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Thread: Chapter Four - Exploration Reveal

  1. #16
    That does sound amazing.

    Question: How will the system map work/look after the initial honk and later on?

  2. #17
    Unidentified Signal Sources

    Along with the Exploration update, we are improving the way that USSs work. USSs will now spawn throughout the entire system when you first enter it. This enables you to use the new exploration tools to find USSs throughout the system, not just in the area around you. You can still interrogate nav beacons to find the locations.

    Whilst USSs do still have a decay time, the timers have been increased to allow you time to find and fly to the ones you are interested in. The decay time is also now displayed when targeted. Signal sources still obey rules determining where they can appear within a system, and mission critical signal sources will still be highlighted to differentiate themselves once located.


    If I hear one more "Frontier doesn't listen" Im gonna spin-kick somebody.

  3. #18
    Sounds good. Please can you confirm this all works as it should in VR?

    Thanks

  4. #19
    Some good changes I see here, much improved, and much needed. Let's hope the rest of the update are just as good, and improved.

  5. #20
    For micro-probes, what materials will be needed to synthesise them, and how many can we carry at once?

  6. #21
    Originally Posted by Will Flanagan View Post (Source)



    The Discovery Scanner

    Because explorers ply their trade far from civilized space, we’ve decided to not add new module requirements. Instead, we’re improving the discovery scanner and detailed surface scanner so Commanders can jump right in as soon as the update is released, without having to spend time traveling back to a port to purchase new gear.

    When you activate the discovery scanner you will now be taken to an all-new scanning interface and view. In this augmented camera view you are able to interrogate the system using new functionality of the scanner.


    The process still starts with the “honk” (system scan), though its usage is now the start of a more engaging process (if all you did before was scan for some credits, don't worry, the scan still awards credits.)

    The system scan now returns an aggregated display of how energetic the electromagnetic emissions are in the system. Signals are sorted on a low to high scale by their apparent energy. For example, emissions from rocky clusters will appear at the lower end of the scale, hot gas giants at the upper range. This information requires some interpretation as signals can overlap.

    You are able to tune the focus of your sensors to a particular point on the scale, making emissions from objects at this range much clearer, at the cost of filtering out signals returned from bodies not emitting at this range.

    As you move the view around, you are aiming your discovery scanner sensors. To aid you, the discovery scanner view also features a repeating sweep of gravitational disturbance detected in the system. You can use this sweep to narrow your search for stellar bodies, as well as start your search around the star's orbital plane, which is revealed by the initial system scan.

    Emissions that come close enough to your view’s focus are represented by signature patterns around a central reticule. If you are tuned to the correct point on the energy scale the signal will show as a symmetrical pattern clearly showing the direction towards the origin of the signal, allowing you to locate it. The further away your energy tuning, the more distorted and asymmetrical the pattern becomes, hiding the precise direction and location.

    Once you have a candidate origin, you can use the scanner to reconstruct a massively zoomed in view. If you aimed precisely enough, you will discover the stellar body. If there are a number of stellar bodies in relative close proximity to your focus, you may need to repeat the process to isolate individual signals.


    As you locate and identify stellar bodies their emissions are filtered out, instead becoming markers on the energy range, making it easier to find the remaining bodies. It's at this point in that you will gain the “first discovered” tag, rather than having to physically visit the planet (you still need to sell the data at a port to gain the tag). All current first discovered tags will remain.

    Importantly, when you uncover a planet using the discovery scanner, as well as being informed of the resources available on it, the presence of unusual locations, such as Guardian sites, will also be revealed. However, their precise location won’t be shown until you have mapped the planet with the detailed surface scanner.
    Okay you've actually made body discovery and exploration much worse - this is exactly what I tried to tell everyone in a few previous threads...

    What you've done here looks great and probably is great.

    Until you have to do this 10's, 100's, 1000's of times.

    The good thing about the ADS honk is that it gives you a display of system bodies immediately. From that you could decide which bodies to go and do things with - surface scan them, fly down to their surface, etc.

    Body discovery is currently quick. This new system is going to make it very slow.

    This might make a few explorer-types happy. It does not make me happy, and for the reason I stated above - once the novelty value of that 'cool stuff' above has been done a few times, the time it takes to merely discover all bodies in a system is going to start grating. Again, please, picture doing this 10's, 100's 1000's of times - this is very quickly going to end up not being a fun activity.

  7. #22
    Wow, looks mostly great (on paper at least)!

    But will need testing to see how the changes affect system / body scanning times & feel.

  8. #23
    Wow! This is incredible and really well thought out. THANK YOU.

  9. #24
    This looks good.

    First question:
    Will this be displayed in one of the left hand tabs (like the contacts list), or in a separate window (like Galmap/sysmap)? I have visions of Cmdrs flying into a star whilst carrying out their system search.

  10. #25
    Sounds good.

    Just one thing. If you fly with your multi million credits space ship close above the planet surface your sensors should detect objects on the surface and not just display a huge circle around your ship.

  11. #26
    This sounds good!

    Can't wait to see it in action.

    Glad to hear it won't require new modules.

  12. #27
    These sound really promising.

    Need time for it to sink in tho, no questions yet!

  13. #28
    How does this affect CZ / PP combat areas- are they unaffected and visible <1000L/s as normal, or do we look for them?

  14. #29
    Elite Global Moderator Jenner's Avatar
    That is super-exciting! I'm really interested in seeing these changes in-game, as I think it will greatly improve the exploration gameplay.

  15. #30
    Everything looks good so far. I'll reserve further opinions until I see it in action though.

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