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Thread: Are probes going to use another module slot limiting explorers

  1. #31
    Originally Posted by Agony_Aunt View Post (Source)
    Good news for my CM3. I don't have room for cargo space or another module, at least once i get the guardian booster in there.
    And that's yet another module-related problem. My AspX is full. I have no spare slots and I'm unwilling to ditch my Shields, SRV, or AFMU.

    FD keeps giving us more stuff we can't use, unless we fly an Anaconda. I hate the limited view from an Anaconda cockpit, so I simply won't fly it.

    If FD wants players to fly the other ships, they need to rework the optional module slots, for example, by giving us a slot-splitter or a combined ADS / DDS module. Better still give us a ship's computer with separate slots for hardware and software, to hold ADS, DDS, Docking Computer, Limpet Controller, etc. That would also add gameplay options like disabling an opponent's ship computer with a malware attack. (For details, search the Suggestions forum.)

  2. #32
    Originally Posted by NW3 View Post (Source)
    And that's yet another module-related problem. My AspX is full. I have no spare slots and I'm unwilling to ditch my Shields, SRV, or AFMU.
    Don't worry, you can keep your current setup so you can keep doing current exploration, I'm fine with that. I for once embrace the change and will adapt.

    Originally Posted by NW3 View Post (Source)
    FD keeps giving us more stuff we can't use, unless we fly an Anaconda.
    Seriously?

  3. #33
    Originally Posted by Sylveria View Post (Source)
    Would be nice if they stopped making things "limpet" style and actually offered a module that worked like a drone bay instead with a limited capacity.

    You'd still have to replace them (similar to SLF or SRV) but could lead to different styles of probes being available for the future, too.

    If they start doing the pre-nerf the explorer thing with this, it will definitely be a reason for me to skip out after Q4.
    I think one of the thoughts behind the DSS controlling the drones is that it won't require explorers who are already out in the deep black to return to the bubble to equip new stuff to access the new content, it will be updated with the release and they just need mats to mate new drones.

  4. #34
    Originally Posted by varonica View Post (Source)
    I think one of the thoughts behind the DSS controlling the drones is that it won't require explorers who are already out in the deep black to return to the bubble to equip new stuff to access the new content, it will be updated with the release and they just need mats to mate new drones.
    That would be a really nice little touch for the explorers out there, considering how much love is needed, I'll second this.

  5. #35
    Originally Posted by NW3 View Post (Source)
    And that's yet another module-related problem. My AspX is full. I have no spare slots and I'm unwilling to ditch my Shields, SRV, or AFMU.

    FD keeps giving us more stuff we can't use, unless we fly an Anaconda. I hate the limited view from an Anaconda cockpit, so I simply won't fly it.

    If FD wants players to fly the other ships, they need to rework the optional module slots, for example, by giving us a slot-splitter or a combined ADS / DDS module. Better still give us a ship's computer with separate slots for hardware and software, to hold ADS, DDS, Docking Computer, Limpet Controller, etc. That would also add gameplay options like disabling an opponent's ship computer with a malware attack. (For details, search the Suggestions forum.)
    This actually could be resolved by simply making the probe interface and/or scanning equipment reside in the weapons slots/hardpoints of ships.

    Explorers, after all usually don't kit out for "battle" when they're out doing such... your shields are usually minimal, you don't equip much armor, etc.

    Sure, it could be problematic with the "I want to be ready for anything!" types- but for the vast majority of explorers, being able to equip specialized equipment in those slots would give us the ability to utilize something we rarely (if ever) use anyway.

  6. #36
    Originally Posted by varonica View Post (Source)
    I think one of the thoughts behind the DSS controlling the drones is that it won't require explorers who are already out in the deep black to return to the bubble to equip new stuff to access the new content, it will be updated with the release and they just need mats to mate new drones.
    I don't disagree with the idea of it... I'm just not a fan of the "limpet" direction.

  7. #37
    Originally Posted by Sylveria View Post (Source)
    Explorers, after all usually don't kit out for "battle" when they're out doing such... your shields are usually minimal, you don't equip much armor, etc.

    ...for the vast majority of explorers, being able to equip specialized equipment in those slots would give us the ability to utilize something we rarely (if ever) use anyway.
    That works for me. My AspX has no weapons, not even a mining laser. I have a head sink launcher and that's it.

  8. #38
    Originally Posted by NW3 View Post (Source)
    That works for me. My AspX has no weapons, not even a mining laser. I have a head sink launcher and that's it.
    I usually don't equip weapons/armor for long-range Exploration on my DBX, either.

    For most Explorers the argument of "kitting for battle to be ready for anything" is akin to bringing a knife to a gunfight and wearing cloth while the other person is wearing body armor. If you're facing an adversary who's in a combat engineered FDL you're almost guaranteed to lose, regardless of your attempt to defend yourself.

  9. #39
    Interesting about the ammo for probes. I am pretty sure that whatever shoots the probes will be installed in the hardpoints (cannot give away my source )

  10. #40
    Originally Posted by Baton View Post (Source)
    Interesting about the ammo for probes. I am pretty sure that whatever shoots the probes will be installed in the hardpoints (cannot give away my source )
    What, like a probe Launcher.

  11. #41
    I hope that it's just the case that the DSS suddenly gets ammo and can be assigned to a fire group like the data link scanner.

  12. #42
    Originally Posted by JesusRocks1988 View Post (Source)
    I hope that it's just the case that the DSS suddenly gets ammo and can be assigned to a fire group like the data link scanner.
    If it is not a weapon.. how and when are we going to get the aiming info before we can launch it?

  13. #43
    Originally Posted by ilo View Post (Source)
    If it is not a weapon.. how and when are we going to get the aiming info before we can launch it?
    The data link scanner has its own reticle, so why not the DSS?

  14. #44
    Originally Posted by JesusRocks1988 View Post (Source)
    The data link scanner has its own reticle, so why not the DSS?
    you are right!!

  15. #45
    My Beluga Explorer is armed - two beams, 3 slugged PA’s, and makes for an impressive combat ship, despite being built to explore. I get WHY people don’t take weapons - it’s all about how far they can jump at one time. Not what I think of when it comes to the unknown, but I did grow up on Star Trek, so I expect to find that not everything out there wants to be my friend.

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