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Thread: Krait = Emperor's New Clothes?

  1. #1

    Krait = Emperor's New Clothes?

    So they introduce the Krait MkII and everyone goes - Yippee a new ship:





    I finally get around to trying one out and I end up:





    Shape of canopy - why on earth stick it out like that?






    Forward view - why would anyone have these two bright white light-sources up there in your view of a (generally) dark environment? Any pilot would take a hammer to these on the first flight.






    Then, scooping stuff, mining or just approaching a station - blinded by the light (well four sets of bright flashing lights right in front of you).






    (.. and I am not even going to mention the crazy bobblehead ordering.)


    Am I missing the point or is this ship just a joke by the developers?

  2. #2
    No, your points are all valid, but they're also all pretty much cosmetic.

    I couldn't care less how much the canopy sticks out as long as I get to have have a Python with an SLF.

  3. #3
    While I do really appreciate the effort you put into the thread, I never noticed these things. I also play in VR, where bright lights against dark space is super noticeable. Maybe your brightness settings are too high?

    The cockpit is lower so you have a better field of view (and also so you can see the medium hardpoints deploy. That's awesome). I also really like cargo scooping in it, because I can just judge everything by looking at the actual material rather than using the little vector cargo scoop tool.

  4. #4
    If those bother you that much don't fly it, I love my Krait(s), as do many others.

    The light-in-your-face issue has been reported right after release and is under review (it seems to be worse for VR players), and another thing I'd like to have mitigated is the glaring dirt layer on the canopy glass which lets you watch neutron stars as through curdled milk.

    Other than that, I've now got a new exploration ship and a new standard multipurpose ship for drifting around the bubble that replaces my trusty AspX (never managed to take a liking to the Python).

  5. #5
    Originally Posted by Lucian667 View Post (Source)
    No, your points are all valid, but they're also all pretty much cosmetic.

    I couldn't care less how much the canopy sticks out as long as I get to have have a Python with an SLF.
    Yeah pretty much this.

    I dislike the lights too - they're too bright and completely useless. But otherwise I do like the Krait and not just because it's new & shiny, because it's actually quite good.

  6. #6
    One cool thing about the cockpit, it kind of reminds me of the one from the movie Alien, with the big ol' canopy around the chair.

  7. #7
    The Krait has the nicest canopy in the game so far. Fantastic visibility for exploration, mining or combat, and it looks pretty good too.

    The lights issue must be settings related, not an issue at all for some, major issue for others. I can tell from the pic that the proximity alert lights are MUCH brighter than they are for me.

  8. #8
    I've never been annoyed by any of these supposed problems. It's one of my favourite cockpits.

    It would be boring if everybody had the same opinions though

  9. #9
    OP complains about annoying, bright, flashy lights and then goes on to create a post like this.

  10. #10
    Never noticed the lights.

    Placement of the bobbleheads is great. I like them not being intrusive in the middle area, and also ending up behind the scanner or target hologram (annoys me on other ships)

    Placement of the canopy is great. I like "hanging" under the ship, especially when flying over planet surfaces. Also it's exceedingly sexy to watch cannons and multicannons firing right next to your face.

    And also, lets not forget the good parts.

    Medium ship with an SLF and good firepower.
    Not faction locked.
    It's the Krait!
    Good combat performance.
    Good multi-role versatility.
    Did I mentioned it's the Krait?
    Nice module layouts and sizes.
    It's also the Krait!

    Also it's lightyears ahead of another ship that currently is the worst choice in the whole ship lineup; the Clipper.

    So want to nitpick on a ship then Krait is definitely not the right tree to bark up.

    Clipper needs <3

  11. #11
    One less commander in a Krait.

    That's Krait honestly. I'm hoping everyone else eventually dislikes it so I be the only commander in one.

    Best ship.

  12. #12
    Originally Posted by Para Handy View Post (Source)
    So they introduce the Krait MkII and everyone goes - Yippee a new ship:





    I finally get around to trying one out and I end up:





    Shape of canopy - why on earth stick it out like that?






    Forward view - why would anyone have these two bright white light-sources up there in your view of a (generally) dark environment? Any pilot would take a hammer to these on the first flight.






    Then, scooping, mining or just approaching a station - blinded by the light (well four sets of bright flashing lights right in front of you).






    (.. and I am not even going to mention the crazy bobblehead ordering.)


    Am I missing the point or is this ship just a joke by the developers?
    More of a personal preference OP. I tried the Krait out in pvp and found it to be a little too "squishy" for my taste. I'll stick with my Chieftain, Vulture and Gunship

    ZO

  13. #13
    Never even noticed the lights but I’ll telly you what, that’s probably one of the best canopies in the game. Excellent visibility for pilot and multicrew, views are clear from most pertinent angles, canopy is fragile but mostly protected from above and you can actually look down which is kind of nice when landing. Ship is untra customiseable with massive differences that are all viable depending on loadout and modding. It kicks in a fight (pvp and pve) and can be made effective for just about any role in the game. IMO the best ship from FD yet, hands down. Thinking of selling my corvette to fund a second one + rebuys.


  14. #14
    I actually found myself considering switching to a Krait for general taxi-work, as with the FSD booster it's like a DBX on steroids. Noice, as they say.

  15. #15
    Well thats a new one.

    Ship too pointy = fail

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