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Thread: Planetary generation system aka compute shaders...where are the shader cache file/s stored ?

  1. #1

    Planetary generation system aka compute shaders...where are the shader cache file/s stored ?

    Hi. So i've got a intel hd 4600, yeah it sucks... yet here i am in game with Horizons loaded after like 6 minutes, one crash report window closed, some more minutes of alt tabiing.....i'm in. Game works.

    Now since my pathetic intel hd 4600 (which is only compatible with DX 12, OpenGL 4.3, OpenCl 1.2 and HL SL 5.0) has managed to get through the planetary generation system...WHERE is the data written ? The cache for these compute shaders ? I want to make the file or files read only via windows file properties and so to keep them there saved for next time...presto no more 8 minute load time.( It's not like these planets magically change surfaces every other day, or is it ? What's going on ?)

    Is that possible ? Where are these shader caches stored ?

  2. #2
    The shader cache format depends on hardware, driver version, and game version. You can't reliably "pin" compiled shaders without things breaking every time one of those factors changes.

    As for the location, try C:\ProgramData\Intel\ShaderCache

  3. #3
    On Steam folder structure ? Where is that programdata ?

    I've seen some shadercache/nvidia1 or something like that...but no intel.

  4. #4
    On steam version where is compute shader cache stored after it's calculated ?

  5. #5
    Check the setting of Options->Graphics->Shader Preparation on Startup - turning it off may shave some time off (I think it's the 2nd timing phase it disables).

  6. #6
    Originally Posted by MAIN SEQUENCE View Post (Source)
    Check the setting of Options->Graphics->Shader Preparation on Startup - turning it off may shave some time off (I think it's the 2nd timing phase it disables).
    If I remember rightly, it won't work for him, the game has to keep rebuilding the shaders as that first run never fully completes due to the errors it chucks up.

    This is, of course, all down to the intel 4600 and is unlikely to be solved by the OP's proposed method.

  7. #7
    Originally Posted by MickyG1982 View Post (Source)
    If I remember rightly, it won't work for him, the game has to keep rebuilding the shaders as that first run never fully completes due to the errors it chucks up.

    This is, of course, all down to the intel 4600 and is unlikely to be solved by the OP's proposed method.
    Is it the same with the newer generations of Intel hd ? The 520 and 620 etc ?

  8. #8
    Originally Posted by IVAN__V View Post (Source)
    Is it the same with the newer generations of Intel hd ? The 520 and 620 etc ?
    The newer generations aren't much better, but they aren't meant to be. Buying anything powered by a 610/620 and expecting better performance is akin to pouring hot water into a chocolate tea pot and expecting it to hold water.

    It simply isn't going to happen.

  9. #9
    But this isnt about performance....why can;t you peopel that keep repeatin that get it ? The intel cards are plenty powerfull for 720p low gaming , it's just a technicality with their handling the shader cache ...which btw used ot work until fdevs ruined it, they did something to deliberately target intel hd caching of compute shaders, cause it used ot work with horizons and now it doesn't.

  10. #10
    Originally Posted by IVAN__V View Post (Source)
    But this isnt about performance....why can;t you peopel that keep repeatin that get it ? The intel cards are plenty powerfull for 720p low gaming , it's just a technicality with their handling the shader cache ...which btw used ot work until fdevs ruined it, they did something to deliberately target intel hd caching of compute shaders, cause it used ot work with horizons and now it doesn't.
    These are the minimum specs for elite dangerous does the word Intel feature anywhere on it for the required graphics??? No? Strange that...

    OS: Windows 7/8/10 64-bit
    Processor: Quad Core CPU (4 x 2GHz)
    Memory: 6 GB RAM
    Graphics: Nvidia GTX 470 or AMD R7 240 (Direct X 11 functionality required)
    Network: Broadband Internet Connection
    Hard Drive: 8 GB available space

    Why is it not supported? Perhaps because it is 298% ( http://gpu.userbenchmark.com/Compare...Hz/m7820vs2168 ) slower than the minimum spec required by even base Elite Dangerous to run at 720P & 30fps on rock bottom settings. It was never supported so even if you could play the game in the past on that machine with that unsupported GPU it was absolutely no guarantee that it was going to keep happening. FD didn't target Intel GPU's, they never, ever supported them in the first place.

  11. #11
    Really so does the hd 4600 get 50-60 fps in 720p low in my dreams ? NO .... On my laptop... Imagine that. Never mind the faster gpus like 520/530/620/630/640.

    I guess you somehow missed where i did that 20 times in the other posts. The gpu is piwerfull enough. Fdevs did something so the shades don't cache.

  12. #12
    Originally Posted by IVAN__V View Post (Source)
    Really so does the hd 4600 get 50-60 fps in 720p low in my dreams ? NO .... On my laptop... Imagine that. Never mind the faster gpus like 520/530/620/630/640.

    I guess you somehow missed where i did that 20 times in the other posts. The gpu is piwerfull enough. Fdevs did something so the shades don't cache.
    Well, given that your graphics solution isn't supported I doubt you are going to get much support from FD or any other company that doesn't support Intel graphics. Just be thankful that the game works on your system at all, it isn't meant to & you are lucky that it actually does.

  13. #13
    Intel graphics parts have always been laughingstock when it came to games, and Frontier do not support them.

    Shader cache is a driver feature and it looks like intel didn't bother implementing it for your hardware/driver combination.

  14. #14
    Might have been the case ages ago... Now a intel hd 630 is the same as thenvidia mx 110 and 130 and 940mx. Never mind the intel iris 640 pro.

  15. This is the last staff post in this thread. #15
    Hey CMDRs,

    I can indeed confirm that unfortunately, the system listed is below the required specification which for convenience can be found here: https://support.frontier.co.uk/kb/faq.php?id=227

    If you send us in a ticket we can try to look into this further for you, however, there is not a great deal with the system in question i think we can do but we will give it our best shot!