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Thread: Massacre missions are almost always ridiculously long and not worth taking

  1. #16
    They also completely spam the mission board - that could be toned down a bit.

  2. #17
    I agree with OP but will add that all missions are broken in some way and update 3 needs to be all about getting them sorted out so we have something constructive to do...

    No more quick fixes F-Dev

  3. #18
    Yeah, a lot of those missions are . I feel like, unless it's a wing mission, it shouldn't go above 15-20 per mission. They should also give better rewards.

    also, the whole mission system sucks in general... it could be so much better.

  4. #19
    Totally agree with OP and most positive responses he got so far.

    Fdev, if you want combat players to quit the game entirely: keep that track record up, you're doing great.

    If you want to improve this game: Put the nerf hammer down forever when it comes to Cr per hours on missions. The days of the skimmer missions and other similar "exploits" (*cough* Oversights *cough*) is over, and ironically, most players I know miss those days to be honest.

    Grinding is already daunting, but not even being able to complete those mission even tho they have a 1d + timer (because of the need of multiple sessions) that is just stupid and lazy patching.

  5. #20
    It's been over two years now since my disillusionment with this game and no sign of any turn around. Every day I read more and more reports of this sort. Broken or illogical missions, pathetic repetition for advancement, lack of persistence. Thank god for other games!

  6. #21

    Lightbulb Massacre Mission Depot?

    The OP is correct imho. Massacre Missions are pretty much not worth doing except as a secondary 'might as well' for commanders doing CZs for BGS. I wonder if turning them into a 'depot' style mission might help? Something like…

    • You can only take 1 massacre mission per Minor Faction
    • When you complete the mission you'll get paid per kill
    • You can kill as many (or few) as you want but you must do a minimum of 5 or fail the mission
    • Any INF or REP component has a base kill requirement that increases at various trigger values. Eg 5 kills = REP ++, 10 kills = REP +++, 15 kills = REP ++++ etc


    CMDR Justinian Octavius

  7. #22
    Originally Posted by Wariamu View Post (Source)
    Yeah, a lot of those missions are . I feel like, unless it's a wing mission, it shouldn't go above 15-20 per mission. They should also give better rewards.

    also, the whole mission system sucks in general... it could be so much better.
    Yep, this^

    At this point I'd say all of the combat oriented missions need to have a QoL pass and someone who actually plays the game to give them a look. 90 ships over 2-3hrs in a CZ is not worth 8 million credits.

  8. #23
    Originally Posted by Justinian Octavius View Post (Source)
    The OP is correct imho. Massacre Missions are pretty much not worth doing except as a secondary 'might as well' for commanders doing CZs for BGS. I wonder if turning them into a 'depot' style mission might help? Something like…

    • You can only take 1 massacre mission per Minor Faction
    • When you complete the mission you'll get paid per kill
    • You can kill as many (or few) as you want but you must do a minimum of 5 or fail the mission
    • Any INF or REP component has a base kill requirement that increases at various trigger values. Eg 5 kills = REP ++, 10 kills = REP +++, 15 kills = REP ++++ etc


    CMDR Justinian Octavius
    Assuming that I could get enough kills to cover my rebuy say, once every hour or two, I would definitely take these missions.

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