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Thread: Shields and mass.

  1. #1

    Shields and mass.

    Question. Since Shields have an "optimal mass", beyond which effectiveness tails off, is this effected by anything other than the mass of the hull?

    For example. If I remove a hrp, moving my ship closer to the generator's optimal mass, do I get slightly better shields?

  2. #2
    Hull mass is the only relevant stat, and changes to your current mass won't affect your shields' strength.

  3. #3
    It's based on hull mass, not total mass. You can't change a ships hull mass. Leaving slots empty to save weight can make you faster but has no effect on shields.

  4. #4
    That's what I thought. So why do my shields pop the moment someone trumps vigorously on them?

    Even chucking pips in doesn't help much and these class 5 shields take ages to recharge.

  5. #5
    What ship and what if any engineering do you have on the generator and boosters?

  6. #6
    Originally Posted by Noddie View Post (Source)
    That's what I thought. So why do my shields pop the moment someone trumps vigorously on them?

    Even chucking pips in doesn't help much and these class 5 shields take ages to recharge.
    It's hard to tell without knowing the rating (A-E) of the shield as well as the ship you're using it on. Your ship defines the base value of the shield, the class/rating acts as a modifier on top of that.

    If you're mounting a 5E shield on a ship with a weak base value, it wont do you much good in combat.

  7. #7
    Assuming you have Horizons, you can (should) also engineer your shields to have better damage resistance and more capacity to absorb damage. Pips to SYS help in any case