launched Repair limpets against Cyclopes with no hearts remaining and Healed/repaired them

    It does not make them not hostile

    If your interceptors were undamaged then your results would be comparable to using the Decontamination & repair Limpets on an Undamaged Human ship

    Originally Posted by LCU No Fool Like One View Post (Source)
    Research Limpets work on scouts




    The Description in the Black-market is disappointing however

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