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Thread: Elite Dangerous: Beyond - Chapter Two 3.1

  1. Click here to go to the next staff post in this thread. #1

    Elite Dangerous: Beyond - Chapter Two 3.1

    Greetings Commanders,

    The galaxy servers will be taken down tomorrow (28/06) at 8:00 AM (BST) to deploy update 3.1 Elite Dangerous: Beyond - Chapter Two.

    The downtime is expected to last for approximately 9 hours. There is a chance that this could run over, so we really appreciate your patience. As usual with these updates we'll keep you as up to date as possible.

    The full changelog can be found below:

    Content

    Missions and Scenarios
    • Added new wing mining missions
    • Added new high threat USS's, and missions that can direct players to them


    Megaship and Installation Interactions
    • Added existing megaship interactions to installations
    • Added Escape Hatch interaction points to damaged megaships


    Crime and Punishment
    • Players can now hand themselves in to security contacts, if they have outstanding bounties, and a zero notoriety rating. Players that hand themselves in will pay off the bounty and be deported to the nearest detention center
    • Relaxed the friendly fire thresholds against NPC ships, to lower the amount of erroneous crimes being handed out
    • Notoriety now decays whilst the player is docked
    • Players current notoriety level displayed in cockpit will no longer be potentially out of date
    • Relaxed the rules for Multicrew gunners so that they are less prone to accidental assault/reckless weapon discharge crimes


    Horizons-only Content

    Weapons
    • New weapons now available at applicable Tech Brokers:
    • Large Plasma Shock Cannon (Fixed, Gimbal, Turret)
    • Large Guardian Shard Cannon (Fixed, Turret)
    • Large Guardian Plasma Launcher (Fixed, Turret)


    Modules
    • The Guardian FSD booster is once again available at the Guardian Tech Broker, now with improved fuel efficiency


    Ships
    • Alliance Challenger - a medium sized ship, based on the Alliance Chieftain, that boasts a generous compliment of hard-points, whilst retaining the Chieftains characteristic agility. It also has stronger armour.
    • Krait Mk.II - a medium sized, multi-role ship, that trades defensive capability for speed, fire-power and maneuverability. The Krait Mk.II has space for two crew members and is capable of carrying a fighter bay


    Narrative
    • New planetary sites added, with audio logs



    Fixes and Improvements

    Art
    • Fixed some missing effects on Guardian Artifacts

    Audio
    • Fixed audio cutting out in supercruise near neutron stars


    Background Simulation
    • Fixed war missions incorrectly offering influence rewards (influence during a war state has no actual effect)
    • Ensure that faction effects are the same from selling exploration data for pages as well as individual star systems, and balance those faction effects to have roughly the same galactic impact as before this release


    Controls & Control Devices
    • Prevented Flight Assist from automatically re-enabling after exiting Supercruise


    Engineers
    • Fixed an issue with fading text in the Engineers Cost help window


    General Fixes & Tweaks
    • Numerous performance optimisations for hangars
    • Resolved some minor typos
    • Fixed some cut off text in material descriptions
    • Local news top 5 bounty list should ignore breaking characters from ship names
    • Fixed situations where 'Last main sequence star' info message can appear incorrectly
    • General stability fix for incorrectly replicated data between players


    Holo-Me Creator
    • Fixed an issue that prevented players from saving their avatar with the Frontier Expo suit equipped


    Installations/POIs/USSs
    • Implemented a maximum scan time multiplier to prevent excessively long scans on large Mega Ships and Installations
    • Fixed an underground destructible panel at a Guardian Structure


    Missions
    • Removed the timed element from assassination missions, so that targets are no longer limited to spawning within a time window. Players can scan the systems local nav beacon to find the targets location.
    • Fixed Mentor missions showing incorrect reward choice upon completion
    • Raised pay-out rate for Elite Rank Mining Missions
    • Updated Salvage missions so that factions cannot be duplicated as both giver and target
    • Updated the mission timer for Massacre Thargoid Wing Missions so it matches the non-Wing variant of this mission
    • Fix wing mission rewards from trade missions to award trade rank to multicrew crew members as well as the helm
    • Colonia factions have started issuing mission tip offs for the region


    NPCs
    • Ramming a guardian sentinel will no longer give you a bounty


    Outfitting
    • Fixed long description texts for experimental modules not appearing properly under the "Read More" section in Outfitting


    PlayStation 4
    • Fixed an issue that could occur when playing the combat tutorial while background installation is in progress
    • Fix for an issue where the “Put Your Fighters Up” Trophy was not being awarded when fighter ships were launched from your ship by an AI pilot


    Powerplay
    • Fixed Powerplay crimes incorrectly affecting notoriety


    Ships & SRV
    General Ship Fixes and Improvements
    • Fixed cases of Collector Limpets clipping through the top of several ships when returning cargo
    • Fixed some visual problems with short Ship IDs

    Alliance Chieftain
    • Addressed a specular highlight in the canopy that could flicker in certain lighting conditions
    • Fixed a small gap in geometry
    • Fixed some clipping on hardpoints 1 and 2
    • Shrank the Shipyard schematic icon slightly to prevent clipping
    • Realigned nameplates
    • Fixed some clipping on the Ship Kit

    Anaconda
    • Fixed scratches being present on Ship Kit parts when there is no ship wear and tear
    • The number of internal windows now correctly matches the number of external ones
    • Fixed an instance of Paint Jobs not rendering over a heat vent door
    • Smoothed out some overhead cables in the cockpit
    • Adjusted some internal module target locations
    • Fixed emissive decals on the Anaconda losing detail if the Fusion Paint Job is applied

    Asp Explorer
    • Fixed a 2D Cannon alignment issue

    Diamondback Explorer
    • Added Ship Kit cameras for outfitting

    Dolphin
    • Fixed a texture issue with the Prestige paintjob

    Federal Corvette
    • Fixed some reflective areas on the Icarus and Prestige paintjobs
    • Lowered glossiness on Precision Paint Jobs
    • Fixed some missing textures on Paint Jobs

    SRV
    • Fixed a visual issue that could occur with your commander when colliding in an SRV

    Type 9 Heavy
    • Fixed a missing thruster texture
    • Fixed some texture and model position issues

    Type 10 Defender
    • Fixed some clipping on certain Ship Kit parts
    • Fixed some texture and model position issues

    Vulture
    • Fixed misaligned small lights


    Stability Fixes
    • Fixed a crash to desktop that would occur when opening the galaxy map immediately after the game had loaded in a station
    • Fixed a server error that could occur when trying to apply an experimental effect to a module that was originally modified by another Engineer
    • Fixed a crash that could occur when using Collector Limpets


    User Interface
    • Fixed an issue in the Systems panel that prevented the module health from updating correctly when repairing a module using a AFMU
    • Fixed legal salvage incorrectly showing as a loss when sold


    Weapons & Modules
    • The heatsink launcher no longer has an incomprehensible DPS statistic
    • Human and Guardian Tech Broker blueprint requirements have been reduced


    Multicrew
    • Decreased the discrepancy in jump times between Helm and crew members

  2. #2
    First in!!!

    Though I think you meant to post this tomorrow Will???

  3. Click here to go to the next staff post in this thread. #3
    Originally Posted by ajg74 View Post (Source)
    First in!!!

    Though I think you meant to post this tomorrow Will???
    Ninja-fixed!

  4. #4
    Deploy! Deploy! Avast!

    \\///
    Oo?
    o
    Spike.K

  5. #5
    im so exited!

  6. #6
    9 hours?!
    Well am I glad I asked for a day off on Friday and not tomorrow.

  7. #7
    Originally Posted by Will Flanagan View Post (Source)
    Greetings Commanders,

    The galaxy servers will be taken down tomorrow (28/06) at 8:00 AM (BST) to reploy update 3.1 Elite Dangerous: Beyond - Chapter Two.

    The downtime is expected to last for approximately 9 hours. There is a chance that this could run over, so we really appreciate your patience. As usual with these updates we'll keep you as up to date as possible.

    We will post the full changelog tomorrow.
    I hope the reployment goes well.

  8. #8
    Originally Posted by Will Flanagan View Post (Source)
    Greetings Commanders,

    The galaxy servers will be taken down tomorrow (28/06) at 8:00 AM (BST) to reploy update 3.1 Elite Dangerous: Beyond - Chapter Two.

    The downtime is expected to last for approximately 9 hours. There is a chance that this could run over, so we really appreciate your patience. As usual with these updates we'll keep you as up to date as possible.

    We will post the full changelog tomorrow.

    Good luck to you and the entire team Will.

    Here's hoping the 3.0.x Wing SRV bug on the XBOX (that I and others have reported many times) is addressed in this patch :beg:

  9. #9
    Originally Posted by Will Flanagan View Post (Source)
    Greetings Commanders,

    The galaxy servers will be taken down tomorrow (28/06) at 8:00 AM (BST) to reploy update 3.1 Elite Dangerous: Beyond - Chapter Two.

    The downtime is expected to last for approximately 9 hours. There is a chance that this could run over, so we really appreciate your patience. As usual with these updates we'll keep you as up to date as possible.

    We will post the full changelog tomorrow.
    Thanks for the update Will

    Do you roll a dice to decide which section you post these things in? I only spotted this from the Dev Tracker

    Edit 14:45pm 28/6/18 Will has edited the OP to include the patch notes, circumventing the Dev tracker and forum subscription triggers. Not good communication, and it makes the thread prior to this timestamp obselete.

  10. #10
    Cant find any detailed patch notes, besides the general overwiev of 3.1 could someone help me out with a link?

  11. #11
    Originally Posted by LaVie View Post (Source)
    Cant find any detailed patch notes, besides the general overwiev of 3.1 could someone help me out with a link?
    This:

    Originally Posted by Will Flanagan View Post (Source)

    We will post the full changelog tomorrow.

  12. #12
    Sry, seems I got so excited I didnt even read his post entirely

  13. #13
    Originally Posted by LaVie View Post (Source)
    Cant find any detailed patch notes, besides the general overwiev of 3.1 could someone help me out with a link?
    No because the patch hasn't come out yet. When it does, they'll be posted then i'm sure

  14. #14
    Originally Posted by LaVie View Post (Source)
    Cant find any detailed patch notes, besides the general overwiev of 3.1 could someone help me out with a link?
    Read the OP again

    Originally Posted by Will Flanagan View Post (Source)
    We will post the full changelog tomorrow.

  15. #15
    Originally Posted by Will Flanagan View Post (Source)
    Ninja-fixed!
    Looking forward to it, its krait to see the krait being brought into elite again for some krait piracy moments in the krait.

    can you top this^

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