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Thread: How to fix Engineers powercreep without upsetting those who grinded for it?

  1. #196
    Originally Posted by PeLucheuh View Post (Source)
    At this point, i personaly wish that in Q4, the bubble, engineers and our current assets will get wiped (except money/rank/rep). Then tech 2 ships and modules will appear. Kind of a "restart"

    One can dream though
    Your commander steps out of a shower (legs confirmed, lol) and it was all a dream.

  2. #197
    Originally Posted by GunnerBill View Post (Source)
    Not really, you suggested a 1.5 base multiplier with no context or reason other than “just because balance”.

    I think I’ve added some context to the concept so that it could be used continuously in a positive way and not just as a one off nerfing.

    IMO of course
    Hmmmm....

    Originally Posted by GunnerBill View Post (Source)
    Honestly I don't get this either?

    Similar to this small ships should be able to take on big ships guff. I get the feeling that all these people moaning about this disparity are FPS players who expect to be able to pick up a couple of power-ups then hop, skip and jump their way to the flag.

    Yay but that's not Elite.


  3. #198
    The entire gameplay loop of Elite is based around grinding up modules to a gain a performance gap ( therefore advantage ) over those who can't be bothered, don't have the time or have philosophical problems with the concept of everyone not been equal.

    Re-balances to Hull Hardness and Transport ships Hit points have been done before. So something similar might happen again. But it needs to be on a ship by ship basis, grandiose sweeping 1.5x improvements for all ships would be silly.

    Perhaps yearly editions of Ships could be released with base stat upgrades. A bit like how the Challenger is just a better specced Chieftain.
    It is the next years model tougher with more comfortable seats.

  4. #199
    Originally Posted by Cmdr Ultra View Post (Source)
    The entire gameplay loop of Elite is based around grinding up modules to a gain a performance gap ( therefore advantage ) over those who can't be bothered, don't have the time or have philosophical problems with the concept of everyone not been equal.

    Re-balances to Hull Hardness and Transport ships Hit points have been done before. So something similar might happen again. But it needs to be on a ship by ship basis, grandiose sweeping 1.5x improvements for all ships would be silly.

    Perhaps yearly editions of Ships could be released with base stat upgrades. A bit like how the Challenger is just a better specced Chieftain.
    It is the next years model tougher with more comfortable seats.
    People would still complain of power creep though as they choose to use a Chieftain or first gen ship rather than the newer model.

  5. #200
    Originally Posted by Freelancer Knux View Post (Source)
    Your lack of skill isn't an engineer issue. Either practice and get better or dont but don't use engineers as an excuse.






    Ah, the old "git gud" reply. I was waiting for that. "Git gud" happened 25 years ago. Since then it's been age. Now, 26 years later....my skills have deteriorated. Yours will too, guaranteed. Aging is the one thing we all do. So by your logic I should just stop playing a game I like because I'm no longer good enough to face lowbie engineered ships.

    Also, I work 12 hour graveyard shifts. Four days a week. Sure, that leaves me three days, but when you work graveyard shifts, that first day off isn't really a day off because for me, I'm coming home at 7 am. I just don't have the disposable time. So again, I should just walk away from a game I would like to play?

    Now here's the kicker, and the point you missed.

    THE GAME SUPPOSEDLY OFFERS A VERSION WITHOUT ENGINEERS RIGHT ON THE LAUNCHER. Except it's a lie. NPC ships ARE STILL ENGINEERED DESPITE MY INABILITY TO ENGINEER MY OWN IN GAME.

    This is my main issue. Don't offer two choices but really only give one.

  6. #201
    Originally Posted by NeilF View Post (Source)
    Talk of sideways digs! This coming from someone who seemingly declares people voicing a different opinion about The Engineers, "...can't be bothered engineering" or "who blame everything under the sun for their lack of skill."

    Maybe you just need to accept some people make considered comments that don't align your yours, and ditch the needless digs yourself? *sheesh - kettle black*


    Anyway, to reply to your "comment", there's no suggestion The Engineers is not content. Eyebrows are being raised at how worthwhile and productive it is in the game from a balance, outcome and overall development effort POV.

    Consider the current Thargoid invasion. Consider how few gameplay assets FD have available to them to make this invasion more interesting and engaging? Can we holo-me into fighters at Capital ships, Platforms and/or station to fend of Thargoid Scouts? Can we Wing up with NPCs to escort convoys through asteroid fields while defending them from Thargoid attacks? Can we open up a Powerplay type view of the Thargoid position and undertake tasks to affect it? Do we see stations under attack and the BGS reeling at the threat of the Thargoids?

    No... But with years to prepare for the Thargoid invasion FD have deemed it development time well spent for The Engineers V1 and indeed V2. See the point?
    Please don't get my views confused there is nothing sideways about my digs into people that blame everything and fail to accept and fix their own shortcomings.

    I just fail to see your points on power creep but I can see your points in believing FD spend more time on engineering than other gameplay. Whether I agree with them or not is for a thread based on it.

  7. #202
    Originally Posted by Mercy Killing View Post (Source)
    Ah, the old "git gud" reply. I was waiting for that. "Git gud" happened 25 years ago. Since then it's been age. Now, 26 years later....my skills have deteriorated. Yours will too, guaranteed. Aging is the one thing we all do. So by your logic I should just stop playing a game I like because I'm no longer good enough to face lowbie engineered ships.

    Also, I work 12 hour graveyard shifts. Four days a week. Sure, that leaves me three days, but when you work graveyard shifts, that first day off isn't really a day off because for me, I'm coming home at 7 am. I just don't have the disposable time. So again, I should just walk away from a game I would like to play?

    Now here's the kicker, and the point you missed.

    THE GAME SUPPOSEDLY OFFERS A VERSION WITHOUT ENGINEERS RIGHT ON THE LAUNCHER. Except it's a lie. NPC ships ARE STILL ENGINEERED DESPITE MY INABILITY TO ENGINEER MY OWN IN GAME.

    This is my main issue. Don't offer two choices but really only give one.
    What if I told you that's a cold-hearted business decision meant to tempt you to making a purchase?

    Welcome to capitalism!

  8. #203
    Originally Posted by Un1k0rn View Post (Source)
    What if I told you that's a cold-hearted business decision meant to tempt you to making a purchase?

    Welcome to capitalism!




    Except another kicker:


    I own Horizons. Purchased it to SUPPORT the game. The one I can no longer play because they ramped the difficulty up too high for me. And falsely offer a version that supposedly does away with Anything post-Horizons.

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