Page 15 of 23 FirstFirst ... 10131415161720 ... LastLast
Results 211 to 225 of 336

Click here to go to the first staff post in this thread.
Thread: Update 3.1.2

  1. #211
    Originally Posted by Commander Danicus View Post (Source)
    Um yeah - what content exists in this game other than ship progression. You're not being honest here. I suppose you could pick up a game like chess and only play the pawns, but that really doesn't make sense does it?
    m8, i have a python, yet i'd rather fly my dbx, just sayin. It isn't progression in the least, because everything you can do in a bigger ship, you can do in a smaller one as well, progression (in mmo terms) locks something until you reach a certain point (generally achiving some trivial bullish that makes you feel accomplished) and then it's unlocked, unlike here, where everythings unlocked from go

    ps. holy crap im on your side now max! i kid, thought it'd give u a chuckle tho

  2. #212
    Originally Posted by Commander Danicus View Post (Source)
    I agree with Sol here. Go to Guild Wars 2 or Elder Scrolls Online if you want to see player economies. Is there any skill involved in obtaining commodities in this game? No. Does transportation based trade without skill-based farming make sense when you can travel from one side of the bubble to the other in 3 minutes? No.

    Credits in this game are simply a ship "progression" gate. FDEV nerfs credit wins to maintain the illusion of progression.
    The game has to offer you and facilitate a way to make player transactions to be remotely considered a player driven economy, there's no such thing in Elite Dangerous.

    The best example would be vanilla diablo 3 with the auction house, there was a true player driven economy until they removed the auction house and decided to bound loot items to characters. You can still trade with the players in your game but now the player driven economy is virtually non-existent.

    Originally Posted by Beetlejuice1686 View Post (Source)
    m8, i have a python, yet i'd rather fly my dbx, just sayin. It isn't progression in the least, because everything you can do in a bigger ship, you can do in a smaller one as well, progression (in mmo terms) locks something until you reach a certain point (generally achiving some trivial bullish that makes you feel accomplished) and then it's unlocked, unlike here, where everythings unlocked from go

    ps. holy crap im on your side now max!
    Engineering your ship is a form of content progression, killing thargoids or farming guardian sites is a form of content because it's tied with ship progression.... not sure what you are smoking.

  3. #213
    Originally Posted by Commander Danicus View Post (Source)
    Um yeah - what content exists in this game other than ship progression. You're not being honest here. I suppose you could pick up a game like chess and only play the pawns, but that really doesn't make sense does it?
    Exploration, BGS work, adventure etc. I have gone backwards with my ships recently. Does that mean I am doing negative progression?

    If all you can see in the game is ship progression, you have only scratched the surface of the game in my view.

  4. #214
    Originally Posted by Sole Hunter View Post (Source)
    The game has to offer you and facilitate a way to make player transactions to be remotely considered a player driven economy, there's no such thing in Elite Dangerous.

    The best example would be vanilla diablo 3 with the auction house, there was a true player driven economy until they removed the auction house and decided to bound loot items to characters. You could still with the players in your game but the player driven economy was virtually non-existent.



    Engineering your ship is a form of content progression, killing thargoids or farming guardian sites are a form of content because they are tied to ship progression not sure what you are smoking.
    it's more personal progression in a sense, reread it because it seems your lack of comprehension is showing m8.

    Originally Posted by Beetlejuice1686 View Post (Source)
    progression (in mmo terms) locks something until you reach a certain point (generally achiving some trivial bullish that makes you feel accomplished) and then it's unlocked, unlike here, where everythings unlocked from go
    ill add onto that
    quests and items are generally progression locked, zones as well. sure theres some instance of that here, easily earned credits and reputation with superpowers, but missions (quests) aren't. So there isn't any real progression as you don't need anything from any of those locked areas to progress any further. It's a fkin sandbox, deal with it

  5. #215
    Originally Posted by Beetlejuice1686 View Post (Source)
    it's more personal progression in a sense, reread it because it seems your lack of comprehension is showing m8.
    what you just described there is the definition of an open-world MMO, quite different than a real true sandbox like EVE online wherea everything is unlocked via the economy of the game.

    Elite is inbetween open-world and theme park, but not remotely close to a true sandbox. It couldn't even dream to have a real virtual player driven economy unless the devs drastically re-designed the game in first place.

  6. #216
    and how is this not a sandbox then? you earn credits via economy (regardless of it being player driven or not) and unlock it through the same



    you dont need a player driven economy for a sandbox, thats just a bonus m8

  7. #217
    Originally Posted by Beetlejuice1686 View Post (Source)
    and how is this not a sandbox then? you earn credits via economy (regardless of it being player driven or not) and unlock it through the same
    You earn credits by doing missions, there's no player third party giving you credits, there's no concept of supply and demands for the items you buy or sell from/to NPC's. Do you not understand how a player economy is supposed to work?

    1) It's generated from thin air and appears in your account when you complete missions. there is no corresponding account that is debited.
    2) It never runs out, you just create more credits every time you complete a mission/sell anything/turn in bounties/etc
    3) it never runs out, more credits are created infinitely and inflation never comes into play because supply and demand are non extant concepts.

    Elite doesn't have a player driven economy, period.

  8. #218
    Originally Posted by Sole Hunter View Post (Source)
    You earn credits by doing missions, there's no player third party giving you credits, there's no concept of supply and demands for the items you buy or sell from/to NPC's. Do you not understand a player economy is supposed to work?
    LOL do you even trade m8? sure it's not the greatest system, but there definitely is supply and demand. it's why i can pick up biowaste for dirt cheap, turn around and sell it at an agriculture place for a hefty price increase, grab imperial slaves and bring them back to where i got the biowaste in the first place for another hefty fee

    if all your touching on is missions, you're missing out on 95% of the game here. along with some of the actual ways to make good money

    ps. don't tell me to stop smoking something when you're the one smokin it m8

  9. #219
    Originally Posted by Beetlejuice1686 View Post (Source)
    LOL do you even trade m8? sure it's not the greatest system, but there definitely is supply and demand. it's why i can pick up biowaste for dirt cheap, turn around and sell it at an agriculture place for a hefty price increase, grab imperial slaves and bring them back to where i got the biowaste in the first place for another hefty fee

    if all your touching on is missions, you're missing out on 95% of the game here.
    There's definitely no player market in Elite Dangerous and no way to facilitate supply and demands.

    Here is a good book suggestion for you : https://books.google.ca/books/about/...er&redir_esc=y

    Originally Posted by Sole Hunter View Post (Source)

    1) It's generated from thin air and appears in your account when you complete missions. there is no corresponding account that is debited.
    2) It never runs out, you just create more credits every time you complete a mission/sell anything/turn in bounties/etc
    3) it never runs out, more credits are created infinitely and inflation never comes into play because supply and demand are non extant concepts.


  10. #220
    Originally Posted by Sole Hunter View Post (Source)
    There's definitely no player market in Elite Dangerous and no way to facilitate supply and demands.
    thats true, but a sandbox doesn't require a player driven economy. as I said before, thats just a bonus.

    also, i reiterate, DO YOU EVEN TRADE M8? Theres a reason for the different economies at the different starports, look into it, it's a whole nother layer YOU are pushing aside because of what you think should be the best way to make money, which is in fact false, because there is no best way to make money, just many different ways to make good money. (kinda like real life! holy shiz!!)

  11. #221
    Originally Posted by Beetlejuice1686 View Post (Source)
    thats true, but a sandbox doesn't require a player driven economy. as I said before, thats just a bonus.
    Yes, it does it has to be player driven. It's quite literally the definition of a sandbox - i.e player driven.

  12. #222
    I just want an ingame Spach Loach.
    That is all.

  13. #223
    Originally Posted by Beetlejuice1686 View Post (Source)
    thats true, but a sandbox doesn't require a player driven economy. as I said before, thats just a bonus.

    also, i reiterate, DO YOU EVEN TRADE M8? Theres a reason for the different economies at the different starports, look into it, it's a whole nother layer YOU are pushing aside because of what you think should be the best way to make money, which is in fact false, because there is no best way to make money, just many different ways to make good money. (kinda like real life! holy shiz!!)
    Join Date 18/06/2018

    You've been playing for what 3 weeks. I've been playing since early kickstarter so about 4 years ago. I've quite done about everything in this game.

  14. #224
    Originally Posted by Sole Hunter View Post (Source)
    Yes, it does it has to be player driven. It's quite literally the definition of a sandbox - i.e player driven.
    no no it doesn't. it is not the definition of sandbox at all. Sandbox is a gameplay thing, regardless of an economy, its why many sandbox games also advertise having a player driven economy as well. Should look into that.

  15. #225
    Originally Posted by Sole Hunter View Post (Source)
    You earn credits by doing missions, there's no player third party giving you credits, there's no concept of supply and demands for the items you buy or sell from/to NPC's. Do you not understand how a player economy is supposed to work?

    1) It's generated from thin air and appears in your account when you complete missions. there is no corresponding account that is debited.
    2) It never runs out, you just create more credits every time you complete a mission/sell anything/turn in bounties/etc
    3) it never runs out, more credits are created infinitely and inflation never comes into play because supply and demand are non extant concepts.

    Elite doesn't have a player driven economy, period.
    You do know that you can make.money from nothing in EVE as well. You can trade and mine and sell it to NPC corporations. EVE has the same issues of infinite credits too. There are just more ways to loose credits in EVE.

Page 15 of 23 FirstFirst ... 10131415161720 ... LastLast