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Thread: Update 3.2

  1. Click here to go to the next staff post in this thread. #1

    Update 3.2

    Greetings Commanders,

    Here are the release notes for Beyond Chapter 3 (Appears as 1.24 on the PS4).

    Weapons

    The following weapons have been added to outfitting (where applicable):

    • Large Dumbfire Missile
    • Large Seeking Missile
    • Large Torpedo Launcher
    • Large Multi Cannon (turret)

    The following weapons have been added to the Human Tech Broker:

    • Small Shock Cannon (turret)
    • Small Shock Cannon (gimbal)
    • Small Shock Cannon (fixed)

    The following weapons have been added to the Guardian Tech Broker

    • Small Guardian plasma launcher (turret)
    • Small Guardian plasma launcher (fixed)
    • Small Guardian Shard Cannon (turret)
    • Small Guardian Shard Cannon (fixed)
    • Small Guardian Gauss Cannon (fixed)


    Ships


    Crusader : Latest member of the Alliance ship group. A medium sized ship based on the Alliance Chieftain, with the additional space to carry a fighter bay.

    Guardians

    New Guardian sites added to space and planet surfaces for players to investigate.

    Three Guardian fighters added (via Guardian tech brokers):

    • Trident (XG7) armed with a Plasma Auto Cannon
    • Javelin (XG8) armed with a Shard Launcher
    • Lance (XG9) armed with a Gauss Focus Cannon

    Engineers

    Players will now be able to work with a variety of Engineers across the Colonia region.


    Wing Missions

    Added two new wing mission types:

    • Planetary settlement hack
    • Planetary settlement disable



    Design a Holo-Screen Advert
    The winning entries have now been added to the game.

    Fixes and Improvements

    Art

    Fixed some misaligned geometry at Pavlov Beacon

    Audio
    Increased the volume of the Archer COVAS pack

    Galaxy Map/System Map
    Renamed some systems that had duplicated names

    General Fixes & Tweaks
    • Fixed some German localisation issues
    • Fixed some localisation issues with the unlock messages for Guardian technologies
    • Fixed issue where ships hitcheck is missing when player is in an SRV
    • Fixed issue where the system name would not appear correctly on the Starport welcome page.

    Installations/POIs/USSs
    • Fixed a rare issue causing a resource extraction site to be incorrectly positioned outside an asteroid belt
    • Added missing interaction objects to Agricultural Installation
    • Fixed some improperly placed Guardian pylons
    • Fixed Skimmers not spawning correctly at Bova Point+


    Missions
    • Fixed some instances of mission targets not appearing in mission specific signal sources
    • Fixed an issue with completing Source and Return missions
    • Fixed mission objectives not spawning for Dark Wheel Wetwork mission
    • Fixed some instances of Assassination missions not updating correctly when scanning a Nav Beacon
    • Fixed missing text in some mission messages
    • Fixed wing depot text incorrectly appearing in a non-wing variant
    • Introduced the cargo depot mechanic to non-wing delivery missions

    Powerplay
    Fixed the 20% discount on Corrosion Resistant Cargo Racks not applying at an Edmund Mahon controlled station

    Ships & SRV

    Anaconda
    Fixed the Pulse paintjob displaying incorrectly when your ship is damaged

    Imperial Clipper
    Improved some areas of the Military paintjob

    Krait Mk. II
    • Fixed antenna that could only be seen from inside the cockpit
    • Fixed the order of the dashboard bobblehead slots
    • Fixed missing boost and thruster audio when in vanity camera
    • Fixed description inconsistencies
    • Fixed outfitting camera issues whilst in VR
    • Fixed missing UI audio for multi-crew members

    Federal Drop Ship
    Fixed incorrect name plate outfitting cameras

    Stability Fixes
    • Fixed a memory related crash for Xbox One
    • Fixed a rare crash that could occur when in an Remote Engineer Workshop
    • Fixed a rare Galaxy Map crash
    • Fixed Xbox One crash that could occur when disconnecting a controller
    • Fixed a crash that could occur when activating data points at Penal Colony BV-2259
    • Fixed a crash that could occur when swapping modules

    User Interface
    Fixed the landing pad number being truncated when playing the game in Brazilian Portuguese

    Weapons & Modules
    • Fixed Guardian Modules being listed incorrectly when playing the game in Russian
    • Fixed an issue whereby the turreted version of the Flechette Launcher would not show in outfitting if unlocked before the fixed version

    Server Fixes and Tweaks
    • Demand for mined commodities during mining community goals should now be displayed in the commodity market's demand column
    • Fix Commander module storage limits occasionally breaking when swapping multiple modules between storage & ship
    • Premium guardian synthesis recipes now use guardian materials, like the basic & standard guardian recipes
    • Markets at risk of being affected by Thargoid Sensor interference should more clearly advertise their increased demand for meta alloys

  2. #2
    woop woop woop!

    I am soooo hyped for the Guardian Beacons!
    Good job! Can't wait for the update! ^^

  3. #3
    Thanks, Paul (and the Team)!!

  4. #4
    Hooray for patch notes !!! \o/

    Flimley

  5. #5
    Cheers guys - all the best

  6. #6

  7. #7

  8. #8
    Am I missing it, or is there STILL no fix for SRV crash on console?

  9. #9
    wheres my krait phantom yo ?

  10. #10
    Thanks Paul and everyone at Frontier!

  11. #11
    Good to see that after what, 9 months the interdiction reticle for the Chieftain and Challenger (and now likely Crusader) is still broken. And "Leaving Wing" still shows. And NPCs on your assigned pad. Ugh.

  12. #12
    No SRV fix huh?
    I trust by now you’re devoting ALL your resources to fixing the SRV crashes on console, as you’ve clearly fixed everything else.

  13. #13
    Nice.
    The outfitting crash on Xbox was really, well, you get the point.
    Cant wait to go hunting the new Guardian structures later.

    Thanks everyone.

  14. #14
    3.2?

    Thought this was 3.3?

  15. #15

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