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Thread: Update 3.1.1

  1. Click here to go to the next staff post in this thread. #1

    Update 3.1.1

    Greetings Commanders!

    We will be taking the galaxy servers down for the 3.1.1 update now. Expected downtime will be roughly 30 minutes. We will let you know on the forums and social media when they are back online.

    Cheers!

    ----------------------------
    Fixes and Improvements

    Missions

    • Fixed players not being able to hand in a mission after accepting certain mission 'wrinkles'
    • Fixed some missions appearing incorrectly in the 'Requirements Not Met' section of the mission board


    Ships

    • Rearranged incorrectly placed internal power modules on the Alliance Chieftain, Alliance Challenger and Krait Mk.II


    Stability Fixes

    • Fixed a crash that could occur when dropping from Supercruise into a Covert Combat Mission USS
    • Fixed a crash that could occur when dropping from Supercruise into an instance with a military installation
    • Fixed disconnection issues around certain installations


    Modules

    • Fixed a "Jump Exceeds Fuel Use Limit" discrepancy when using a Guardian FSD Booster with FSD Injection or white Dwarf/Neutron star boosts


    Installations

    • Reinstated installations that were causing crashes

  2. #2
    Hope it ain't down for long, first chance to play today for a week, lol

    can't say i've come across any of these issues so far, bring it on then,

  3. #3

  4. #4
    Great thanks a lot

  5. #5
    When are server down times ever going to be some time other than Australian prime time?!?!?!?!?!?!?

  6. #6
    Thanks Paul!

    Still no fix for the NPC powerplant bug

  7. #7
    Thanks for the update and patch notes Paul.

  8. #8
    Were the VIP passenger transports fixed?

  9. #9

  10. #10
    Is Xbox getting this today as well?

  11. #11

  12. #12

  13. #13
    Thanks for the update Paul, and thanks to the team for the quick work!

    Originally Posted by CMDR -=REAPER=- View Post (Source)
    Thanks Paul!

    Still no fix for the NPC powerplant bug
    If you mean them still functioning after taking the Power Plant to 0% then that is not a bug. It reduces the output of the PP by 50% and they are just good at managing it.

  14. #14
    why dont fix krite copony?

  15. #15
    Originally Posted by Aaron T View Post (Source)
    Were the VIP passenger transports fixed?
    +1 to that - VIP Passenger missions will show up again (Like they used to show up before 3.1) after this patch?

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