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Thread: Krait = Emperor's New Clothes?

  1. #61
    Originally Posted by Naskoni View Post (Source)
    You don't have upgraded armor nor hull reinforcement packages or what?
    Lightweight with Heavy Duty mod (no additional mass) and one Heavy Duty HRP. It's a multi-role ship and can't waste any more space on military stuff when it's got to fit cargo, collectors, scanners, vehicles, etc. But again, this doesn't matter as that 20 sec vs 130 sec was an estimate for your Krait vs your Python, not my Krait vs your Python. My Krait should get out of dodge in 15 sec.

  2. #62
    The lights aren’t bright at all in VR. Just sayin’.

  3. #63
    Originally Posted by Naskoni View Post (Source)
    Well, I'm a snob so I'll compare the speeds of my fully engineered Python and Krait, which are respectively 485 and 533m/s for boost and 372 and 387m/2 respectively. Is the Krait faster - sure, especially the boost, but to say that the Krait is SO much faster that the Python couldn't do anything the Krait can - hardly the case...

    Never had my weapons blocked in the way you describe and I often run the medium hardpoints as beamed laser turrets on my Python. *shrug* Not sure gimbaled can turn that far to one side as to even have the problem theoretically.
    The maneuverability is a bigger deal than the speed IMO. With a little vertical thrust, I can make drifty turns around ships while keeping them in front of me, in a way the Python just can't, and even the regular but "weak" boosts actually help make controlled maneuvers without overshooting.

    As for hardpoints, it's the side large hardpoints which suffer, not the mediums. I ran 3 large beams, every fight against a small ship would only have 2 beams firing half the time, and even medium ships twisting to the side enough for it to be a problem. If they aren't too high for the bottom large, they are too far to the side for one of the side larges.

  4. #64
    The ship handles well in SC and in real space, the internals got this utilitarian look but somehow manages to feel more homey than any of the Lakon ships.

  5. #65
    Originally Posted by Bryan K View Post (Source)
    The lights aren’t bright at all in VR. Just sayin’.
    I play in VR, I hadn't even noticed the lights OP discusses in his "critique". But then I found the initial cockpit brightness was set too high for VR and turned it down. Ages ago.

  6. #66
    Just wanted to add my 2 CR to the pile of a 6 page complaint thread about why something beautiful is really ugly if you're half blind and persnickety af.

    There, I've fed the forum abyss my pointless and vain contribution. Now back to zooming around the Galaxy in my Krait.

  7. #67
    Originally Posted by Para Handy View Post (Source)
    I should have known.

    I made a light-hearted post, highlighting some seemingly (to me) incongruous things about a ship that I see people raving about and of course some people have to insult my temerity.
    I recall, ages ago, making a similarly tongue-in-cheek thread about all the faffing around required to get a Vulture working sensibly.

    At one point I was told "Well, if you're going to make a click-bait thread and hate on one of the most popular combat ships in the game, you should expect some salt thrown in your face."







  8. #68
    The hazard lights, yes I have noticed them, they are quite distracting. The white ones, never cared. I guess if you spend that much time using VR or head tracking and looking up it could get annoying.

    For those calling these cosmetic issues, the entire ship is cosmetic. If you just want attributes, you can get same/similar with other builds.

  9. #69
    Originally Posted by Elyssaen View Post (Source)
    Lightweight with Heavy Duty mod (no additional mass) and one Heavy Duty HRP. It's a multi-role ship and can't waste any more space on military stuff when it's got to fit cargo, collectors, scanners, vehicles, etc. But again, this doesn't matter as that 20 sec vs 130 sec was an estimate for your Krait vs your Python, not my Krait vs your Python. My Krait should get out of dodge in 15 sec.
    I'm actually using Reinforced Plating with Lightweight engineering to get some nominal hull protection coupled with a biweave shield with a 3.7 mj/s recharge rate and 2k EHP in all damage types, with a roughly one minute to full recharge time. It's not how I'd set up a Krait for pure PVP with the shield penetrating plasmas in vogue, but it offers great, lightweight protection that let's me maintain my 401 cruise, 555 boost, and 30ly jump (without a Guardian FSD). It's more than enough protection for any NPC encounter.

    I find the Krait fits out a lot like a pre-engineering Viper Mk III, in that keeping it light reaps massive speed and agility bonuses. My sheer speed and agility coupled with my shields mean I'm virtually unkillable in a HazRes. At most, I get a ring knocked off my shields.

    550~ MS is a great sweet spot for the Krait, because you can convincingly outfight anything that can catch you, and outrun what you can't. And probably, honestly, outfight most of what can't catch you, either.

  10. #70
    Originally Posted by Adaris View Post (Source)
    550~ MS is a great sweet spot for the Krait, because you can convincingly outfight anything that can catch you, and outrun what you can't. And probably, honestly, outfight most of what can't catch you, either.
    Agreed. Because of my lack of dedicated combat outfitting, I can't just overpower entire NPC wings. But 550 m/s continuous boost with just 2 ENG pips can get me good distance whenever I want it. I've a single Large long-range laser, and against wings I alternate between turn fighting, boom-and-zoom and sniping. With the SLF for cover and support, I can get a lot done while getting to change up tactics over and over. It's a nice way to fight and I couldn't do it if I couldn't quickly get away from everything (which seems to include Elite Fer-de-Lances).

  11. #71
    Krait=Emperor's New Groove.

    It's fun to fly. I stole the internals from my Python for it and I doubt they're going back in.

  12. #72
    Yes, I think the lights are too bright, also. The entire cockpit is. I even filed it as a bug report, because I couldn’t believe it was intended. However it seems that most players don’t notice it.

    I still love the ship, though. There’s just something undefinable about it. It has that “Millennium Falcon” feel. It feels like the kind of ship a freelancer and sometimes smuggler and passenger runner would have. And those guns mounted right on your shoulders...very satisfying.

    I really hope that they tone down the lighting, though.

  13. #73
    dimmer switch like on my vehicle?

  14. #74
    Originally Posted by deckroid View Post (Source)
    dimmer switch like on my vehicle?
    I thought that that said 'dinner switch'.
    Sign me up for that!

  15. #75
    Originally Posted by Para Handy View Post (Source)
    I should have known.

    I made a light-hearted post, highlighting some seemingly (to me) incongruous things about a ship that I see people raving about and of course some people have to insult my temerity.
    Read the patch notes.

    Trash-talking about the Krait is a crime punishable by death.

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