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Thread: Super Corvette?

  1. #1

    Super Corvette?

    I was trying some build with Guardian FSD Booster on Coriolis and realized that it makes a heavy combat Corvette with 26.21 LY jump range and 105.19 LY total range. Is it really possible? I mean, is it possible to remove vette's only drawback and make a dream ship with only one module?

    Build : https://s.orbis.zone/jz

  2. #2
    Absolutely. Iíve got mine at 32.67 max jump range and itís ludicrous in a CNB....far more so than I am!

    My build https://coriolis.edcd.io/outfit/fede...ur%20Wellesley

  3. #3
    Corvette-build question in the newcomer's sub-forum - give us a break.

    Take it to the ships of elite sub-forum.

  4. #4
    To be fair, I've been playing the game over a year and I had no idea this module even existed.

    Now if you'll excuse me, I'm off to learn how to unlock this bad-boy to make my 'Vette's jump ranger better than getting out and walking....

  5. #5
    Originally Posted by Nero Tacitus View Post (Source)
    To be fair, I've been playing the game over a year and I had no idea this module even existed.

    Now if you'll excuse me, I'm off to learn how to unlock this bad-boy to make my 'Vette's jump ranger better than getting out and walking....
    Here you go:



    While you're at it, I'd recommend to collect a few more Guardian thingummies and a second blueprint (same as for the FSD booster) to unlock the Guardian shield boosters.

  6. #6
    Originally Posted by Nero Tacitus View Post (Source)
    To be fair, I've been playing the game over a year and I had no idea this module even existed.

    Now if you'll excuse me, I'm off to learn how to unlock this bad-boy to make my 'Vette's jump ranger better than getting out and walking....
    Well the module is only a few months old.

  7. #7
    I've not unlocked anything guardian yet, on my list of things to do and I'm not exactly new to the game. Don't know what many of the modules do yet all part of the never ending learning curve of ED