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Thread: SRV instancing still broken. **Fixed as of 3.3 (1.27 PS)**

  1. #196
    LOL good point Duck, not something I'd relish but I am entertaining the idea. There are sadly, a few games that are PC only that I would love to burn away my non-existent social life with. Space games are making a comeback, Elite, you are not the only game in town anymore.

    Oh, I will continue to plug away at Elite on my Pro, but my voice will not be silenced until a REAL effort or communication has been satisfactory put into this SRV problem. I have vested interest in this Console version as I've met a great group of people that I constantly wing up with, play with and call them "friends" outside of the console world. Not something I want to give up too easily.

    Gary

  2. #197
    Even if it doesn't look good, how about a test run on the release day of 3.3.?

    Suggestion:
    11.12., UTC 19:30 at Davs Hope (Hyades Sector DR-V c2-23 A5 at 44.818 / -31.389)
    My PSN ID: Nerix

  3. #198
    Originally Posted by Nerix View Post (Source)
    Even if it doesn't look good, how about a test run on the release day of 3.3.?

    Suggestion:
    11.12., UTC 19:30 at Davs Hope (Hyades Sector DR-V c2-23 A5 at 44.818 / -31.389)
    My PSN ID: Nerix
    I should be around, think we are friends on PSN now. Happy to party chat / wing up with anyone.

  4. Click here to go to the next staff post in this thread. #199
    Please see Ed's post here for an update on this issue!



    Originally Posted by Edward Lewis View Post (Source)
    Greetings Commanders,

    Just a quick note to let you know that we’ve been working on a fix for a widely-reported issue where the game would crash if multiple Commanders playing on either PS4 or Xbox One were on a planet surface in their SRV. We’re pleased to let you know that the fix will be included as part of the Beyond – Chapter Four update.

    This fix will stop the crash, but we will be keeping an eye on the issue, and will be looking to improve performance of SRVs while on surfaces in the future.

    Thanks for your patience, and feedback. Your crash and bug reports were absolutely essential in getting this fixed.

    Ed

  5. #200
    Originally Posted by Lloyd Morgan-Moore View Post (Source)
    Please see Ed's post here for an update on this issue!
    Great news, thanks Lloyd! We'll test that on release day, fingers crossed.

  6. #201
    Originally Posted by Lloyd Morgan-Moore View Post (Source)
    Please see Ed's post here for an update on this issue!
    Finally! The update would have been a real damp squib for console players without this being fixed.

  7. #202
    AWESOME! Thanks for the update. I'll be testing this out myself with my group of friends. If it does indeed work as it should, I'm joining up with DW2.

    Gary

  8. #203
    I never realized how many SRV threads I was subscribed to until this morning, LOL.

  9. #204
    Originally Posted by Nerix View Post (Source)
    Even if it doesn't look good, how about a test run on the release day of 3.3.?

    Suggestion:
    11.12., UTC 19:30 at Davs Hope (Hyades Sector DR-V c2-23 A5 at 44.818 / -31.389)
    My PSN ID: Nerix
    Originally Posted by stormyuk View Post (Source)
    I should be around, think we are friends on PSN now. Happy to party chat / wing up with anyone.
    I'm always down for another test. Hit me up if I forget.

  10. #205

  11. #206
    Thank you!

  12. #207
    Just when I thought I was out, they pulled me back in.....

    Thank you, and good job.

  13. #208
    Awesome news, cheers lloyd!

  14. #209
    Nice to hear - but it took you too long.

  15. #210
    Originally Posted by pzykozomatik View Post (Source)
    I'm always down for another test. Hit me up if I forget.
    Will do. Very good, we should be at least 3 cmdrs now.