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Thread: Elite Dangerous: Beyond - Chapter Two Release Date

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    Elite Dangerous: Beyond - Chapter Two Release Date

    Greetings Commanders,

    We are pleased to announce that Chapter Two of the Beyond series of updates is right around the corner. In just under a month, you’ll be able to get your hands on the Alliance’s newest Chieftain variant: the Alliance Challenger. We’ve also got a selection of new wing missions, installation interactions, new settlements to explore and, to combat the ever-growing and ever-encroaching Thargoid threat, a cache of new Guardian weapons and technology from the Tech Brokers.

    And… you’ll be able to explore it all for yourselves on June 28.

    This is the first of the two smaller instalments coming as part of the Elite Dangerous Beyond series of updates, with a larger coming in Q4 of this year, bringing Squadrons and improvements to Mining and Exploration, and much more! If you’d like to contribute ideas and find out more about what’s coming in the Q4 update, please check out our Focused Feedback forums here.

    Please find a summary of Chapter Two’s content below.



    Summary of features:

    New Ship: Challenger
    The Alliance continue to refine their warships in the face of the looming Thargoid threat. The Alliance Challenger, envisaged as a frontline combat vessel, has stronger armour than its Chieftain counterpart and will be able to soak up a significant amount of punishment.

    Wing Missions
    First introduced in Chapter One of Beyond, we are introducing a Wing Mining Missions for you and your fellow Commanders to take on!

    Installation Interactions
    In a similar fashion to the Megaship interactions, which were introduced in Chapter One, Commanders will now be able to scan and interact with Space Installations.
    • Scan – Scanning the installation will allow Commanders to see what they can interact with: Turrets, Comms Arrays and Cargo Bays.
    • Turret hack – Disable turrets protecting other potential hackable points. This will deactivate security measures put in place to protect the Comms Arrays and Cargo Bays.
    • Comms array – Get tradable data from the Comms Array.
    • Cargo bay – Fire a limpet on the Cargo Bay to unlock and steal commodities and materials.


    Tech Broker
    Tech Brokers will allow commanders to unlock large weapons versions of the existing guardian tech weapons. These Tech Brokers will issue blueprint requests to collect Guardian data as well as materials and then, once delivered, will unlock certain Guardian modules of weapons for purchase. Will you turn you weapons on Thargoid or use them to pirate rival Commanders?

    Thargoid
    Thargoids continue to be an intergalactic menace! With the Alliance introducing a new ship, the Thargoids intend to up their game too, introducing new Scouts that will buff other Scouts and increase their combat efficiency.

    Redacted
    * * * ERROR * * *

    A full list of details and changes will be available in a changelog at launch.

    We’d love to hear what you think about this next instalment of the Beyond series of updates and can’t wait to let you discover all the content ingame!

  2. #2
    Everyone calm down now. They bring us new content JUST IN TIME!

  3. #3

  4. #4
    Yay! Thanks.
    But, uhm, yet another combat ship? Can we have a ship with another role some time? Pretty please?

  5. #5

  6. #6

  7. #7
    Happy about this.

    But seriously hoping for some new "non-combat-role' ships in the Q4 update...

    Asp Explorer Mark 2 suggestion...

    Add in 2x module 1 slots, increase a size 3 module to size 4. Increase FSD to class 6. Add in 2x utility mounts.

    Remove 2x small weapon mounts (or both mediums). Decrease manoeuvrability, reduce armour, reduce top speed.

  8. #8

  9. #9
    Originally Posted by Lutz View Post (Source)
    Happy about this.

    But seriously hoping for some new "non-combat-role' ships in the Q4 update...

    Asp Explorer Mark 2 suggestion...

    Add in 2x module 1 slots, increase a size 3 module to size 4. Increase FSD to class 6. Add in 2x utility mounts.

    Remove 2x small weapon mounts (or both mediums). Decrease manoeuvrability, reduce armour, reduce top speed.
    I think you're not far off describing an Anaconda?

  10. #10
    Loving the Chieftain, how can the Alliance top it??!

  11. #11
    Sounds interesting. Especially the missions part for the Tech Broker. Looks like they do listen.

    Also WHERE IS THE KRAIT.

  12. #12
    Any more about settlements?

  13. #13
    the installation interactions sound like a nice addition.
    But was hoping for some new solo mission types, instead of just wing missions.

  14. #14
    Originally Posted by EidLeWeise View Post (Source)
    Loving the Chieftain, how can the Alliance top it??!
    Going American?Make it bigger and faster

  15. #15

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