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Thread: Unable to provoke a war with the controlling faction

  1. #1

    Unable to provoke a war with the controlling faction

    Our faction group, Independence Defence Agency, IDA has been unable to provoke a war with the controlling faction of 2 systems, the Kachatrimih Jet General Exchange. We are trying to gain control of their assets at Varam and Kachatrimih systems.

    For over a month, we have been equalising (after a expansion, we were trying to provoke a coup war originally) with the mentioned faction but this one had been going trough several states like boom, outbreaks, retreats and also 2 other wars at Hip 70470 and Amang tzu systems, this last one against a abandoned player faction.

    KJGE current state is outbreak with pending boom state

    We are starting to get tired as it seems we are at the bottom of a long queue where our efforts seem completely useless. We've been doing missions trying to raise or lower the factions influence and we are losing interest as nothing seems to happen.

    We fear that due to this lack of impact in the game we might lose some of our old and new players of our group.

    We would really appreciate your attention and advice.

    Kind regards,

    Cmdr Leo Jaleo
    Senior Agent IDA

  2. #2
    If they're present on low-ish influence in other systems, then it can be quite difficult to keep them out of wars there long enough to get your own equalisation.

    If you have the people to do everything at once:
    - push your own influence up to 60% for a coup
    - push their influence in every other system below 7% (so they can't start conflicts)
    - if they're currently in a conflict, support the other side so that the conflict ends quickly
    - if you push them below 2.5% in a system and retreat starts, keep them below 2.5% there - the fewer systems they're in, the simpler this gets.

    Conflicts will override any state except another conflict, so don't worry about them getting into boom/outbreak/retreat/etc. - but you can't get your conflict while they are either pending, active or recovering for a conflict elsewhere, so you may only have one tick out of every ten or so to get your conflict into the queue (which is why going for a coup is easier - you can just wait at 60% until it works, rather than having to constantly try to equalise)

  3. #3
    Equalizing influence could be why you're not triggering a conflict. There is erroneous information out there that says you need to get within a certain percentage of the other faction's influence. This advice can only lead to frustration.

    What triggers a conflict is when a faction's influence passes the influence of another faction and there are no blocking states for either faction. A blocking state is a conflict that is pending. active or recovering. So, for example, if you or the other faction has had a war somewhere else, you can't go into a conflict for two days after that war end.

    A coup would be nice if you can get there. You'll need over 60% influence in the system, not be the controlling faction and have no blocking states. A coup is best not only because it's a great advantage, but also because you can hold the influence level until the conflict goes pending.

    But for a more immediate conflict, you can push your opponents above your faction. If there are no blocking states, the influence will synchronize at the average between the two factions when they cross. Neither of these systems appear to have blocking states at the moment, but you'll need to double check at a station. Look at the Galnet news faction summary to be sure.

  4. #4
    Originally Posted by Ian Doncaster View Post (Source)
    If they're present on low-ish influence in other systems, then it can be quite difficult to keep them out of wars there long enough to get your own equalisation.

    If you have the people to do everything at once:
    - push your own influence up to 60% for a coup
    - push their influence in every other system below 7% (so they can't start conflicts)
    - if they're currently in a conflict, support the other side so that the conflict ends quickly
    - if you push them below 2.5% in a system and retreat starts, keep them below 2.5% there - the fewer systems they're in, the simpler this gets.

    Conflicts will override any state except another conflict, so don't worry about them getting into boom/outbreak/retreat/etc. - but you can't get your conflict while they are either pending, active or recovering for a conflict elsewhere, so you may only have one tick out of every ten or so to get your conflict into the queue (which is why going for a coup is easier - you can just wait at 60% until it works, rather than having to constantly try to equalise)
    Thanks Ian,

    So Push them below 7% in every system and us above 60% but how we avoid trigering expansion that happens at 60%? 🤔

  5. #5
    Originally Posted by MottiKhan View Post (Source)
    Equalizing influence could be why you're not triggering a conflict. There is erroneous information out there that says you need to get within a certain percentage of the other faction's influence. This advice can only lead to frustration.

    What triggers a conflict is when a faction's influence passes the influence of another faction and there are no blocking states for either faction. A blocking state is a conflict that is pending. active or recovering. So, for example, if you or the other faction has had a war somewhere else, you can't go into a conflict for two days after that war end.

    A coup would be nice if you can get there. You'll need over 60% influence in the system, not be the controlling faction and have no blocking states. A coup is best not only because it's a great advantage, but also because you can hold the influence level until the conflict goes pending.

    But for a more immediate conflict, you can push your opponents above your faction. If there are no blocking states, the influence will synchronize at the average between the two factions when they cross. Neither of these systems appear to have blocking states at the moment, but you'll need to double check at a station. Look at the Galnet news faction summary to be sure.
    Thanks MottiKhan, how do we prevent expanding? Last time we were above 60% we keep growing in influence and we triggeted expansion before the coup. Should we just stay at 60% then?

  6. #6
    Originally Posted by Cmdr Leojaleo View Post (Source)
    Thanks MottiKhan, how do we prevent expanding? Last time we were above 60% we keep growing in influence and we triggeted expansion before the coup. Should we just stay at 60% then?
    You'll need to be above 60%. There are known rounding issues where 59.9% shows up as 60% and you'll never get the coup. Stay between 61% and 74% and you should be good.

  7. #7
    Originally Posted by Cmdr Leojaleo View Post (Source)
    So Push them below 7% in every system and us above 60% but how we avoid trigering expansion that happens at 60%? ��
    Expansion requires 75%, so just don't overdo it.

  8. #8
    Hey Leo, fight the good fight. We had the same situation where we battled a faction for 1 whole year to get control of a system, and then once we had a plan, that plan took 6 months to happen.
    Fight on Commander!

  9. #9
    Thanks Marcus Machiavelli!

  10. #10
    Do you have a discord where you do your planning and such? If so, I wouldn't mind joining and being a BGS consultant.

  11. #11
    Originally Posted by Cmdr Leojaleo View Post (Source)
    KJGE current state is outbreak with pending boom state
    They are present in 8 systems, so you are going to have to be careful to keep them out of conflict in their other systems.

    It's more likely you'll get the election (corporate vs confederate) to start if your faction is over 60% than trying to cross on exactly the right day.

  12. #12
    Confederate is a social government and corporate isn't, so it'll be war.

  13. #13
    Originally Posted by Cmdr Leojaleo View Post (Source)
    Thanks Ian,

    So Push them below 7% in every system and us above 60% but how we avoid trigering expansion that happens at 60%? ��
    expansion happens at 75%

    Ninja'd

    Twice.

  14. #14
    Originally Posted by MottiKhan View Post (Source)
    Confederate is a social government and corporate isn't, so it'll be war.
    Didn't know that, thanks. Feds all look the same to me.

  15. #15
    Thanks MottiKhan for your offer, please follow our link to join our discord. We are new to bgs and it's driving us nuts. Your advice is appreciated.

    https://yourgalaxy.org

    Originally Posted by MottiKhan View Post (Source)
    Do you have a discord where you do your planning and such? If so, I wouldn't mind joining and being a BGS consultant.
    https://yourgalaxy.org

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