Results 1 to 4 of 4

Thread: PC Gaming: Do You Really Need Ultra Settings? What To Keep, What To Cut#

  1. #1

    PC Gaming: Do You Really Need Ultra Settings? What To Keep, What To Cut#

    very interesting and informative setting suggestions from, Digital Foundry

    PC Gaming: Do You Really Need Ultra Settings? What To Keep, What To Cut

    https://www.youtube.com/watch?v=A8VrFUi79yo

  2. #2
    Anyway, in deep space, the black remains black

  3. #3
    Originally Posted by Patrick_68000 View Post (Source)
    Anyway, in deep space, the black remains black
    Or at least washed out grey in this game.

    This also how I mostly feel about using supersampling for VR.
    The benefits for increasing SS or HMD Q, are too small because the real problem is the low resolution of the headset itself.
    So why double or even tripple the workload for your gpu to render pixels the device can't display, just because of what is essentially AA.

    Instead I spend my resources upping post effects, bloom and shadows.
    It is a personal choice but I find the cut off for shadows on high just to be to close and when flying around planet surfaces etc I find myself seeing my shadow popping in an out.
    This is also very noticeable in the SRV.

  4. #4
    Playing on a 40" 4k screen, I "need" ultra settigs.
    I notice when the artists mess up and when the game engine struggles to make use of the hardware.

    CryEngine performs consistently good for example, playing Prey at 4kp60 with proper loudspeakers and lights turned off feels just epic.

    I also do occosionally enjoy the "cheap" look on my Wii U. But it takes quite good artists to make it appealing (Mario Kart, Bayonetta, ...)