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Thread: Simple Guide for Unlocking all of the Guardian Tech

  1. #1

    Simple Guide for Unlocking all of the Guardian Tech

    Thought id make a quick and dirty tutorial for unlocking the Guardian Tech

    #Maps used were created by Cannon ( I just added the Green dots to more easily show where the pylons are )

    # Thanks for the proofreaders Mayan Fury and DuckFather, i have corrected the system names and Reped+ (my dyslexia makes me blind sometimes)


    First of all here's a quick rundown of the mats you need to unlock everything:

    Guardian Components:


    The two systems i used to get the blueprints are pretty close too each other:

    SYNUEFE NL-N C23-4 Planet B3- For Module Blueprints


    SYNUEFE EU-Q C21-10 Planet A3 - For Weapon Blueprints


    Before you head out
    Before you go running off to these locations here's a quick checklist:

    • Are you in a small or medium ship ? (so you can park as close to the Guardian sites as possible)
    • Do you have at least 1 SRV onboard ? (the more the better i would say minimum of 2)
    • Do you have loads of Sulphur and Phosphorus (at least 150 of each) ? - You need these for refueling and rearming your SRV.
    • Do you have Point Defence Turrets mounted on the utility mounts ON TOP of your ship? (these will help with the missiles that the Guardian Sentinels launch)


    Plot a course to one of the guardian sites, whatever you prefer first.

    When you get there try to land as close to the sites as possible, but not too close to any of the pylons, as you wont be able to fire your turret if the ship is too close.

    Collect Ancient Artefacts
    (only needed if you want the extra data for the Ram Tah Missions )
    First Find 2 of each of these: (you will have to relog after collecting 1 of each)
    Ancient Tablet, Urn, Casket, Orb and totem, Store these in your ship (these are required for scanning the obelisks on the site).

    Collect Ancient Relics
    Next Find the Ancient Relics on top of the large columns (they will raise from the ground when you get near them) You will need these to release the ORB with the Blueprints when you have shot all the pylons.

    Start The Puzzle
    Once you have those find the where the Ball will be dispensed from and drive in front of it (if you don't do this step the pylons wont come out of the ground when you are close to them)

    Find The Pylons
    Drive around the site and find the pylons, so you can get a better idea of the layout (dont shoot them yet just get used to where they are, they will look like small raised triangles sticking out of the ground, you will hear them rise when you get close and they turn into pillars with an opening with a bright light inside)

    Kill the Sentinels
    When the Pillars rise 1 or 2 Guardian Sentinels will spawn.

    The sentinels are easy to kill just make sure you have 3 pips in weapons and 3 pips in shields.
    When taking on the sentinels be on a flat part of the ground and hold the handbrake, otherwise there attacks will send your SRV rolling all over the place).
    After killing the Sentinels Scoop up the bits they drop.

    Activate The Pylons
    Now go and shoot the glowing bits in the Pylons to charge them, a timer will start, each time you shoot a pylon the timer will increase giving you more time.

    Scan the Obelisks

    Near to the pylons are the obelisks, scan these with the data scanner and you will get the Alpha Beta Delta Epsilon and Gamma Pattern Data.

    Get The Blueprint
    When all the pylons are charged go to the front of the orb dispenser (where you activated the puzzle) jettison an Ancient Relic on the panel on the floor in front of it, More Sentinels will spawn and a glowing Orb will appear Scan this for your blueprint.
    Relog and repeat till you have all the blueprints you need.

    Head to the second site and repeat


    Fly back to the bubble and acquire all the non guardian materials

    The reinforced Mounting plates seem only to be available at places with no large pads, so be in a medium ship and get these first.

    Acquire the mission only materials next so your not flying a ship with a cargo full of goodies.

    Head to a Guardian Tech Broker (use Inara.cz to find).

    Unlock all your lovely new toys

    It took me about 12 hrs gameplay to get all the materials and blueprints from the Guardian sites and another 2-3 hours to collect all the other materials.

    Fly safe Commanders.

  2. #2
    +1 nice write up. One thing though. I didn't grab any of the artifacts when I was scanning and I was getting data. It was all gammas but I didn't need anything. You needed the artifacts for the old Ram Tah mission but not this time it seems.

  3. #3
    Originally Posted by Mxpower76 View Post (Source)
    +1 nice write up. One thing though. I didn't grab any of the artifacts when I was scanning and I was getting data. It was all gammas but I didn't need anything. You needed the artifacts for the old Ram Tah mission but not this time it seems.

    Ahh ok Thanks for that, i will edit to reflect that

  4. #4
    Nice guide to collecting the mats - as others have said the items are for the Ram Tah missions, which this is nothing to do with, so you can ignore them.

  5. #5
    are you sure the weapon blueprint planet you mentioned (synuefe eu-q c31-10) is correct as, when entering that in the galaxy map nothing happens and a bit of googling seems to suggest that you might of meant synuefe eu-q c21-10 ?
    can you confirm please as am going to follow your guide but need to go to the planet your guide is made for

    many thanks cmdr

  6. #6
    I am at the Guardian site on synuefe eu-q c21-10 and the layout is identical to your picture of the site so, unless all the Guardian sites (unknown to me) are the same it seems to be that your weapon blueprint planet should read synuefe eu-q c21-10.

    Good guide though thanks for posting.

  7. #7
    Originally Posted by Dizzy B High View Post (Source)
    Start The Puzzle
    Relog and repeat till you have all the blueprints you need.
    Head to the second site and repeat
    game design these days ...
    thanks but no thanks!

  8. #8
    +1 to OP for putting this together, but I'm with Znort. Someone had to put that flowchart + spreadsheet on the wall at FDEV and actually say out loud "That looks like fun."

    It does not look like fun. It looks mean.

  9. #9
    yeah the guide is cool, good effort, op.

  10. #10
    I'd like a guardian fsd, but .... there's just no way I can be rrr-ed to go through that.

  11. #11
    Thanks, OP, for the detailed guide. I appreciate the help.

  12. #12
    In the OP, SYNUEFE NL-C23-4 doesn't exist. Did you mean SYNUEFE NL-N C23-4

  13. #13
    Originally Posted by Dizzy B High View Post (Source)
    It took me about 12 hrs gameplay to get all the materials and blueprints from the Guardian sites and another 2-3 hours to collect all the other materials.
    About 15 hours doing boring stuff to upgrade your ship. I don't know any other game that has such a miserable grindy upgrade path.

    I hardly ever play ED anymore because I don't have the time. My gaming time is precious time stolen from other responsibilities. I refuse to use hour and hours doing stuff I don't enjoy.

    I'm in Deciat and it's being attacked by Thargoids. I wanted to fight the Thargoids but to fight the Thargoids I have to spend hours doing tedious activities. Then I read that the guardian weapons aren't good against non-Thargoid ships. So, grind and grind to get weapons that are only good against Thargoids.

    Why can't I just join the military and fight Thargoids?

    Why aren't upgrades unlocked through credits you get for activities you enjoy doing?

  14. #14
    Your correct Typo on my part corrected it to read EU-Q C21-10

    Thanks for the proof read Repped

    To be fair if you just want the FSD you only have to complete the puzzle once, may have to do it twice to get the guardian sentinels to spawn for the materials

  15. #15
    Well done for the information Dizzy B High.
    Thanks for the guide, I already have my Guardian stuff but for the new Cmdr's out there this will be a great help to them and will make the grind more bearable.

    Fly safe Cmdr's
    o7

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