Subscribed! Your previous efforts look very impressive!
CMDR Skaffen Amtiskaw
(R.I.P. CMDR Alpha Backer #56293)
Having demoed the Oculus setup at EGX, my advice would be to sacrifice aesthetics as necessary to avoid limiting your own freedom of movement.
We had people looking all the way over their shoulders to keep tally on the enemy during combat, not to mention for appreciating the coolness of being able to look directly behind yourself!
It might also be worth including a connection for the Rift at the back of the headrest, just to be ready.
The main challenges for this build are clearly going to be:
- Aligning the seat panels for a seamless fit - I want to avoid too much complexity in the contouring but still create an interesting paneled 'V' shape for the seat back.
- HOTAS stability on the side mounts (I'd like to make these removable if possible)
- Suspended pedal stability - probably the most critical element
I'll need to consider these very carefully. The seat also needs to be sufficiently wide to allow access to avoid the restriction/overlap by the HOTAS side mounts.
I came across that a couple of days ago Adam but thanks for posting When I first watched it, I thought they'd already built a seat and were sitting in it!